Space Engineers

Space Engineers

Vanilla tracer and explosive weapon overhaul
25 Comments
killguard32 23 Jan, 2023 @ 9:09pm 
Will this mod work with weapon range increase mods?
ι3ξτ^н4ЖΣ0я 23 Aug, 2022 @ 3:17pm 
Nvm, I just read about that penetration-explosive projectile bug from Const on the page of his rework that any damaged blocks are always completely destroyed.

Btw, great screenshots for this mod!
ι3ξτ^н4ЖΣ0я 23 Aug, 2022 @ 3:06pm 
I really like this mod, the tracers as well as adding AOE to the new guns is really a welcome and indeed desperately needed change and has potential for a lot of fun.

One thing I noticed is that the artillery sometimes behaves like vanilla if the projectile hits an armor wall at an 90° angle, i.e. it pierces straight through (e.g. 2 heavy armor blocks). Hitting at a narrower angle however destroys much more blocks in an AOE fashion (a lucky hit destroyed 7 heavy armor blocks, 6 of them on the surface layer).
Is this intended or just a weird bug I am experiencing?

Another question, as I did scroll through the modded ammos.sbc file, does this increase pistol and rifle caliber damage to characters?
The KotU 29 Jun, 2022 @ 5:42pm 
Weapon core is another weapon overhaul - would be incompatible if ran together (Thanks @Projekt Pleasure)
Drach'nyen 29 Jun, 2022 @ 4:29pm 
any1 tested to see if it works with WeaponCore?
Projekt Pleasure 24 Jun, 2022 @ 7:07pm 
i doubt it would be, WC itself changes a lot of physics actions and damage shapes, most vanilla weapon overhauls wont work with WC.
The KotU 15 Jun, 2022 @ 1:44am 
is this compatible with weapon core?
banksman45 1 Jun, 2022 @ 8:30am 
I love it!!
John Prodmen 29 May, 2022 @ 12:52pm 
does it work with DarkStar's Defense Shields mod?
Fvracer_x 27 Apr, 2022 @ 12:39am 
Very nice mod! :steamhappy:
Joey 26 Apr, 2022 @ 4:47pm 
That's Stupid.
Hopefully they fix this...
Oh, and maybe add more missiles and bombs.
Captain_Shadow10 26 Apr, 2022 @ 11:19am 
Well i see why they did it originally, they might have just forgotten about it and never changed it?
Idk
Anyway hope that you get enough people to vote so we get dynamic explosions
Ryukki  [author] 26 Apr, 2022 @ 9:17am 
Bad News everyone, Keen told me that there is 0 physics involved when a explosion occurs and told me to start over gathering votes for them to fix explosions.

For a game that prides itself in physics kinda baffling for them to say explosions are static.
https://support.keenswh.com/spaceengineers/pc/topic/24583-fix-your-explosion-physics-for-missile-base-weapons
:sefacepalm:
skye 25 Apr, 2022 @ 5:15pm 
Two Q:
1. Does it do voxel damage as well?
2. Does it respect safe zones (no drilling for voxels, no damage for blocks partially inside and players in the blast zone get only velocity but don't get hurt)?
Official Zealiux 24 Apr, 2022 @ 2:22pm 
would it be posible to make this mod compatible with weapon core? if so that would be great!
ViccyQ 24 Apr, 2022 @ 10:08am 
Bodies flying everywhere lol
Krotos 23 Apr, 2022 @ 10:11pm 
Dislike.
General Madman 23 Apr, 2022 @ 4:41am 
someone should let Captain Shack know about this mod it go well with what he doing
c0de 23 Apr, 2022 @ 4:05am 
is there an easy way to change damage values by chance?
Dyshonoured 23 Apr, 2022 @ 2:05am 
Is it intentional that assault cannons destroy heavy armour blocks in one hit?
xKilroyx 22 Apr, 2022 @ 9:47pm 
Nice!
sv_memes 1 22 Apr, 2022 @ 8:22pm 
Is it compatible with Warfare Range Upgrades ?
Stratus 22 Apr, 2022 @ 6:06pm 
Finally!!
condottiere 21 Apr, 2022 @ 11:45am 
Nice, you and Consty both have similar ideas about this (re: his Cannon Rework WIP mod). I'll check out your take on this!
Rusted Droid 21 Apr, 2022 @ 10:19am 
Add explosive rouds to turrets like Fallout 3 -4 had