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Повідомити про проблему з перекладом
1. Anyone know how to make the legs move farther forward every time they move?
2. Any ideas on how to make the legs move more often, so i can reduce the speed but they still step in accordance with the new speed instead of being dragged behind?
3. Absolutely any clues on making the legs not spread out so widely? Currently they are like 4x as wide as i'd like them to be.
Beef Supreme use the invisible heli-pad in his edit though that could mess with AI pilots if you tell them to try to land near the thing. Though that seems like a very rare case and I don't thing it would be an issue. You can see the line of code he edited in my other message.
What to I can do is replace it with something else.
"Yeah, the code I posted was just a example of how I added guns for the guy that was asking. If you are editing the code for original author's composition there's a line near the top of the code that says:
spider_target_object = "ProtectionZone_Invisible_F";
Try changing it to:
spider_target_object = "Land_HelipadEmpty_F";
Pretty sure that's all I had to do to get attached turrets to work properly."
It prevents me from attaching turrets and other things to it.
If you set the 4 for loop to 2, you'll only get 2 legs on each side.
You will have to also change the legGroup arrays later in createSpider
I customized it a bit with some weapons and a tracking script. Really nice work with this, Seb. Any chance we could get a write-up on how the various parts of the code work? The script itself with a few comment lines thrown in would be perfect.
While never stepping out of line
And blindly swear allegiance
Let your country control your mind
(Let your country control your soul)
THEY CANNOT MAKE THE JUDGEMENT CALL
GIVE UP FREE WILL FOREVER THEIR VOICES WONT BE HEAR AT ALL