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So maybe everything is fine with you, you are just looking in the wrong place.
If you remove all vanilla weapons in the CTI settings and add weapons from weapons of destruction, then this is what the list of survivalist weapons looks like:
https://steamproxy.net/sharedfiles/filedetails/?id=3315344042
And this is what the list of all weapons looks like:
https://steamproxy.net/sharedfiles/filedetails/?id=3315324012
It's a big difference, isn't it?
https://steamproxy.net/sharedfiles/filedetails/?id=3315324012
CTI is not that complicated, if the names are specified correctly and the necessary files are in the cache - CTI will add them. If there are no files, then there is nothing to add
So maybe you should try to clear the cache and download the weapon pack again (who knows, maybe it was not downloaded completely in your case?). After that, carefully repeat the process again
Would the logs be in KillingFloor2 > KFGame > Logs?
Also started looking through the mod files and comparing to what is put in the [CTI.AddItems] and some things seem to be missing from both sides. There are some things in the mod files that I can't find in the added section, but there are also files in the added section of CTI that I cannot find in the mod files.
I went off of what was said from the other mod dev, being to copy down the Item=ASOT list and paste into the CTI.AddItems. Just unsure what is happening
Trader items are sorted by price and the most expensive ones will be at the end of the list. With the default settings, CTI will stop adding items when it reaches 256 items (to avoid bugs related to this), so the first 256 cheapest items will be listed, and the remaining and most expensive items will not
To find out exactly what the problem is, you should read the messages from CTI in the log
If CTI was unable to load a weapon, it will write about it in the log. You will also see in the log how many items the trader has with your settings
If the limit is the issue, the bDisableItemLimitCheck and bApplyPatch parameters in the config can help you (see more about them in the description)
Last question though, I am running the Weapons Of Destruction mod and some of the weapons are not loading into the trader I think because some of their prices exceed the 2,500 price ceiling. Is there a way I can fix that so all the weapons that were added will show in the trader?
The log is located here:
C:\Users\<username>\Documents\My Games\KillingFloor2\KFGame\Logs\
Usually, logs of all game launches are saved there, so if there are several files, you need to sort them by date and open the most recent one.
CTI writes everything it does to the log, so if CTI is loaded, there will be lines like this:
https://i.imgur.com/qAB6WFr.png
If CTI (for some reason) did not load, then these lines will not be there.
https://i.imgur.com/mG7N1Yq.png
After starting the game with the mutator, the config changes like this:
https://i.imgur.com/LynEVrh.png
Make sure you typed the command in the console correctly, or better yet, use CTRL+C / CTRL+V. Because if you make a typo, the game will simply start without a mutator (and therefore the mutator will do nothing), and the game will not report it in any way, you will not see any errors in the interface
The only thing I am confused about is what exactly is supposed to be in the CTI.ini file. I apologize in advance if it is obvious, but I am not exactly an expert at modding and am quite new when it comes to altering files instead of having a secondary app control the mods
Everything else seems to be there, including the CTI.u file. Maybe I am just confused a bit, but I figured I would ask in case I am doing something wrong
https://i.imgur.com/IaiAteQ.png
If you have ini files there like in my screenshot, then you are in the right place
Check if you have the CTI.u file in the cache, it should be in one of the subfolders along this path:
C:\Users\<username>\Documents\My Games\KillingFloor2\KFGame\Cache\2830826239\
And write what you find out. Then we'll figure it out further
Is the KFCTI supposed to be a folder or a KFCTI.ini file? I am currently trying it as a file, and inside I have this layout:
[CTI.CTI]
Version=0
I did it as directed, but have not seen any generation inside of the file that would allow me to move to the next step.
Am I doing something wrong or maybe supposed to be looking for a different new file that could have generated?
Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
Warning: Warning, Failed to find object 'Class None.'
Warning: Warning, Failed to load 'Texture2D None.None': Failed to find object
this is cti mutator error? or not?
P.S.S: I also cannot guarantee the compatibility of my mods with the unofficial patch. I have never tested them together (well, maybe except SML). And besides, the unofficial patch seriously affects the game and only Forrest knows how it works
Perhaps there is something interesting there before these lines? I might take a look if you give me the log
I think it makes sense to try two things: first, turn off the preload and see if there is a problem. Secondly, test all the added weapons and see if there are any broken ones - buy all the weapons one by one, use them a little and see if it crashes the server. If you find a broken weapon, this should be excluded from the config
Regarding bApplyPatch - this replaces the byte type with int in the functions of some classes, allowing you to correctly process lists of more than 255 items. That's all, so don't expect anything more here
Exit: Executing UWindowsClient::ShutdownAfterError
Any ideas?
I add Version=0 to the ini file but it doesn't create anymore text in this ini file.
I have gone over your server instructions 4 times doing EXACTLY as you say and it will not work. Any ideas of anything else I can try?
Version=0
etc
C:\Users\<username>\OneDrive\Documents\My Games\KillingFloor2\KFGame\Config
Which config path turned out to be correct for Windows 11? I think this might help other people running kf2 on windows 11
I have not used win11 and I'm very surprised that the paths may differ in this case. These are things that haven't changed for a long time after all
is this windows 11?
Everything seems to be correct. Maybe besides the fact that you don’t need the file in steamapps, it won’t be used anyway (however, it won’t interfere)
The only thing that comes to my mind now is that during startup you still don’t have the downloaded mutator for some reason
I can suggest the following:
1. Check again that you are subscribed to this mutator.
2. Check that the mutator has been downloaded (you should have a CTI.u file in one of the subfolders here: C:\Users\<username>\Documents\My Games\KillingFloor2\KFGame\Cache\2830826239\)
3. If you have CTI.u, it’s also worth looking if there’s anything interesting in the log after trying to start the game with a mutator, it’s here: C:\Users\<username>\Documents\My Games\KillingFloor2\KFGame\Logs\ . Perhaps it will become clearer what is going wrong. If the contents of the log look unclear, you can show it to me and I will help you figure it out
I created two .ini files:
C:\Users\<my_username>\Documents\My Games\KillingFloor2\KFGame\Config\KFCTI.ini
C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\KFGame\Config\KFCTI.ini
The only thing these include are:
[CTI.CTI]
Version=0
I have opened the game and inputted the following command:
open KF-BioticsLab?Mutator=CTI.Mut
I have begun the round, then exited to desktop.
Neither files have generated any content. What am I doing wrong? Sorry this is all new to me.
I have no idea how your server is configured so I can't give you a ready-made solution, but the plan for you is something like this:
1. Make sure that when connecting to your server, the client downloads only one copy of CTI.u and this is the latest version
2. Make sure that your server is configured to receive and distribute CTI.u in only one way (only through workshop or only through redirect, but not both)
3. If your server uses workshop, make sure that its subscriptions have only one version of CTI.u (for example this one, id 2830826239)
4. Make sure that the server uses only one copy of CTI.u and this is the latest version (check the server cache folder, check the BrewedPC server folder)
Clearing the cache on the client usually helps; it is located here:
C:\Users\<YOUR_USERNAME>\Documents\My Games\KillingFloor2\KFGame\Cache\
If this does not help, contact the administrator of the server you are trying to connect to