Don't Starve Together

Don't Starve Together

Wormhole Icons (Fixed as of Sept 2023)
137 Comments
Kasim 9 Sep @ 9:23am 
我找到了一个方法,可以删除本地的虫洞数据
1. 备份存档、备份存档、备份存档!
2. 将游戏存档切换为本地存档
3. 找到存档目录/client_save/mod_wormholeiconsfixedagain 文件,删除它
4. 将游戏存档切换回云端存档
5. 重新进入世界,这时所有的虫洞数据将被删除
troub1e 12 Jul @ 8:20am 
泰急靶耗庸嘞
ztjssb 7 Jul @ 7:55pm 
重置代码没有生效
DonEmisario 27 Apr @ 9:53am 
any alternative to this? it keeps crashing for me.
SpikyShield 30 Dec, 2024 @ 10:28am 
c_removeallwormholeicons() did not work for me.
Forest Leaf 19 Oct, 2024 @ 5:43pm 
c_removeallwormholeicons() did not remove icons from the map or minimap for me.
I removed a wormhole pair and am trying to get rid of the old icon. Any tips?
Rhettorical 5 Oct, 2024 @ 10:27pm 
I really like this, and including a disable button if it detects Wormhole Marks is a stroke of genius. I haven't had the chance to try this in a server with other people, but is there a way to sync up wormhole numbers between players, or are they generated locally only (like my WH1 could be someone else's WH3)?
阿莫西林胶囊 15 Sep, 2024 @ 2:48am 
why I use it wormhole disappear
Bonesinthebody 7 Jun, 2024 @ 2:07pm 
indeed
󰀐 ZoomZoomBang 󰀐  [author] 18 Apr, 2024 @ 7:11pm 
I want to do this, I'm still thinking about the best way of doing it. Meanwhile you can use c_removeallwormholeicons() to reset all the indicators for a world
Kain Morgen 18 Apr, 2024 @ 5:06pm 
+1 for the idea to reset/refresh/clear information on wormholes.

Lately I tinkered a bit with commands regarding wormholes like moving them to other positions and re-linking their targetTeleporter and noticed that after moving them, they get registered as a new pair with the next highest free number available.
The old indicators will not be removed from the minimap, even though the wormhole isn't there anymore.

In the case of re-linking wormholes (e.g. [1 <-> 2], [3 <->4] => [1<->3], [2<->4]) the wormhole pairs will not be refreshed (not even on usage) and keep their former numbers and colors, which don't correspond the new linking.

If it's too difficult to check for changes with each wormhole usage, then for me a command or function would also be fine, that just resets the wormhole information collected either by index of a single pair (and re-uses this index at the next wormhole usage) or just all pairs.
Riz 19 Jan, 2024 @ 3:52pm 
Thank you! I loved this mod and hated the fact that the other one broke and just crashed my game! I'd like if there was a mod that helped you figure out what actually crashed your game so i wasn't scrambling to figure it out every time i go on a mod installing trip in bulk
󰀐 ZoomZoomBang 󰀐  [author] 5 Jan, 2024 @ 8:45pm 
I'll look into it
KrugoZOR 4 Jan, 2024 @ 6:13pm 
Hello! Is that possible to somehow refresh or clear information for wormholes / caves / big tents if they were removed or moved? Ideally if it were to update their status real time or at least after reloading the world.
󰀐 ZoomZoomBang 󰀐  [author] 14 Dec, 2023 @ 9:42pm 
In theory it would be possible, but the implementation for caves would be much different than the one for wormholes
Deimos 14 Dec, 2023 @ 5:24pm 
Can you do this with cave entrances and sinkholes?
Annika 10 Dec, 2023 @ 10:38am 
Would a similar thing be possible with cave entrances? :lunar2020thinkingtiger:
Café 19 Nov, 2023 @ 12:11pm 
Crash
桦狸小吒咤 2 Aug, 2023 @ 7:11pm 
Sorry, I'm not an English native speaker. Too Long Didn't Read
so I miss that
󰀐 ZoomZoomBang 󰀐  [author] 1 Aug, 2023 @ 4:20pm 
If you type c_removeallwormholeicons() in the console it should do the same thing
桦狸小吒咤 31 Jul, 2023 @ 9:15pm 
如果你地图出现了错误的虫洞标志,以下方法可以重置:
if you get a wrong Wormhole Icon, there is a way to reset.
删除(Delete)__KleiData__ "\client_save\mod_wormholeiconsfixedagain"
__KleiData__ is where you click the Data button in game
__KleiData__就是你在游戏里按下 ”数据“ 按钮的位置
:steammocking:
Girl->Kitchen 22 Jul, 2023 @ 1:02am 
I deleted mod and add again and turn on - anything worked fine
Girl->Kitchen 22 Jul, 2023 @ 1:00am 
Worked amazing first try. But in next day mod DELETED from game(nor from steam) wtf
󰀐 ZoomZoomBang 󰀐  [author] 30 Apr, 2023 @ 9:58am 
Could you link which minimap mod you're using?
𝓐𝓷𝓰𝓮𝓵 28 Apr, 2023 @ 8:09am 
My game doesn't crash, it just doesn't work. wormholes aren't link. The map show normal icons.
YumeH 27 Jan, 2023 @ 7:17am 
@cowentin go watch JazzyGames on youtube; he has a video that tells you which console commands to use to make and link wormholes
Cowentin 15 Jan, 2023 @ 3:05pm 
Hey, first of all, amazing work, super useful and convenient as a mod !
But (haha)
As it happens the game had a little bug and I am now stuck with a Number 3 wormhole which doesn't connect to anything and also... doesn't exist anymore.
What happens is that I was destroying some wormholes to build a more logical system and the third started to mess up with a few other wormholes I placed after. It alternatively changes the number of some of the ones I built after I destroyed it. Removing them doesn't change the fact that I am being transported randomly nor does restarting the game make this wormhol number 3 disappear from the map. It's here, showed where I built it first but doesn't exist tho.

