Space Engineers

Space Engineers

Vanilla tracer and explosive weapon overhaul
25 kommentarer
killguard32 23. jan. 2023 kl. 21:09 
Will this mod work with weapon range increase mods?
ι3ξτ^н4ЖΣ0я 23. aug. 2022 kl. 15:17 
Nvm, I just read about that penetration-explosive projectile bug from Const on the page of his rework that any damaged blocks are always completely destroyed.

Btw, great screenshots for this mod!
ι3ξτ^н4ЖΣ0я 23. aug. 2022 kl. 15:06 
I really like this mod, the tracers as well as adding AOE to the new guns is really a welcome and indeed desperately needed change and has potential for a lot of fun.

One thing I noticed is that the artillery sometimes behaves like vanilla if the projectile hits an armor wall at an 90° angle, i.e. it pierces straight through (e.g. 2 heavy armor blocks). Hitting at a narrower angle however destroys much more blocks in an AOE fashion (a lucky hit destroyed 7 heavy armor blocks, 6 of them on the surface layer).
Is this intended or just a weird bug I am experiencing?

Another question, as I did scroll through the modded ammos.sbc file, does this increase pistol and rifle caliber damage to characters?
The KotU 29. juni 2022 kl. 17:42 
Weapon core is another weapon overhaul - would be incompatible if ran together (Thanks @Projekt Pleasure)
Drach'nyen 29. juni 2022 kl. 16:29 
any1 tested to see if it works with WeaponCore?
Projekt Pleasure 24. juni 2022 kl. 19:07 
i doubt it would be, WC itself changes a lot of physics actions and damage shapes, most vanilla weapon overhauls wont work with WC.
The KotU 15. juni 2022 kl. 1:44 
is this compatible with weapon core?
banksman45 1. juni 2022 kl. 8:30 
I love it!!
John Prodmen 29. maj 2022 kl. 12:52 
does it work with DarkStar's Defense Shields mod?
Fvracer_x 27. apr. 2022 kl. 0:39 
Very nice mod! :steamhappy:
Joey 26. apr. 2022 kl. 16:47 
That's Stupid.
Hopefully they fix this...
Oh, and maybe add more missiles and bombs.
Captain_Shadow10 26. apr. 2022 kl. 11:19 
Well i see why they did it originally, they might have just forgotten about it and never changed it?
Idk
Anyway hope that you get enough people to vote so we get dynamic explosions
Ryukki  [ophavsmand] 26. apr. 2022 kl. 9:17 
Bad News everyone, Keen told me that there is 0 physics involved when a explosion occurs and told me to start over gathering votes for them to fix explosions.

For a game that prides itself in physics kinda baffling for them to say explosions are static.
https://support.keenswh.com/spaceengineers/pc/topic/24583-fix-your-explosion-physics-for-missile-base-weapons
:sefacepalm:
skye 25. apr. 2022 kl. 17:15 
Two Q:
1. Does it do voxel damage as well?
2. Does it respect safe zones (no drilling for voxels, no damage for blocks partially inside and players in the blast zone get only velocity but don't get hurt)?
Official Zealiux 24. apr. 2022 kl. 14:22 
would it be posible to make this mod compatible with weapon core? if so that would be great!
ViccyQ 24. apr. 2022 kl. 10:08 
Bodies flying everywhere lol
Krotos 23. apr. 2022 kl. 22:11 
Dislike.
General Madman 23. apr. 2022 kl. 4:41 
someone should let Captain Shack know about this mod it go well with what he doing
c0de 23. apr. 2022 kl. 4:05 
is there an easy way to change damage values by chance?
Dyshonoured 23. apr. 2022 kl. 2:05 
Is it intentional that assault cannons destroy heavy armour blocks in one hit?
xKilroyx 22. apr. 2022 kl. 21:47 
Nice!
sv_memes 1 22. apr. 2022 kl. 20:22 
Is it compatible with Warfare Range Upgrades ?
Stratus 22. apr. 2022 kl. 18:06 
Finally!!
condottiere 21. apr. 2022 kl. 11:45 
Nice, you and Consty both have similar ideas about this (re: his Cannon Rework WIP mod). I'll check out your take on this!
Rusted Droid 21. apr. 2022 kl. 10:19 
Add explosive rouds to turrets like Fallout 3 -4 had