Arma 3
Giant Death Spider (Walking, Multiplayer)
88 Comments
REFER 12 May @ 10:21am 
how to make a path for a spider? he is simply not alive and the game is considered an object
Wheatley 20 Apr @ 7:34am 
How place waypoint
budgetcommander 20 Mar @ 2:44pm 
remember when this was first unveiled in 2003. went through four boxes of underwear that day
гордей утюг 3 Feb @ 6:57am 
earthmover ultrakill when
Crinke 21 Dec, 2023 @ 9:08am 
Could you update this? It would be cool to have blue green and opfor variants as well as a health pool for it to be killed, and then just as an extra touch puting some weapons on it would be cool but not nessesaru
Seb  [author] 24 Nov, 2023 @ 8:26am 
The code is in the init box, you can just copy it lol.
Zeta 24 Nov, 2023 @ 7:05am 
i really wanna see the code for this ...
Pim 29 Oct, 2023 @ 9:26am 
I can make it spawn in with legs I just cant get it to move anywhere
Pim 29 Oct, 2023 @ 9:12am 
Can't get it to work.
Sir Morthos of the Knight Legion 12 Oct, 2023 @ 4:03pm 
Now you just need to make a tripod from War of the Worlds.
sanefrhulk 13 Aug, 2023 @ 7:26pm 
you have to use it in Zeus btw
mnx20038 28 Apr, 2023 @ 5:26pm 
can you make an AT-T from star wars to walk?
Jacx 1244 26 Apr, 2023 @ 2:54pm 
also where can i find this i 3den editor?
Jacx 1244 25 Apr, 2023 @ 5:13pm 
can ai attack this?
The Burger King Of Angmar 2 Apr, 2023 @ 9:48pm 
Heyo! Not gonna bother the creator of a 9 month old script, but just wondering if anyone has the answers to any of the following:
1. Anyone know how to make the legs move farther forward every time they move?
2. Any ideas on how to make the legs move more often, so i can reduce the speed but they still step in accordance with the new speed instead of being dragged behind?
3. Absolutely any clues on making the legs not spread out so widely? Currently they are like 4x as wide as i'd like them to be.
Greatgrungus 9 Jan, 2023 @ 4:46pm 
unhealthy
MOUS3COP 25 Nov, 2022 @ 6:26pm 
THE GIANT ENEMY SPIDER
GoldenMu5ic 19 Nov, 2022 @ 10:34pm 
This is great. Figured out how to adjust legs. Currently trying to find a way to adjust rotation so the scarab legs dont clip. Might try extending leg length to attempt to make the joint rotate less. Thanks for your Work.
Beyond_Skill141 5 Oct, 2022 @ 3:12am 
i tried using this and i cant seem to figure out how to make it move with waypoints or such,,,
DJ LEE O C 26 Sep, 2022 @ 10:33pm 
oh..... my ...... lord....
lying sack of fun 24 Sep, 2022 @ 7:03pm 
I should make an OPTRE scarab with this.
Seb  [author] 20 Sep, 2022 @ 2:12am 
Yep. I'm gonna update it, I'll probably also use invisible helipads as IIRC that's the only other invisible object in the game. Or maybe CBA has something
Harvey Gallus 19 Sep, 2022 @ 4:35pm 
@Seb The protection zones are "non-collision" with everything other than bullets/rockets/tank shells/ect and anything inside them can't be damaged either hence the name.

Beef Supreme use the invisible heli-pad in his edit though that could mess with AI pilots if you tell them to try to land near the thing. Though that seems like a very rare case and I don't thing it would be an issue. You can see the line of code he edited in my other message.
Seb  [author] 19 Sep, 2022 @ 3:24am 
Ah right, I just need some invisible object for the legs to move to, I didn't realise the object had some other behaviour.

