Arma 3
Giant Death Spider (Walking, Multiplayer)
Коментарів: 88
REFER 12 трав. о 10:21 
how to make a path for a spider? he is simply not alive and the game is considered an object
Wheatley 20 квіт. о 7:34 
How place waypoint
budgetcommander 20 берез. о 14:44 
remember when this was first unveiled in 2003. went through four boxes of underwear that day
гордей утюг 3 лют. о 6:57 
earthmover ultrakill when
Crinke 21 груд. 2023 о 9:08 
Could you update this? It would be cool to have blue green and opfor variants as well as a health pool for it to be killed, and then just as an extra touch puting some weapons on it would be cool but not nessesaru
Seb  [автор] 24 листоп. 2023 о 8:26 
The code is in the init box, you can just copy it lol.
Zeta 24 листоп. 2023 о 7:05 
i really wanna see the code for this ...
Pim 29 жовт. 2023 о 9:26 
I can make it spawn in with legs I just cant get it to move anywhere
Pim 29 жовт. 2023 о 9:12 
Can't get it to work.
Sir Morthos of the Knight Legion 12 жовт. 2023 о 16:03 
Now you just need to make a tripod from War of the Worlds.
sanefrhulk 13 серп. 2023 о 19:26 
you have to use it in Zeus btw
mnx20038 28 квіт. 2023 о 17:26 
can you make an AT-T from star wars to walk?
Jacx 1244 26 квіт. 2023 о 14:54 
also where can i find this i 3den editor?
Jacx 1244 25 квіт. 2023 о 17:13 
can ai attack this?
The Burger King Of Angmar 2 квіт. 2023 о 21:48 
Heyo! Not gonna bother the creator of a 9 month old script, but just wondering if anyone has the answers to any of the following:
1. Anyone know how to make the legs move farther forward every time they move?
2. Any ideas on how to make the legs move more often, so i can reduce the speed but they still step in accordance with the new speed instead of being dragged behind?
3. Absolutely any clues on making the legs not spread out so widely? Currently they are like 4x as wide as i'd like them to be.
Greatgrungus 9 січ. 2023 о 16:46 
unhealthy
MOUS3COP 25 листоп. 2022 о 18:26 
THE GIANT ENEMY SPIDER
GoldenMu5ic 19 листоп. 2022 о 22:34 
This is great. Figured out how to adjust legs. Currently trying to find a way to adjust rotation so the scarab legs dont clip. Might try extending leg length to attempt to make the joint rotate less. Thanks for your Work.
Beyond_Skill141 5 жовт. 2022 о 3:12 
i tried using this and i cant seem to figure out how to make it move with waypoints or such,,,
DJ LEE O C 26 верес. 2022 о 22:33 
oh..... my ...... lord....
Lying Sack Of Fun 24 верес. 2022 о 19:03 
I should make an OPTRE scarab with this.
Seb  [автор] 20 верес. 2022 о 2:12 
Yep. I'm gonna update it, I'll probably also use invisible helipads as IIRC that's the only other invisible object in the game. Or maybe CBA has something
Harvey Gallus 19 верес. 2022 о 16:35 
@Seb The protection zones are "non-collision" with everything other than bullets/rockets/tank shells/ect and anything inside them can't be damaged either hence the name.

Beef Supreme use the invisible heli-pad in his edit though that could mess with AI pilots if you tell them to try to land near the thing. Though that seems like a very rare case and I don't thing it would be an issue. You can see the line of code he edited in my other message.
Seb  [автор] 19 верес. 2022 о 3:24 
Ah right, I just need some invisible object for the legs to move to, I didn't realise the object had some other behaviour.

