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Сообщить о проблеме с переводом
That mod seems to get rid of LODs, this mod is to relax the LOD.
DOnt know why it still dispear at "long" distance , but its far better than without your mod,thanks :)
this mod controls the LOD distance, regardless of the model.
I doubt this has any models in it but rather alters the distance from the player that the game displays the different levels of detail models. So I'd say problems like you're seeing are down to the reskin you're using or CA.
https://steamproxy.net/sharedfiles/filedetails/?id=2854362387&searchtext=Undead+eye+glow
if i recall correctly there is a mod about that
@Benk
i think it's a vanilla bug that i can't fix it
네 감사합니다
maybe a mistake. 12 → 17
Why are the LOD values for high and medium reversed in your mod?
[code]
<value unit_model_details="low">19</value>
<value unit_model_details="medium">12</value>
<value unit_model_details="high">15</value>
<value unit_model_details="ultra">1</value>
<value unit_model_details="extreme">0</value>
[/code]
sorry i have no ideas about that
@Merwanor
sure you just need to make the mod into a normal packfile and upload it. after that, switch to movie and update.
Is it ok if I upload a mod similar to this, just that I change some other things like the Tree LOD and perhaps some building LODs. Just asking since you where the first to upload a mod like this.
@Zanatos It should be fully compatible, in fact I would recommend using a mod like this to fix many problems that I try to fix because of the poor LOD distance range in the game.
they are compatible, but they don't have to be used together. subscribe only to whichever you think is more appropriate.
So impact will depend on GPU load if you GPU is bottlenecked.
I can def see the dif in visuals close up though. nice work