RimWorld

RimWorld

136 ratings
Void Extractor虚空提取器
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.6
File Size
Posted
Updated
1.607 MB
25 Aug @ 4:07am
12 Sep @ 3:35am
5 Change Notes ( view )

Subscribe to download
Void Extractor虚空提取器

Description
Void Extractor - Mod Introduction

Harvest Everything from the Void!
This mod supports the production of items from all installed mods. It intelligently calculates production quantity and work amount based on item value, easily meeting your resource needs.


Core Features
Comes with basic resource production by default; can be infinitely expanded to include items from any mod via settings:
- Basic Metals: Steel, Silver, Gold
- Special Materials: Fiberglass, Uranium
- Industrial Components: Components, Advanced Components


Two Extractors for Different Playstyles


[Automatic Void Extractor]

- Unlock Requirement: Must first research the [Deep Drill] + [Precision Machining] technologies
- Core Advantage: Fully automated production, no manual operation required from colonists
- Flexible Control: Independent production UI with support for 3 operation modes switching
  • Continuous Production: Unrestricted output of the target item
  • Maintain Quantity: Automatically restocks to the set inventory limit
  • Production Count: Automatically stops after completing the set number of productions
- Easy Operation: Can pause/terminate production at any time; fixed daily work amount ensures stable and controllable output




[Manual Void Extractor]
- Unlock Requirement: Must first research the [Deep Drill] technology

- Operation Logic: Similar to a workbench; requires manual selection and setup of production recipes
- Efficiency Correlation: Affected by the [Mining Skill] — higher skill level/speed results in stronger work efficiency
- Work Amount Advantage: Requires 30% less work amount than the automatic version for the same item



Usage Notes
- Recipe Management: Due to the large number of mod items, you must manually check the producible items in the [Mod Settings] first (to avoid UI overload)
- Work Amount Rule: Calculated dynamically based strictly on item value — higher value means longer production time
  • Low-Tier Materials (e.g., Steel): 25 units produced at a time, taking 4 hours
  • Other Items: Divided into 10 tiers based on value; items in different tiers have different production quantities and time requirements
  • High-Tier Items (Value 100k+ , e.g., Rare Equipment): 1 unit produced at a time, taking 16 days


Mod Settings
- Production Time Slider: Ranges from 0.01x to 10x. A smaller slider value means faster production speed and less work amount
- Minimum Output Slider: Increasing this value boosts the output quantity of items with low base production (not applicable to non-stackable items)
- Output Multiplier Slider: Multiplies the quantity of items produced per batch. For example, if 25 logs are produced by default, a 2x multiplier will result in 50 logs
- Item Selector: Allows you to choose which items to produce. You can select a specific mod via the dropdown menu or search for items by entering text



Important Notes (Must-Read)
1. Automatic Extractor: Settings changes take effect immediately; no game restart required
2. Manual Extractor: Due to RimWorld’s native recipe loading mechanism, a game restart is required to display newly added/modified producible items in the UI
3. Material Restriction: Items with [Material Requirements] can only be produced by the Automatic Extractor; the Manual version does not support this for now
4. Output Characteristics: The [Material Type] and [Item Quality] of all items produced by the extractors are randomly generated (cannot be manually specified)
Popular Discussions View All (1)
0
9 Sep @ 10:00am
(bug) void bubble offcenter after turning gravship
nex
50 Comments
LifeIsAbxtch 22 Oct @ 9:46am 
I just want to say Mo I love your ancient ruins mod series and the rest of your work...hope to see more ancient ruin mods!
河蟹时代 12 Oct @ 4:43am 
加个一键添加所有物品吧,我几百个MOD手动操作了20分钟放弃了,一个一个点我再点一小时也点不完。
清晨鸟儿硬邦邦 7 Oct @ 11:22pm 
大佬能跪求旋转:steamthumbsup:
末日余刃 24 Sep @ 5:34am 
大佬,能加一个一键添加所有物品和一键添加单个MOD内所有物品的按键吗?求求了?在多MOD的环境下一个一个物品去找会疯的。(求求了)
Robert20697 22 Sep @ 7:11pm 
I think there might be a bug with this mod and "Nice Bill Tab", for some reason the manual extractor won't generate any drop-down menu when I try and add a bill.
Althenar 15 Sep @ 8:06pm 
So...the interaction spot has to be from below? I can't rotate it or something to allow the spot to be from above? Was this something that changed recently? I remember being able to rotate it before.
白金trigger  [author] 13 Sep @ 10:37pm 
all the building from this mod is not rotatable.
Althenar 13 Sep @ 8:32pm 
For some reason, I can't rotate the manual void extractor at all? I'm not sure if there's an error or such, since nothing happens when I try to rotate it and all other buildings seem to work just fine.
清晨鸟儿硬邦邦 13 Sep @ 12:44am 
贴图不影响最重要是开心,玩游戏开心就好!
清晨鸟儿硬邦邦 13 Sep @ 12:41am 
大佬能把旋转改回来吗 哭!!!