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C:\Users\<username>\OneDrive\Documents\My Games\KillingFloor2\KFGame\Config
Which config path turned out to be correct for Windows 11? I think this might help other people running kf2 on windows 11
I have not used win11 and I'm very surprised that the paths may differ in this case. These are things that haven't changed for a long time after all
is this windows 11?
Everything seems to be correct. Maybe besides the fact that you don’t need the file in steamapps, it won’t be used anyway (however, it won’t interfere)
The only thing that comes to my mind now is that during startup you still don’t have the downloaded mutator for some reason
I can suggest the following:
1. Check again that you are subscribed to this mutator.
2. Check that the mutator has been downloaded (you should have a CTI.u file in one of the subfolders here: C:\Users\<username>\Documents\My Games\KillingFloor2\KFGame\Cache\2830826239\)
3. If you have CTI.u, it’s also worth looking if there’s anything interesting in the log after trying to start the game with a mutator, it’s here: C:\Users\<username>\Documents\My Games\KillingFloor2\KFGame\Logs\ . Perhaps it will become clearer what is going wrong. If the contents of the log look unclear, you can show it to me and I will help you figure it out
I created two .ini files:
C:\Users\<my_username>\Documents\My Games\KillingFloor2\KFGame\Config\KFCTI.ini
C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\KFGame\Config\KFCTI.ini
The only thing these include are:
[CTI.CTI]
Version=0
I have opened the game and inputted the following command:
open KF-BioticsLab?Mutator=CTI.Mut
I have begun the round, then exited to desktop.
Neither files have generated any content. What am I doing wrong? Sorry this is all new to me.
I have no idea how your server is configured so I can't give you a ready-made solution, but the plan for you is something like this:
1. Make sure that when connecting to your server, the client downloads only one copy of CTI.u and this is the latest version
2. Make sure that your server is configured to receive and distribute CTI.u in only one way (only through workshop or only through redirect, but not both)
3. If your server uses workshop, make sure that its subscriptions have only one version of CTI.u (for example this one, id 2830826239)
4. Make sure that the server uses only one copy of CTI.u and this is the latest version (check the server cache folder, check the BrewedPC server folder)
Clearing the cache on the client usually helps; it is located here:
C:\Users\<YOUR_USERNAME>\Documents\My Games\KillingFloor2\KFGame\Cache\
If this does not help, contact the administrator of the server you are trying to connect to
You should not combine config generation and configuration into one action
First, generate a config by placing the "Version=0" there and starting the game/server. Close the game/server. All settings will now appear in the config and the config version will change. Now set up the config as you need and run the game/server again, everything will work as it should
"[CTI.CTI]
Version=0
[CTI.AddItems]
Item=Normalizer.KFWeapDef_USP
Item=Normalizer.KFWeapDef_USP_Dual
Item=Normalizer.KFWeapDef_G36C_V3
Item=Spas12xASVAL.KFWeapDef_Spas12
Item=Spas12xASVAL.KFWeapDef_ASVAL"
with the two weapon packs subscribed and they don't show in the trader list even after loading the mutator via console, is my syntax incorrect?
when i come here, it empty
pls help
The necessary actions are described in the "Usage" section. At what step did you have problems?
I will fix this in the next patch (as soon as I can)
For now I recommend using bApplyPatch=False
So if you want to have a new G36, you in any case need to either play on a server where this mod is configured or make your own server where this is configured
Does that mean the only way to replace the G36C default skin is by using mutator command?
I only play with server browser and of course I can't just put in the mutator command in a random server ;(
First, generate a config by placing the version there and starting the game/server. Close the game/server. All settings will now appear in the config and the config version will change. Now set up the config as you need and run the game/server again, everything will work as it should
https://steamproxy.net/sharedfiles/filedetails/?id=3145775348 ?
The G36C mod I linked does not replace the gun when I buy from trader, it only shows when I open command and get it("giveweapon G36CV2.KFWeap_AssaultRifle_G36C_V2")
Here is my steps:
I subscribed to your mod and G36C mod, create KFCTI.ini and then copy and put in
[CTI.CTI]
Version=0
[CTI.RemoveItems]
Ball=False
bHRG=False
bDLC=False
Item=KFGame.KFWeapDef_G36C
[CTI.AddItems]
Item=G36CV2.KFWeapDef_G36C_V2
Item=G36CV2.KFWeapDef_G36K
Item=G36CV2.KFWeapDef_G36C_V2_RDS
Item=G36CV2.KFWeapDef_G36K_RDS
Выключи анлок вообще: UnlockDLC=False
Удали все стандартное DLC оружие: bDLC=True
Добавь вручную клоны DLC оружия в [CTI.AddItems] (кроме которые тебе не нужны):
https://gist.github.com/GenZmeY/aa973f4e2ee65b7a563ebfe3b70a1af3
Пока только так. Потом исправлю это неочевидное поведение
а тут ты видимо имеешь ввиду все DLC оружие, а не все оружие вообще, так?
А вот когда придумаем какой нибудь фикс для торговца можно будет ограничение выключить и добавлять все подряд
fixed crashes and greatly speeded up synchronization
Besides, I discovered a bad thing. The trader does not work correctly if he has more than 256 items in his inventory (buying the wrong weapon in some cases).
The problem is in the game itself (again): some classes use a byte type (the value can be 0-255) instead of an int (which can be up to ~2M) for the trader item index. Because of this, you can add any number of items to the trader’s inventory and they will even be displayed correctly, but when you try to buy any item with an index greater than 255, it simply will not fit into the byte type, the index will become corrupted and you will buy the wrong weapon.
This problem is easy to fix when you're Tripware and have full access to change any KF2 code, but it's a pain in the ass when you're a modder.
I don't know if I can fix this, we'll see