Arma 3
Giant Death Spider (Walking, Multiplayer)
88 megjegyzés
REFER máj. 12., 10:21 
how to make a path for a spider? he is simply not alive and the game is considered an object
Wheatley ápr. 20., 7:34 
How place waypoint
budgetcommander márc. 20., 14:44 
remember when this was first unveiled in 2003. went through four boxes of underwear that day
гордей утюг febr. 3., 6:57 
earthmover ultrakill when
Crinke 2023. dec. 21., 9:08 
Could you update this? It would be cool to have blue green and opfor variants as well as a health pool for it to be killed, and then just as an extra touch puting some weapons on it would be cool but not nessesaru
Seb  [készítő] 2023. nov. 24., 8:26 
The code is in the init box, you can just copy it lol.
Zeta 2023. nov. 24., 7:05 
i really wanna see the code for this ...
Pim 2023. okt. 29., 9:26 
I can make it spawn in with legs I just cant get it to move anywhere
Pim 2023. okt. 29., 9:12 
Can't get it to work.
Sir Morthos of the Knight Legion 2023. okt. 12., 16:03 
Now you just need to make a tripod from War of the Worlds.
sanefrhulk 2023. aug. 13., 19:26 
you have to use it in Zeus btw
mnx20038 2023. ápr. 28., 17:26 
can you make an AT-T from star wars to walk?
Jacx 1244 2023. ápr. 26., 14:54 
also where can i find this i 3den editor?
Jacx 1244 2023. ápr. 25., 17:13 
can ai attack this?
The Burger King Of Angmar 2023. ápr. 2., 21:48 
Heyo! Not gonna bother the creator of a 9 month old script, but just wondering if anyone has the answers to any of the following:
1. Anyone know how to make the legs move farther forward every time they move?
2. Any ideas on how to make the legs move more often, so i can reduce the speed but they still step in accordance with the new speed instead of being dragged behind?
3. Absolutely any clues on making the legs not spread out so widely? Currently they are like 4x as wide as i'd like them to be.
Greatgrungus 2023. jan. 9., 16:46 
unhealthy
MOUS3COP 2022. nov. 25., 18:26 
THE GIANT ENEMY SPIDER
GoldenMu5ic 2022. nov. 19., 22:34 
This is great. Figured out how to adjust legs. Currently trying to find a way to adjust rotation so the scarab legs dont clip. Might try extending leg length to attempt to make the joint rotate less. Thanks for your Work.
Beyond_Skill141 2022. okt. 5., 3:12 
i tried using this and i cant seem to figure out how to make it move with waypoints or such,,,
DJ LEE O C 2022. szept. 26., 22:33 
oh..... my ...... lord....
Lying Sack Of Fun 2022. szept. 24., 19:03 
I should make an OPTRE scarab with this.
Seb  [készítő] 2022. szept. 20., 2:12 
Yep. I'm gonna update it, I'll probably also use invisible helipads as IIRC that's the only other invisible object in the game. Or maybe CBA has something
Harvey Gallus 2022. szept. 19., 16:35 
@Seb The protection zones are "non-collision" with everything other than bullets/rockets/tank shells/ect and anything inside them can't be damaged either hence the name.

Beef Supreme use the invisible heli-pad in his edit though that could mess with AI pilots if you tell them to try to land near the thing. Though that seems like a very rare case and I don't thing it would be an issue. You can see the line of code he edited in my other message.
Seb  [készítő] 2022. szept. 19., 3:24 
Ah right, I just need some invisible object for the legs to move to, I didn't realise the object had some other behaviour.