Any comamnd line sor idea how to fix this mess? Only 9 of my wormholes are operating now...the thenth being the third :/
Spider 27 Nov, 2022 @ 12:22am 
It might not be compatible with every mod. i have the minimap mod to, but i'm sure we can just check the regular mod
󰀐 ZoomZoomBang 󰀐  [author] 7 Nov, 2022 @ 6:59pm 
@LuisT33-ARG Hi, if you use put c_removeallwormholeicons() in the console and rejoin/restart the world it will reset the wormholes for that world
LuisT33-ARG 7 Nov, 2022 @ 6:50pm 
buenas! me encanta el mod!!
quisiera pedirte ayuda con algo, por medio de comandos puse un agujero de gusano (numero 5), luego elimine ese agujero de gusano tambien por comandos, pero del mapa no desaparecio. es posible eliminarlo?

muchas gracias por tu esfuerzo :DD

----------------------- con google traductor

good! i love the mod!!
I would like to ask you for help with something, by means of commands I put a wormhole (number 5), then I eliminated that wormhole also by commands, but it did not disappear from the map. is it possible to remove it?

thank you very much for your effort :D
GG 6 Nov, 2022 @ 9:01am 
I also have the minimap issue, otherwise great mod.
󰀐 ZoomZoomBang 󰀐  [author] 5 Nov, 2022 @ 4:15pm 
@aart Could you link the workshop page to the minimap mod you're using? + your settings
aart 5 Nov, 2022 @ 2:26pm 
it doesnt work with the minimap mod, it adds one big wormhole icon in the middle of the minimap
Snooze 4 Nov, 2022 @ 8:21pm 
crazy:steammocking:
ni58 3 Nov, 2022 @ 7:53pm 
Fixed after the second update. Thanks!
Nomékop 3 Nov, 2022 @ 7:04pm 
It's fixed! Awesome work thanks :)
󰀐 ZoomZoomBang 󰀐  [author] 3 Nov, 2022 @ 6:47pm 
I'm having trouble reproducing the issue, but I added another update that may help. If you're still having the issue after the update, could you send me your log file?
Nomékop 3 Nov, 2022 @ 6:07pm 
Now when i spawn it's "good" on Minimap HUD, but when i zoom in, bug is back.
Btw thx for the effort you put in updating it :)
󰀐 ZoomZoomBang 󰀐  [author] 3 Nov, 2022 @ 2:36pm 
I just updated the mod now, it *SHOULD* work properly with minimap HUD now. The issue was that different versions of Minimap HUD on the workshop used different update functions.
󰀐 ZoomZoomBang 󰀐  [author] 3 Nov, 2022 @ 1:32pm 
Thanks for the info, I'm trying to fix it now
Nomékop 3 Nov, 2022 @ 1:21pm 
Same issue for me, all wormholes are stack together at 100% heigh at my player position on minimap. To avoid this, i've disabled minimap wormhole icons. Still working great on classic map.
ni58 3 Nov, 2022 @ 12:59pm 
Still not working. After I jump into the wormhole, that wormhole mark on my minimap disappeared and a huge icon of it is floating on the center of my minimap.
󰀐 ZoomZoomBang 󰀐  [author] 3 Nov, 2022 @ 12:51pm 
I added an update just now that hopefully fixes that issue, could you see if it worked?
ni58 3 Nov, 2022 @ 12:48pm 
I got the same problem. The icon is on the center of my minimap. My resolution is 1080P and all the settings are default
󰀐 ZoomZoomBang 󰀐  [author] 3 Nov, 2022 @ 10:11am 
@Custard Cat Could you comment with your minimap HUD options, game resolution and HUD size option? There's also an option to disable the minimap wormhole icons at the bottom
Custard Cat 3 Nov, 2022 @ 9:05am 
when I jumped in wormhole, wormhole colors icon appear on minimap hud but it's big and I can't see map. :L
󰀐 ZoomZoomBang 󰀐  [author] 3 Nov, 2022 @ 3:10am 
I've just released a new update featuring customizable wormhole colors -- see the options in the mod menu.

If your game crashes or has other issues with this mod, please leave a comment with as many details as you can (which mods you're running, what settings you use, monitor/screen info if relevant).

If there are a ton of problems and I can't fix them right away, I uploaded the previous version of this mod here that you can use meanwhile: BACKUP VERSION
󰀐 ZoomZoomBang 󰀐  [author] 30 Oct, 2022 @ 11:07pm 
I've released and update that fixes the crash that happens when the mod tries to show more than 10 pairs of wormholes (map icons for those will come later). If it doesn't work right away, try running c_removeallwormholeicons() in the console and rejoining the world.
可口可乐101 29 Oct, 2022 @ 5:17am 
66
jayjay johanson 29 Oct, 2022 @ 5:15am 
lol