Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I removed a wormhole pair and am trying to get rid of the old icon. Any tips?
Lately I tinkered a bit with commands regarding wormholes like moving them to other positions and re-linking their targetTeleporter and noticed that after moving them, they get registered as a new pair with the next highest free number available.
The old indicators will not be removed from the minimap, even though the wormhole isn't there anymore.
In the case of re-linking wormholes (e.g. [1 <-> 2], [3 <->4] => [1<->3], [2<->4]) the wormhole pairs will not be refreshed (not even on usage) and keep their former numbers and colors, which don't correspond the new linking.
If it's too difficult to check for changes with each wormhole usage, then for me a command or function would also be fine, that just resets the wormhole information collected either by index of a single pair (and re-uses this index at the next wormhole usage) or just all pairs.