RimWorld

RimWorld

Quality Expanded [1.4+ Fork]
33 Comments
vincent_renevot 13 Oct @ 3:24pm 
@pudy248 Can you add an option to tweak the quality damage factors for melee and ranged ? And maybe penetration.. cause this is strange to can modify some quality factors but not all. thank you <3
-=GoW=-Dennis 29 Aug @ 11:29am 
Hey Mlie,
just crossposting, but this mod seems to have an incompatibility with Void Extractor: https://steamproxy.net/sharedfiles/filedetails/?id=3555744865

If this is installed, the Void Extractor doesn't show any bills. I reported it there, just not sure if they might need help or something.
Futstub 26 Aug @ 6:36am 
How do these 2 mods not have dozens of thousands of downloads?
pudy248  [author] 8 Aug @ 10:07pm 
Oh, thats quite odd. I didn't actually write most of it, just copied and tweaked for some new features and fixed some harmony defs for changed method signatures. Feel free to fork it again and direct people there if you have the time, I can basically only make sure the mod functions and don't have the time to add new features.
Ambit 8 Aug @ 1:09am 
Thanks again for maintaining this phenomenally.
Ambit 8 Aug @ 1:09am 
Heya, absolutely great mod! I've been thinking of doing something similar for awhile, would you mind if I poked around in the code to see how you managed to do this? The scope of what I'm planning is very different, mainly just tweaking turrets as a standalone single mod.

One other thing - turret quality doesn't seem to affect power usage in the description when minified - it also doesn't seem to affect the turret's listed damage, cooldown, or similar at all, whether it's minified or placed. The actual effect seems to work - turrets fire slightly faster, but the "can fire again in x seconds" is not listed, nor does it give any other indication that things have changed.
Aura 21 Jul @ 12:01am 
@pudy248 Now that XML Extensions has been updated, it might be worth taking a look over this again.
pudy248  [author] 16 Jun @ 8:34pm 
Recompiled for 1.6, most features need to wait on XML Extensions to be updated so I'll check that everything functions again when that happens.
Agent Washington 21 Jun, 2024 @ 5:38pm 
Is there any chance you could have mech gestators take more or less time depending on their quality?
Terra 29 May, 2024 @ 4:22am 
https://steamproxy.net/sharedfiles/filedetails/?id=3249809120
Found a compatible patch for 'infusion 2'.
柠檬一 5 May, 2024 @ 11:55am 
there is a bug that if i onload XML without Everything Has Quality,recreation building will not affected by quality
csc001 1 May, 2024 @ 12:31am 
very nice mod ,thank you for your mod,A parameter meaning is given to
lukey pookie 26 Apr, 2024 @ 5:05pm 
@pudy248 any chance you could effect tool stats similar to this mod? https://steamproxy.net/sharedfiles/filedetails/?id=2585864821
pudy248  [author] 14 Mar, 2024 @ 3:30pm 
Preliminary update for 1.5 beta, tested only a little so let me know if there are fatal bugs
Zargachi 9 Oct, 2023 @ 11:15am 
so, the health of items with quality reset to their normal value and then updates to their quality value every time i reload the game, this is making lots of items to be "damaged", is this how it should work or it's a bug?
Saul 9 Sep, 2023 @ 8:18pm 
Is it possible that higher quality meals also give higher mood bonuses?
Saul 9 Sep, 2023 @ 8:17pm 
Inspired by this mode, I tried to apply quality separately to food and come up with various effects and contents, but I gave up after confirming the existence of DLL files...
Nuriox 6 Aug, 2023 @ 10:05am 
Just wanted to add that infusion 2 doesnt seem to work well with this mod as a user below pointed out, every item above normal quality gets its current durability reduced upon loading a saved game down to 100, permanently turns legendarys to scrap(normal/good) with durability/quality option active. Tried different load orders with the same end result.
pudy248  [author] 10 Apr, 2023 @ 8:52pm 
I can have a look, the code is rather extensible so if I can find a def for something it's pretty easy to add quality modifiers. Let me know of any other ideas you have.
Catts 10 Apr, 2023 @ 4:24pm 
Thanks for the update! On a similar note, have you thought about quality affecting other consumables as well? Tend quality for medicine, recreation for smokeleaf, etc.
pudy248  [author] 7 Apr, 2023 @ 10:13pm 
Added nutrition quality because I spontaneously felt like updating this mod after not playing Rimworld for 6 months. Hopefully legendary meals are a little more useful now besides just boosting value. Works well with supply quality settings, so high quality ingredients produce high quality meals.
FarmerJoe 28 Jan, 2023 @ 9:24am 
quality seem to not reduce power usage anymore. but it still boost power production thought.
GwenBlanketSpecter 17 Nov, 2022 @ 5:06am 
i think infusion 2 works better with this mod and quality and durability. just use that.
pudy248  [author] 16 Nov, 2022 @ 7:41pm 
@Wyrd What Blooest said is correct. It might be possible to make the two compatible, but the issue is on Infusion's side, not mine. I'm not exactly sure how Infusion works under the hood, so a compatibility patch may or may not be possible for that author.
Blooest 16 Nov, 2022 @ 4:16pm 
@Wyrd: Infusion is marked as incompatible with Quality and Durability, a mod that changes HP of items based on quality. This mod changes HP of items based on quality. Infusion is incompatible with this mod.
Wyrd 15 Nov, 2022 @ 1:33pm 
Just had the mod randomly deteriorate a Masterwork minigun that was in storage (at 100% HP) down to Good, which has also pointed out a mod incompatibility if you're using Infusion where it will re-roll the abilities on the weapon when the quality changes.

RIP my explosive minigun
Spikedgecko 13 Nov, 2022 @ 2:39pm 
I have a small issue with this mod, and don't know if it's a bug or a conflict. Whenever my crafters make something it comes out "damaged" with the original hit points value, e.g. I have the settings so that legendary items have x2 the hit points, but when they make something legendary it comes out as 100/200 hitpoints, and with my assignments so that pawns don't wear anything with less than 50% hitpoints, they won't wear or use anything I make.
Król Artem 12 Nov, 2022 @ 6:54pm 
thanks
pudy248  [author] 12 Nov, 2022 @ 6:45pm 
This mod shouldn't affect performance at all, as it doesn't add any new computations outside of loading
Król Artem 12 Nov, 2022 @ 5:39pm 
does this mod have any impact on performance?
Lucasbdv 11 Nov, 2022 @ 2:23pm 
Thanks
Superfly Johnson 10 Nov, 2022 @ 9:50pm 
Thanks for the update. :)
Alexander Zagirov 7 Nov, 2022 @ 11:51am 
Thank you!