Total War: WARHAMMER III

Total War: WARHAMMER III

Improved LOD
61 comentários
hooveric  [autor] 20 de ago. às 15:32 
yes
Henne 20 de ago. às 14:15 
Does this still work?
yok 10 de ago. às 22:12 
about fps, I have found out that although normally it does not affect much. During siege battles (Cathay Gate Battles, while looking at the city, if I am not looking at the city fps is again normal) it affects fps as much as 30. My fps has risen after only disabling this mod though it may somehow be an entirely different thing.
hooveric  [autor] 16 de jun. às 23:55 
@< blank >
That mod seems to get rid of LODs, this mod is to relax the LOD.
< blank > 16 de jun. às 16:00 
can this be used with https://steamproxy.net/workshop/filedetails/?id=2822182265 do they do the same?
Inerael 16 de mai. às 4:27 
hey, amazing mod thanks you !!! Dont know what you do and why the based game is bugged like that bug thanks you you top part of eternal guard helm stop dispareaing at "medium" distance with this mod (https://steamproxy.net/sharedfiles/filedetails/?id=3046340594)
DOnt know why it still dispear at "long" distance , but its far better than without your mod,thanks :)
Super Sand Lesbian 7 de abr. às 10:34 
ahhh ok, thank you for the mod
hooveric  [autor] 20 de mar. às 9:43 
@Super Sand Lesbian
this mod controls the LOD distance, regardless of the model.
Super Sand Lesbian 20 de mar. às 8:55 
Hey can i ask how this mod works in detail? Are the LODs generated manually with the vanilla skins, so the modded skins are unaffected or will the modded skins get replaced by your LOD fix after LOD1 triggers?
hooveric  [autor] 4 de mar. às 2:37 
it works
pikakirby11 3 de mar. às 10:49 
Does this work with the new update?
Dragon32 4 out. 2023 às 11:06 
@PIXY_UNICORN
I doubt this has any models in it but rather alters the distance from the player that the game displays the different levels of detail models. So I'd say problems like you're seeing are down to the reskin you're using or CA.
PIXY_UNICORN 4 out. 2023 às 2:40 
I noticed that Tehenhauin's saurus warriors' LOD is Green. But when you get closer it switches back to blue saurus warriors.
tvilaboa 22 set. 2023 às 11:35 
Hi! Does anyone know if there is a way to change LOD for grass/tree as well?
Fatal Insomnia 3 set. 2023 às 3:36 
pls update if needed
MinikTatlıSuKelebeği 11 jun. 2023 às 2:18 
is lod only works on battles ?
Stix_09 24 abr. 2023 às 20:22 
movie mods only auto-run when installed in the data folder of the game, this mod is not located there so you have to enable it in that launcher
Mortarch Of Blood 5 mar. 2023 às 10:46 
Because this is a movie mod - I dont have to activate it in Prop Joe's mod manager right?
Esoteric knowledge enjoyer 2 fev. 2023 às 13:41 
Would be cool if you increased the draw distance for the glowing eyes of undead units also.
Racarta 25 jan. 2023 às 17:02 
Yes the mod does work. I just tested it. Without it the beastmen Minotaurs are missing textures and are see through with just Hooveric reskin enabled.
***Fro$T*** 20 jan. 2023 às 2:44 
Good afternoon. Does this great mod need an update? Is it stable at the moment?
Dr.I 5 nov. 2022 às 14:20 
mm okay thanks, and what about this mod called Performance Maker ? is it usefull when using athis lod mod ? Cause this one is a movie.pack and the other is a numeral tweak on default unit i guess
Smokez 29 out. 2022 às 12:36 
@rage freeman im assuming LOD mod will not work with most other reskins as there are other LOD mods which require Submods for each reskin
Dr.I 25 out. 2022 às 22:48 
by any chancesHooveric, is your Lod mod affecting only your tweaks or every thing in the game ? Cause, im wondering why some reskin mods that loads after your reskin doesnt properly works
Mumion der Unsterbliche 18 out. 2022 às 23:34 
Update ?
libērtaŞ 26 set. 2022 às 15:32 
yeah there's an issue with them, but that should be CA's job not modders
winghussar1920 21 set. 2022 às 12:38 
i think knights of the blazing sun need some tweeks
David / Waveshaper 20 set. 2022 às 8:57 
Does this mod apply to the campaign map?
Chef 19 set. 2022 às 6:49 
there was one in wh2, for wh3 I don't know if the author wants to do it again... :steamsad:
Benk 18 set. 2022 às 15:12 
For the Stirlands Revenge or the Bordermen? Thank you for responding anyway.
hooveric  [autor] 18 set. 2022 às 15:07 
@Chef
if i recall correctly there is a mod about that