What to I can do is replace it with something else.
Harvey Gallus 18 верес. 2022 о 21:03 
@Seb , from the a edit of this that someone else made he stated this is how he got it to work with him being able to add guns,

"Yeah, the code I posted was just a example of how I added guns for the guy that was asking. If you are editing the code for original author's composition there's a line near the top of the code that says:

spider_target_object = "ProtectionZone_Invisible_F";

Try changing it to:

spider_target_object = "Land_HelipadEmpty_F";

Pretty sure that's all I had to do to get attached turrets to work properly."
Seb  [автор] 18 верес. 2022 о 11:55 
What protection zone?
Graf von Scyth 18 верес. 2022 о 6:47 
How do I disable the protection zone around the spider?
It prevents me from attaching turrets and other things to it.
ιтzριѕ¢єѕ 13 верес. 2022 о 22:18 
How do I make AI target and attack the giant spider?
Harvey Gallus 2 верес. 2022 о 13:58 
Can you maybe explain the easiest way to add turrets to this as they all collide with a invisible wall around the sub.
Your Microwave 21 серп. 2022 о 13:31 
ok but can you ride the spider is the real question. Imagine slapping some MG turrets and you had to 'defend the spider' from enemies
GoldenMu5ic 16 серп. 2022 о 13:18 
Would you be ok if I messaged you for help? I can't seem to find the four you've mentioned. When I adjust the one, I think you are speaking of, It only spaces the legs out further
Seb  [автор] 16 серп. 2022 о 10:44 
And to add the thickness you can use getVariable to get each leg node, you can attach as much stuff as you want really.
Seb  [автор] 16 серп. 2022 о 10:39 
Yes, in the createSpider function there are two for loops, one for 4 legs and one for each side.

If you set the 4 for loop to 2, you'll only get 2 legs on each side.

You will have to also change the legGroup arrays later in createSpider
GoldenMu5ic 16 серп. 2022 о 9:23 
Heya. Im currently Working on using this script to create a Scarab from halo. Ive gotten the legs spaced, the speed down, made it walkable, and it looks great. Right now Im in the process of trying to add to the legs thickness. But I have a question about the number of legs. Is it possible to make it only the front and back legs?
Beef Supreme 12 серп. 2022 о 14:17 
I made a small demo mission with your composition: https://steamproxy.net/sharedfiles/filedetails/?id=2848119746
I customized it a bit with some weapons and a tracking script. Really nice work with this, Seb. Any chance we could get a write-up on how the various parts of the code work? The script itself with a few comment lines thrown in would be perfect.
☃︎❄️IceColdCubes❄☃ 6 серп. 2022 о 6:04 
How does this work? it's just an empty submarine in the editor.
Terison 31 лип. 2022 о 14:11 
the unenlightened masses
sam 28 лип. 2022 о 21:42 
Okay grouping doesn't work, but the rest does if you build it high enough so turrets and such don't hit an invisible barrier.
sam 28 лип. 2022 о 19:04 
Attach Compositions to the Spider with a mod like Enhanced Zeus, and you can have a fully functional Scarab from Halo. Perhaps using the Walkable Moving Objects mod to ride it, and grouping the driver to your team to control it.
jonathan fucking swag 28 лип. 2022 о 16:04 
giant enemy spider
Bad Company 28 лип. 2022 о 14:24 
BTW is this killable?
Bad Company 28 лип. 2022 о 14:10 
Display obedience
While never stepping out of line
And blindly swear allegiance
Let your country control your mind
(Let your country control your soul)
sketchy_Irishman 28 лип. 2022 о 13:20 
getting some "suez canal crab" vibes from this
CW2 P. Larkins 27 лип. 2022 о 19:42 
Oh my god, Kvatch is being sieged by a Siege Crawler!!!!
Mehlm 26 лип. 2022 о 23:53 
oh shit i didnt even know this was possible,this is so cool. maybe one day a 2005 War of the worlds fighting machine might show up in the workshop, been my dream forever (':
✠ DFSpecter 26 лип. 2022 о 17:43 
:steamthumbsup:
ViolaThePegasus 26 лип. 2022 о 16:08 
giant enemy spider
Paxispaxingyou 26 лип. 2022 о 15:11 
THE UNENLIGHTENED MASSES
THEY CANNOT MAKE THE JUDGEMENT CALL
GIVE UP FREE WILL FOREVER THEIR VOICES WONT BE HEAR AT ALL
Il Duce 26 лип. 2022 о 14:16 
giant enemy spider
J. Peiper 26 лип. 2022 о 14:13 
giant enemy spider