Don't Starve Together

Don't Starve Together

Wormhole Icons (Fixed as of Sept 2023)
137 comentarios
Kasim 9 SEP a las 9:23 a. m. 
我找到了一个方法,可以删除本地的虫洞数据
1. 备份存档、备份存档、备份存档!
2. 将游戏存档切换为本地存档
3. 找到存档目录/client_save/mod_wormholeiconsfixedagain 文件,删除它
4. 将游戏存档切换回云端存档
5. 重新进入世界,这时所有的虫洞数据将被删除
troub1e 12 JUL a las 8:20 a. m. 
泰急靶耗庸嘞
ztjssb 7 JUL a las 7:55 p. m. 
重置代码没有生效
DonEmisario 27 ABR a las 9:53 a. m. 
any alternative to this? it keeps crashing for me.
SpikyShield 30 DIC 2024 a las 10:28 a. m. 
c_removeallwormholeicons() did not work for me.
Forest Leaf 19 OCT 2024 a las 5:43 p. m. 
c_removeallwormholeicons() did not remove icons from the map or minimap for me.
I removed a wormhole pair and am trying to get rid of the old icon. Any tips?
Rhettorical 5 OCT 2024 a las 10:27 p. m. 
I really like this, and including a disable button if it detects Wormhole Marks is a stroke of genius. I haven't had the chance to try this in a server with other people, but is there a way to sync up wormhole numbers between players, or are they generated locally only (like my WH1 could be someone else's WH3)?
阿莫西林胶囊 15 SEP 2024 a las 2:48 a. m. 
why I use it wormhole disappear
Bonesinthebody 7 JUN 2024 a las 2:07 p. m. 
indeed
󰀐 ZoomZoomBang 󰀐  [autor] 18 ABR 2024 a las 7:11 p. m. 
I want to do this, I'm still thinking about the best way of doing it. Meanwhile you can use c_removeallwormholeicons() to reset all the indicators for a world
Kain Morgen 18 ABR 2024 a las 5:06 p. m. 
+1 for the idea to reset/refresh/clear information on wormholes.

Lately I tinkered a bit with commands regarding wormholes like moving them to other positions and re-linking their targetTeleporter and noticed that after moving them, they get registered as a new pair with the next highest free number available.
The old indicators will not be removed from the minimap, even though the wormhole isn't there anymore.

In the case of re-linking wormholes (e.g. [1 <-> 2], [3 <->4] => [1<->3], [2<->4]) the wormhole pairs will not be refreshed (not even on usage) and keep their former numbers and colors, which don't correspond the new linking.

If it's too difficult to check for changes with each wormhole usage, then for me a command or function would also be fine, that just resets the wormhole information collected either by index of a single pair (and re-uses this index at the next wormhole usage) or just all pairs.
Riz 19 ENE 2024 a las 3:52 p. m. 
Thank you! I loved this mod and hated the fact that the other one broke and just crashed my game! I'd like if there was a mod that helped you figure out what actually crashed your game so i wasn't scrambling to figure it out every time i go on a mod installing trip in bulk
󰀐 ZoomZoomBang 󰀐  [autor] 5 ENE 2024 a las 8:45 p. m. 
I'll look into it
KrugoZOR 4 ENE 2024 a las 6:13 p. m. 
Hello! Is that possible to somehow refresh or clear information for wormholes / caves / big tents if they were removed or moved? Ideally if it were to update their status real time or at least after reloading the world.
󰀐 ZoomZoomBang 󰀐  [autor] 14 DIC 2023 a las 9:42 p. m. 
In theory it would be possible, but the implementation for caves would be much different than the one for wormholes
Deimos 14 DIC 2023 a las 5:24 p. m. 
Can you do this with cave entrances and sinkholes?
Annika 10 DIC 2023 a las 10:38 a. m. 
Would a similar thing be possible with cave entrances? :lunar2020thinkingtiger:
Café 19 NOV 2023 a las 12:11 p. m. 
Crash
桦狸小吒咤 2 AGO 2023 a las 7:11 p. m. 
Sorry, I'm not an English native speaker. Too Long Didn't Read
so I miss that
󰀐 ZoomZoomBang 󰀐  [autor] 1 AGO 2023 a las 4:20 p. m. 
If you type c_removeallwormholeicons() in the console it should do the same thing
桦狸小吒咤 31 JUL 2023 a las 9:15 p. m. 
如果你地图出现了错误的虫洞标志,以下方法可以重置:
if you get a wrong Wormhole Icon, there is a way to reset.
删除(Delete)__KleiData__ "\client_save\mod_wormholeiconsfixedagain"
__KleiData__ is where you click the Data button in game
__KleiData__就是你在游戏里按下 ”数据“ 按钮的位置
:steammocking:
Girl->Kitchen 22 JUL 2023 a las 1:02 a. m. 
I deleted mod and add again and turn on - anything worked fine
Girl->Kitchen 22 JUL 2023 a las 1:00 a. m. 
Worked amazing first try. But in next day mod DELETED from game(nor from steam) wtf
󰀐 ZoomZoomBang 󰀐  [autor] 30 ABR 2023 a las 9:58 a. m. 
Could you link which minimap mod you're using?
𝓐𝓷𝓰𝓮𝓵 28 ABR 2023 a las 8:09 a. m. 
My game doesn't crash, it just doesn't work. wormholes aren't link. The map show normal icons.
YumeH 27 ENE 2023 a las 7:17 a. m. 
@cowentin go watch JazzyGames on youtube; he has a video that tells you which console commands to use to make and link wormholes
Cowentin 15 ENE 2023 a las 3:05 p. m. 
Hey, first of all, amazing work, super useful and convenient as a mod !
But (haha)
As it happens the game had a little bug and I am now stuck with a Number 3 wormhole which doesn't connect to anything and also... doesn't exist anymore.
What happens is that I was destroying some wormholes to build a more logical system and the third started to mess up with a few other wormholes I placed after. It alternatively changes the number of some of the ones I built after I destroyed it. Removing them doesn't change the fact that I am being transported randomly nor does restarting the game make this wormhol number 3 disappear from the map. It's here, showed where I built it first but doesn't exist tho.