What to I can do is replace it with something else.
Harvey Gallus 2022. szept. 18., 21:03 
@Seb , from the a edit of this that someone else made he stated this is how he got it to work with him being able to add guns,

"Yeah, the code I posted was just a example of how I added guns for the guy that was asking. If you are editing the code for original author's composition there's a line near the top of the code that says:

spider_target_object = "ProtectionZone_Invisible_F";

Try changing it to:

spider_target_object = "Land_HelipadEmpty_F";

Pretty sure that's all I had to do to get attached turrets to work properly."
Seb  [készítő] 2022. szept. 18., 11:55 
What protection zone?
Graf von Scyth 2022. szept. 18., 6:47 
How do I disable the protection zone around the spider?
It prevents me from attaching turrets and other things to it.
ιтzριѕ¢єѕ 2022. szept. 13., 22:18 
How do I make AI target and attack the giant spider?
Harvey Gallus 2022. szept. 2., 13:58 
Can you maybe explain the easiest way to add turrets to this as they all collide with a invisible wall around the sub.
Your Microwave 2022. aug. 21., 13:31 
ok but can you ride the spider is the real question. Imagine slapping some MG turrets and you had to 'defend the spider' from enemies
GoldenMu5ic 2022. aug. 16., 13:18 
Would you be ok if I messaged you for help? I can't seem to find the four you've mentioned. When I adjust the one, I think you are speaking of, It only spaces the legs out further
Seb  [készítő] 2022. aug. 16., 10:44 
And to add the thickness you can use getVariable to get each leg node, you can attach as much stuff as you want really.
Seb  [készítő] 2022. aug. 16., 10:39 
Yes, in the createSpider function there are two for loops, one for 4 legs and one for each side.

If you set the 4 for loop to 2, you'll only get 2 legs on each side.

You will have to also change the legGroup arrays later in createSpider
GoldenMu5ic 2022. aug. 16., 9:23 
Heya. Im currently Working on using this script to create a Scarab from halo. Ive gotten the legs spaced, the speed down, made it walkable, and it looks great. Right now Im in the process of trying to add to the legs thickness. But I have a question about the number of legs. Is it possible to make it only the front and back legs?
Beef Supreme 2022. aug. 12., 14:17 
I made a small demo mission with your composition: https://steamproxy.net/sharedfiles/filedetails/?id=2848119746
I customized it a bit with some weapons and a tracking script. Really nice work with this, Seb. Any chance we could get a write-up on how the various parts of the code work? The script itself with a few comment lines thrown in would be perfect.
☃︎❄️IceColdCubes❄☃ 2022. aug. 6., 6:04 
How does this work? it's just an empty submarine in the editor.
Terison 2022. júl. 31., 14:11 
the unenlightened masses
sam 2022. júl. 28., 21:42 
Okay grouping doesn't work, but the rest does if you build it high enough so turrets and such don't hit an invisible barrier.
sam 2022. júl. 28., 19:04 
Attach Compositions to the Spider with a mod like Enhanced Zeus, and you can have a fully functional Scarab from Halo. Perhaps using the Walkable Moving Objects mod to ride it, and grouping the driver to your team to control it.
jonathan fucking swag 2022. júl. 28., 16:04 
giant enemy spider
Bad Company 2022. júl. 28., 14:24 
BTW is this killable?
Bad Company 2022. júl. 28., 14:10 
Display obedience
While never stepping out of line
And blindly swear allegiance
Let your country control your mind
(Let your country control your soul)
Jacket 2022. júl. 28., 13:20 
getting some "suez canal crab" vibes from this
CW2 P. Larkins 2022. júl. 27., 19:42 
Oh my god, Kvatch is being sieged by a Siege Crawler!!!!
Mehlm 2022. júl. 26., 23:53 
oh shit i didnt even know this was possible,this is so cool. maybe one day a 2005 War of the worlds fighting machine might show up in the workshop, been my dream forever (':
✠ DFSpecter 2022. júl. 26., 17:43 
:steamthumbsup:
ViolaThePegasus 2022. júl. 26., 16:08 
giant enemy spider
Paxispaxingyou 2022. júl. 26., 15:11 
THE UNENLIGHTENED MASSES
THEY CANNOT MAKE THE JUDGEMENT CALL
GIVE UP FREE WILL FOREVER THEIR VOICES WONT BE HEAR AT ALL
Il Duce 2022. júl. 26., 14:16 
giant enemy spider
J. Peiper 2022. júl. 26., 14:13 
giant enemy spider