@Benk
i think it's a vanilla bug that i can't fix it
Benk 18 set. 2022 às 13:38 
I think i have a graphical glitch with the Stirlands Revenge, when i put my mouse on them (or hide the UI their "neck armor" let say, disappear. And the Bordermen Unit have a bug they hold their grenade launcher un both hands but somtime they hold their sword at the same time and then go back to holding the grenade launcher .
Chef 18 set. 2022 às 11:31 
Hi Hooveric, thx for this mod, a request, can you make a submod where there is no lod at all?
happp123 15 set. 2022 às 6:18 
@hooveric 감사합니다!:steamthumbsup::steamthumbsup:
hooveric  [autor] 15 set. 2022 às 0:28 
@happp123
네 감사합니다
happp123 14 set. 2022 às 20:06 
안녕하세요! happp's Tombking Reskin 모드를 만드는 happp입니다! 혹시 제 모드 설명에 이 모드를 추천모드로 태그해도 될까요? :steamhappy:
peorth37 9 set. 2022 às 22:36 
후버릭떴드아~~~~
Foxbyte 9 set. 2022 às 5:05 
Unfortunately, this joy did not last long... at least for me. After hotfix 2.1.1 your mod stopped working. I understand that CA wants/needs to move the game forward but it's still always annoying when that means more harm than good. Subjectively speaking, of course. I really hope CA finally addresses this LOD issue and modders don't have to do their job anymore.
hooveric  [autor] 7 set. 2022 às 13:51 
@Stix_09
maybe a mistake. 12 → 17
Stix_09 7 set. 2022 às 13:25 
Question:
Why are the LOD values for high and medium reversed in your mod?

[code]
<value unit_model_details="low">19</value>
<value unit_model_details="medium">12</value>
<value unit_model_details="high">15</value>
<value unit_model_details="ultra">1</value>
<value unit_model_details="extreme">0</value>
[/code]
Foxbyte 7 set. 2022 às 9:30 
Finally I can enjoy the sight of the units again without the figures turning into unsightly mud after 5 meters. Many, many thanks. :steamhappy:
hooveric  [autor] 5 set. 2022 às 1:28 
@Leaf
sorry i have no ideas about that

@Merwanor
sure you just need to make the mod into a normal packfile and upload it. after that, switch to movie and update.
Merwanor 4 set. 2022 às 22:41 
Hey Hooveric, I did not know you could actually upload movie files to the workshop, but I guess you just have to trick the system a bit. So this is Very nice. I did check your file and as far as I know the LOD changes is tied to the unit detail option. So if I am not mistaken, this mod only changes the LOD for the Ultra unit detail setting it seems.

Is it ok if I upload a mod similar to this, just that I change some other things like the Tree LOD and perhaps some building LODs. Just asking since you where the first to upload a mod like this.

@Zanatos It should be fully compatible, in fact I would recommend using a mod like this to fix many problems that I try to fix because of the poor LOD distance range in the game.
Leaf 1 set. 2022 às 20:23 
is a mod that address LoD of shadows possible good sir?
Mr.Clever 1 set. 2022 às 18:45 
So happy you made this Hooveric, can't wait til you finish all your models for WH3 :)
hooveric  [autor] 1 set. 2022 às 1:59 
@Zanatos
they are compatible, but they don't have to be used together. subscribe only to whichever you think is more appropriate.
Zanatos 1 set. 2022 às 1:55 
Hello.Is this mod compatible with mod Warhammer 3 LOD and Texture Fixes ? Do I need to use these two mods for your Reskin.
Stix_09 30 ago. 2022 às 14:34 
FPS impact will depend on GPU load, for me its about a 5fps dif using this mod at 1440p, but my gps is quite heavy loaded at 1440p and 1080p is not really noticeable(same setting)
So impact will depend on GPU load if you GPU is bottlenecked.

I can def see the dif in visuals close up though. nice work
Seven Samurott 30 ago. 2022 às 11:13 
I ask because another mod from TW2, The Ariel Reskin, had a movie pack that could be added and then removed. I didn't know if was the same here.