Any comamnd line sor idea how to fix this mess? Only 9 of my wormholes are operating now...the thenth being the third :/
Spider 27 NOV 2022 a las 12:22 a. m. 
It might not be compatible with every mod. i have the minimap mod to, but i'm sure we can just check the regular mod
󰀐 ZoomZoomBang 󰀐  [autor] 7 NOV 2022 a las 6:59 p. m. 
@LuisT33-ARG Hi, if you use put c_removeallwormholeicons() in the console and rejoin/restart the world it will reset the wormholes for that world
LuisT33-ARG 7 NOV 2022 a las 6:50 p. m. 
buenas! me encanta el mod!!
quisiera pedirte ayuda con algo, por medio de comandos puse un agujero de gusano (numero 5), luego elimine ese agujero de gusano tambien por comandos, pero del mapa no desaparecio. es posible eliminarlo?

muchas gracias por tu esfuerzo :DD

----------------------- con google traductor

good! i love the mod!!
I would like to ask you for help with something, by means of commands I put a wormhole (number 5), then I eliminated that wormhole also by commands, but it did not disappear from the map. is it possible to remove it?

thank you very much for your effort :D
GG 6 NOV 2022 a las 9:01 a. m. 
I also have the minimap issue, otherwise great mod.
󰀐 ZoomZoomBang 󰀐  [autor] 5 NOV 2022 a las 4:15 p. m. 
@aart Could you link the workshop page to the minimap mod you're using? + your settings
aart 5 NOV 2022 a las 2:26 p. m. 
it doesnt work with the minimap mod, it adds one big wormhole icon in the middle of the minimap
Snooze 4 NOV 2022 a las 8:21 p. m. 
crazy:steammocking:
ni58 3 NOV 2022 a las 7:53 p. m. 
Fixed after the second update. Thanks!
Nomékop 3 NOV 2022 a las 7:04 p. m. 
It's fixed! Awesome work thanks :)
󰀐 ZoomZoomBang 󰀐  [autor] 3 NOV 2022 a las 6:47 p. m. 
I'm having trouble reproducing the issue, but I added another update that may help. If you're still having the issue after the update, could you send me your log file?
Nomékop 3 NOV 2022 a las 6:07 p. m. 
Now when i spawn it's "good" on Minimap HUD, but when i zoom in, bug is back.
Btw thx for the effort you put in updating it :)
󰀐 ZoomZoomBang 󰀐  [autor] 3 NOV 2022 a las 2:36 p. m. 
I just updated the mod now, it *SHOULD* work properly with minimap HUD now. The issue was that different versions of Minimap HUD on the workshop used different update functions.
󰀐 ZoomZoomBang 󰀐  [autor] 3 NOV 2022 a las 1:32 p. m. 
Thanks for the info, I'm trying to fix it now
Nomékop 3 NOV 2022 a las 1:21 p. m. 
Same issue for me, all wormholes are stack together at 100% heigh at my player position on minimap. To avoid this, i've disabled minimap wormhole icons. Still working great on classic map.
ni58 3 NOV 2022 a las 12:59 p. m. 
Still not working. After I jump into the wormhole, that wormhole mark on my minimap disappeared and a huge icon of it is floating on the center of my minimap.
󰀐 ZoomZoomBang 󰀐  [autor] 3 NOV 2022 a las 12:51 p. m. 
I added an update just now that hopefully fixes that issue, could you see if it worked?
ni58 3 NOV 2022 a las 12:48 p. m. 
I got the same problem. The icon is on the center of my minimap. My resolution is 1080P and all the settings are default
󰀐 ZoomZoomBang 󰀐  [autor] 3 NOV 2022 a las 10:11 a. m. 
@Custard Cat Could you comment with your minimap HUD options, game resolution and HUD size option? There's also an option to disable the minimap wormhole icons at the bottom
Custard Cat 3 NOV 2022 a las 9:05 a. m. 
when I jumped in wormhole, wormhole colors icon appear on minimap hud but it's big and I can't see map. :L
󰀐 ZoomZoomBang 󰀐  [autor] 3 NOV 2022 a las 3:10 a. m. 
I've just released a new update featuring customizable wormhole colors -- see the options in the mod menu.

If your game crashes or has other issues with this mod, please leave a comment with as many details as you can (which mods you're running, what settings you use, monitor/screen info if relevant).

If there are a ton of problems and I can't fix them right away, I uploaded the previous version of this mod here that you can use meanwhile: BACKUP VERSION
󰀐 ZoomZoomBang 󰀐  [autor] 30 OCT 2022 a las 11:07 p. m. 
I've released and update that fixes the crash that happens when the mod tries to show more than 10 pairs of wormholes (map icons for those will come later). If it doesn't work right away, try running c_removeallwormholeicons() in the console and rejoining the world.
可口可乐101 29 OCT 2022 a las 5:17 a. m. 
66
jayjay johanson 29 OCT 2022 a las 5:15 a. m. 
lol