Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
there are so many details on the towers and stuff for technicians to get to in order to make repairs to the rocket or ensure systems are functional
they have many arms, as you said, and with the Energia i'm working on atm, there are very few pictures of the real thing that it's hard to see what everything does or where it goes to.
in the rocket itself, you just need a crew "area" and then long, empty fuselages with a couple jet engines
I think it comes down to the fact that there is nowhere for these rockets to go in stormworks. I’m not certain they can be designed to do much more then just go up and parachute back down. Whereas, the pad has complex service and access arms that have to extend and retract, a water deluge system and a ton of other moving parts to engineer.
I made that mistake on my Soyuz, where the launch site had so much more effort than the rocket itself.