What to I can do is replace it with something else.
Harvey Gallus 18 Sep, 2022 @ 9:03pm 
@Seb , from the a edit of this that someone else made he stated this is how he got it to work with him being able to add guns,

"Yeah, the code I posted was just a example of how I added guns for the guy that was asking. If you are editing the code for original author's composition there's a line near the top of the code that says:

spider_target_object = "ProtectionZone_Invisible_F";

Try changing it to:

spider_target_object = "Land_HelipadEmpty_F";

Pretty sure that's all I had to do to get attached turrets to work properly."
Seb  [author] 18 Sep, 2022 @ 11:55am 
What protection zone?
Graf von Scyth 18 Sep, 2022 @ 6:47am 
How do I disable the protection zone around the spider?
It prevents me from attaching turrets and other things to it.
ιтzριѕ¢єѕ 13 Sep, 2022 @ 10:18pm 
How do I make AI target and attack the giant spider?
Harvey Gallus 2 Sep, 2022 @ 1:58pm 
Can you maybe explain the easiest way to add turrets to this as they all collide with a invisible wall around the sub.
Your Microwave 21 Aug, 2022 @ 1:31pm 
ok but can you ride the spider is the real question. Imagine slapping some MG turrets and you had to 'defend the spider' from enemies
GoldenMu5ic 16 Aug, 2022 @ 1:18pm 
Would you be ok if I messaged you for help? I can't seem to find the four you've mentioned. When I adjust the one, I think you are speaking of, It only spaces the legs out further
Seb  [author] 16 Aug, 2022 @ 10:44am 
And to add the thickness you can use getVariable to get each leg node, you can attach as much stuff as you want really.
Seb  [author] 16 Aug, 2022 @ 10:39am 
Yes, in the createSpider function there are two for loops, one for 4 legs and one for each side.

If you set the 4 for loop to 2, you'll only get 2 legs on each side.

You will have to also change the legGroup arrays later in createSpider
GoldenMu5ic 16 Aug, 2022 @ 9:23am 
Heya. Im currently Working on using this script to create a Scarab from halo. Ive gotten the legs spaced, the speed down, made it walkable, and it looks great. Right now Im in the process of trying to add to the legs thickness. But I have a question about the number of legs. Is it possible to make it only the front and back legs?
Beef Supreme 12 Aug, 2022 @ 2:17pm 
I made a small demo mission with your composition: https://steamproxy.net/sharedfiles/filedetails/?id=2848119746
I customized it a bit with some weapons and a tracking script. Really nice work with this, Seb. Any chance we could get a write-up on how the various parts of the code work? The script itself with a few comment lines thrown in would be perfect.
☃︎❄️IceColdCubes❄☃ 6 Aug, 2022 @ 6:04am 
How does this work? it's just an empty submarine in the editor.
Terison 31 Jul, 2022 @ 2:11pm 
the unenlightened masses
sam 28 Jul, 2022 @ 9:42pm 
Okay grouping doesn't work, but the rest does if you build it high enough so turrets and such don't hit an invisible barrier.
sam 28 Jul, 2022 @ 7:04pm 
Attach Compositions to the Spider with a mod like Enhanced Zeus, and you can have a fully functional Scarab from Halo. Perhaps using the Walkable Moving Objects mod to ride it, and grouping the driver to your team to control it.
jonathan fucking swag 28 Jul, 2022 @ 4:04pm 
giant enemy spider
Bad Company 28 Jul, 2022 @ 2:24pm 
BTW is this killable?
Bad Company 28 Jul, 2022 @ 2:10pm 
Display obedience
While never stepping out of line
And blindly swear allegiance
Let your country control your mind
(Let your country control your soul)
Jacket 28 Jul, 2022 @ 1:20pm 
getting some "suez canal crab" vibes from this
CW2 P. Larkins 27 Jul, 2022 @ 7:42pm 
Oh my god, Kvatch is being sieged by a Siege Crawler!!!!
Mehlm 26 Jul, 2022 @ 11:53pm 
oh shit i didnt even know this was possible,this is so cool. maybe one day a 2005 War of the worlds fighting machine might show up in the workshop, been my dream forever (':
✠ DFSpecter 26 Jul, 2022 @ 5:43pm 
:steamthumbsup:
ViolaThePegasus 26 Jul, 2022 @ 4:08pm 
giant enemy spider
Paxispaxingyou 26 Jul, 2022 @ 3:11pm 
THE UNENLIGHTENED MASSES
THEY CANNOT MAKE THE JUDGEMENT CALL
GIVE UP FREE WILL FOREVER THEIR VOICES WONT BE HEAR AT ALL
Il Duce 26 Jul, 2022 @ 2:16pm 
giant enemy spider
J. Peiper 26 Jul, 2022 @ 2:13pm 
giant enemy spider