Space Engineers

Space Engineers

389 ratings
Vanilla tracer and explosive weapon overhaul
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Type: Mod
Mod category: Other
Tags: NoScripts
File Size
Posted
Updated
420.296 KB
20 Apr, 2022 @ 3:19pm
20 Apr, 2022 @ 3:37pm
2 Change Notes ( view )

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Vanilla tracer and explosive weapon overhaul

Description
Important: If you like explosive physics in your space engineering sandbox game that prides itself in physics. Please be sure to upvote this. Keen has released a "warfare" update where the missiles/rockets don't create shockwaves when they explode. Everything just gently falls into place.
https://support.keenswh.com/spaceengineers/pc/topic/24583-fix-your-explosion-physics-for-missile-base-weapons

This mod will change the vanilla weapons and their tracers. Weapons like the gatling and auto cannon will now pack a punch against humanoid targets instead of them flopping over. Weapons like the artillery and assault cannon will now have a AOE damage radius. Now that new artillery weapon won't be a over glorified sniper rifle. The railgun has a smaller AOE of damage. Should make vanilla combat more fun especially if you like shelling the enemy with artillery.

I made this mod after being disappointed with the new vanilla weapons and how they all pretty much were all just railguns. That even a artillery weapon needed to hit someone EXACTLY to do damage even though they play a explosion effect.
25 Comments
killguard32 23 Jan, 2023 @ 9:09pm 
Will this mod work with weapon range increase mods?
ι3ξτ^н4ЖΣ0я 23 Aug, 2022 @ 3:17pm 
Nvm, I just read about that penetration-explosive projectile bug from Const on the page of his rework that any damaged blocks are always completely destroyed.

Btw, great screenshots for this mod!
ι3ξτ^н4ЖΣ0я 23 Aug, 2022 @ 3:06pm 
I really like this mod, the tracers as well as adding AOE to the new guns is really a welcome and indeed desperately needed change and has potential for a lot of fun.

One thing I noticed is that the artillery sometimes behaves like vanilla if the projectile hits an armor wall at an 90° angle, i.e. it pierces straight through (e.g. 2 heavy armor blocks). Hitting at a narrower angle however destroys much more blocks in an AOE fashion (a lucky hit destroyed 7 heavy armor blocks, 6 of them on the surface layer).
Is this intended or just a weird bug I am experiencing?

Another question, as I did scroll through the modded ammos.sbc file, does this increase pistol and rifle caliber damage to characters?
The KotU 29 Jun, 2022 @ 5:42pm 
Weapon core is another weapon overhaul - would be incompatible if ran together (Thanks @Projekt Pleasure)
(e)GSV No Patience And No Time 29 Jun, 2022 @ 4:29pm 
any1 tested to see if it works with WeaponCore?
Projekt Pleasure 24 Jun, 2022 @ 7:07pm 
i doubt it would be, WC itself changes a lot of physics actions and damage shapes, most vanilla weapon overhauls wont work with WC.
The KotU 15 Jun, 2022 @ 1:44am 
is this compatible with weapon core?
banksman45 1 Jun, 2022 @ 8:30am 
I love it!!
John Prodmen 29 May, 2022 @ 12:52pm 
does it work with DarkStar's Defense Shields mod?
Fvracer_x 27 Apr, 2022 @ 12:39am 
Very nice mod! :steamhappy: