Hearts of Iron IV

Hearts of Iron IV

Real amount of tanks - complete
50 Comments
Book 📚 16 Mar @ 6:55am 
Update please!! Now shows: "Equipment Description" in the names of all equipment :(
Riekopo 29 Jan @ 5:52am 
compatible with 1.13.6?
Maros15  [author] 12 Oct, 2023 @ 11:39am 
@Riekopo: Hi, right now everything should be compatible with new DLC.
Riekopo 11 Oct, 2023 @ 3:09pm 
works with the new AAT DLC?
Riekopo 18 Aug, 2023 @ 10:12pm 
There's a great mod that fixes the 1939 startdate here by KubiG. Could you advise him on correct Tank numbers? https://steamproxy.net/sharedfiles/filedetails/?id=1616704614
Riekopo 8 Aug, 2023 @ 1:57pm 
1939?
Riekopo 5 Aug, 2023 @ 2:11pm 
All of the naval OOB and design template research has actually been done already by the community. https://forum.paradoxplaza.com/forum/threads/wrong-and-missing-ships-guide-to-improve-them.1363273/
Maros15  [author] 15 Jun, 2023 @ 8:27am 
@Apalm: hi, right now I don't plan it. First I need to finish this mod.
In the future I could do it, but I would need somebody who will do the research instead of me, because coding is not so much difficult, research for amounts and the best variant is much more time-consuming.
Apalm [SWE] 14 Jun, 2023 @ 8:21am 
Do you have planes to do the same thing for planes and ships to? It would be a great addition
Riekopo 8 Apr, 2023 @ 8:58pm 
New beta patch released.
Riekopo 25 Mar, 2023 @ 4:31pm 
So you need to subscribe to every single mod even though there is a complete version? I don't understand.
Major~Morrozov 16 Mar, 2023 @ 1:36pm 
do this for aircraft
Maros15  [author] 27 Feb, 2023 @ 11:34am 
@Riekopo: Hi, once I finally finish this mods (they're still in progress), I will do it. Complete is it only because it connects all independent mods into one (requirement)
Riekopo 26 Feb, 2023 @ 8:30pm 
So this isn't the complete mod? Why does it say complete? Can't they be combined?
ClaudeJ 5 Oct, 2022 @ 1:59pm 
Ok, to clarify something that was probably lost in translation.

We MUST download all required items marked as such by Steam.

Cheers
ClaudeJ 2 Oct, 2022 @ 5:48am 
Thanks for the quick answer Maros
Maros15  [author] 2 Oct, 2022 @ 5:46am 
@Mikró Póny: for this mod, it's recommended historical tanks because some variants use modules which are in there. But if you don't want it, it'll work even without it, but with no added modules.
ClaudeJ 2 Oct, 2022 @ 4:41am 
Are your other mods required ?
Maros15  [author] 20 Aug, 2022 @ 3:55pm 
@UNITED-STATES-EMPIRE!!!: Hi, I ain't so sure how it really works, but I think you really need to download every each of mods, it doesn't mean you can download just one file. Only difference is that you don't need to open every page, you can do it in one window...
I can take a look once again on the mod after I'll have finished all nations, but for now I don't work on it. After new expansion I will continue.
UNITED-STATES-EMPIRE!!! 19 Aug, 2022 @ 5:49pm 
im a bit confussed it says

REQUIRED ITEMS
This item requires all of the following other items
Real amount British tanks
Real amount Chinese tanks
Real amount French tanks
Real amount German tanks
Real amount Italian tanks
Real amount Japanese tanks
Real amount Soviet tanks
Real amount Polish tanks
Real amount US tanks
Real amount Czechoslovakian tanks

but then you put on this,

This mod connects all of the independent mod sou you don't have to download one by one.

not a big issue just saying
king regards
Maros15  [author] 13 Jun, 2022 @ 8:46am 
@mister.mois: no problem, use it freely
mister.mois 12 Jun, 2022 @ 12:28pm 
@Maros15 Need More Tanks
Maros15  [author] 12 Jun, 2022 @ 12:25pm 
@mister.mois: which mod?
mister.mois 12 Jun, 2022 @ 11:02am 
Greetings, tell me please if I can ask your permission to incorporate your mod into my mod? I think it would be great
pavzen 31 Mar, 2022 @ 10:46am 
@maros15 oh i was thinking they had more... like 20
Sanguinius 15 Mar, 2022 @ 9:47am 
Thanks for making this
Maros15  [author] 5 Mar, 2022 @ 12:39am 
MUCH_1995: I don't plan it... I can check your work, but probably will be better to wait to another bigger expansion where will be aircraft rework...
MUCH_INATOR 4 Mar, 2022 @ 11:30pm 
Great mod!

You have any intentions on expanding this mod in regards to aircraft?
I've already done a lot of the work with majors, GER, ENG, FRA, USA, POL, ITA, JAP, SOV
DevilDog 27 Feb, 2022 @ 5:30pm 
Would love to see this for guns in and it be compatable with r56 :D
Maros15  [author] 27 Feb, 2022 @ 3:58pm 
IbriJira: Ofcourse use it as you wish... I thing without DLC it'll cause crash because I didn't use syntaxes for has_dlc = "No Step Back" so it'll don't know what to do... In better cases it'll do nothing, in worse it'll crash... I haven't test it yet

TheEpicLJ:
https://steamproxy.net/sharedfiles/filedetails/?id=2767963526
Here we go... Try it and if you spot any mistake inform me :)
TheEpicLJ 27 Feb, 2022 @ 1:24pm 
@Maros15 Thank you for doing this.
Ibri 27 Feb, 2022 @ 7:13am 
Could I use this in my mod? Credits will be given, thank you :)
Plus, should it effect the number of tanks without the DLC?
Maros15  [author] 27 Feb, 2022 @ 2:45am 
@TheEpicLJ: Great, thanks for your proposals and research... I looked on sources you put in here and decided folowing:
Mark VIII I won't add because I didn't add it to other nations, too. Anyway they weren't used in WW2 either so adding them is irrelevant...
M1917 I'll create variant and add to US stockpile... But in limited amounts than you suggested... Probably less than half...
Ford 3-ton I won't add
T1 prototype I'll create as variant
M1 is allready in game as variant. I'll add very limited amount as prototypes = no more than 30
M2 variant is also in the game and wikipedia tells that in 1935 17 were built. I'll add around 10 to stockpile as single turret version and twin turret version is in the game
Medium Tank T5 I'll add as variant
TheEpicLJ 26 Feb, 2022 @ 7:31pm 
@Maros15 aside from Wikipedia there isn't much but according to it there were (as far as I can tell):
100 US-made (and kept) Mark VIII tanks
https://en.wikipedia.org/wiki/Mark_VIII_tank#Production
1150 M1917s and FTs of which "950 M1917s. 374 had cannons, 526 had machine guns, and 50 were signal (wireless) tanks. These were delivered to the Tank Corps, to complement about 200 Renault FTs brought back from France."
https://en.wikipedia.org/wiki/M1917_light_tank#History
15 Ford 3-ton M1918s, (these were probably scrapped)
https://en.wikipedia.org/wiki/Ford_3-Ton_M1918#History
1 T1 Prototype
https://en.wikipedia.org/wiki/T1_Light_Tank

Comment split in half to deal with steam character limit
TheEpicLJ 26 Feb, 2022 @ 7:30pm 
113 M1 Combat Cars (M1 lights)
https://en.wikipedia.org/wiki/M1_Combat_Car
239 M2 Lights (as of the game's start 375 upgraded ones were delivered as late as 1942), https://en.wikipedia.org/wiki/M2_light_tank
The M2 Medium was designed around 1935-36 this point in time as the T5 so if you just give a tank design as the M2/T5 as well that would be great.
http://www.historyofwar.org/articles/weapons_medium_tank_T5.html

This was Waaaay more than I thought and I am thoroughly surprised to find it out over an hour and a half of research.
Maros15  [author] 26 Feb, 2022 @ 4:11pm 
@pavzen: I though the same (that they had tanks and variants in 1936) and I was looking for some relevant sources but in fact I haven't find something useful yet. It looks like Czechoslovakia were making only prototypes and testing vehicles and mass production started right in 1936. All I can do with them is adds few Vickers tankettes and Kolohousenka but in very limited numbers (5 max.).
Lasariko 26 Feb, 2022 @ 7:08am 
@pavzen what are you saying? it was not and they already have more tanks than they had
pavzen 26 Feb, 2022 @ 6:49am 
add czech republic pls it was first attacked country
Maros15  [author] 26 Feb, 2022 @ 1:58am 
@TheEpicLJ : post me a direct link to source, i'll check it and than add it to US stockpile :)
TheEpicLJ 25 Feb, 2022 @ 8:52pm 
Oh and also ~950 M1917 Light tanks (ripped off renalut FTs) and other various tankettes (thats tanks with a machine gun for a turret for the browsing folks)
TheEpicLJ 25 Feb, 2022 @ 8:50pm 
US had T1 lights, T2 mediums, M1 lights (M1 combat car [Produced: 1935–?
No. built: 113]), M2 lights (M2 Combat Car [Produced: 1935–42, No. built: 698]), M2 mediums and i'm probably forgetting a few. but the us had around 5 armored regiments in the inter war period (numbers are taken from Wikipedia so take it with a grain of salt )
RoyalAirHorse 25 Feb, 2022 @ 4:01pm 
the fact the US isnt on that graph bothers me as now I have to go google how many they made lol
Good work on the mod tho :)
Maros15  [author] 25 Feb, 2022 @ 1:52pm 
yossarian: If the mod exists, I won't create another. Only I can do is to contact author of existing mod and try to update it myself. But it require to be co-autor
Maros15  [author] 25 Feb, 2022 @ 1:50pm 
@ UNITED-STATES-EMPIRE!!!: I didn't find any reliable informations about US armor in 1936. They probably had only prototypes in 36'
Zamalek 25 Feb, 2022 @ 2:14am 
Awesome, thanks for the info!

Regarding the impassable states, it's totally up to you about what you think is sensible to add, and how much you want to do. There are pictures in the No Mans Land mod page where you can see the regions and why they make sense to be impassable.

https://steamproxy.net/sharedfiles/filedetails/?id=1735340064

I've copied this from the No Mans Land description:


Added the following:

Alps
Caucasus Mountains
Burma area
Gobi Desert
Small changes in Norway and Sweden

Updated version of YellowMoonshine's No Mans Land mod - all credit goes to him. Thank you YellowMoonshine for your mod!

Impassable Northern Canada
Impassable Amazon
Impassable Congo
Impassable Central Norway
Impassable Sweden Lapland
Impassable Siberia
Impassable Central Australia
Impassable Central Borneo
Impassable Central New Guinea
Impassable Southern Sahara
Impassable Rub al-Khali desert in Saudi Arabia
UNITED-STATES-EMPIRE!!! 24 Feb, 2022 @ 5:28pm 
usa?
Maros15  [author] 24 Feb, 2022 @ 10:21am 
@Blu: I'm not sure but I think it isn't as it changes starting folders of nations
Blu 24 Feb, 2022 @ 10:14am 
I take it this is not iron man compatible?
Maros15  [author] 24 Feb, 2022 @ 3:31am 
@yossarian:
1. You can't ignore it because this mod only complets all of the mods to one so for propper function you need all of this.
Change from file to file is only that this mod download them all in one, you don't need to download every mod separately.

2. I can add more impassable but for now I don't plan it. But, if you tell me areas which should be impassable for increase gameplay (esp. historically) I'm open to create it.
Zamalek 24 Feb, 2022 @ 1:53am 
Awesome! Two questions:

1). when I subscribe, it says I do need all of the other mods. Can I ignore this?

2). do you have any plans to add more impassable areas, like in the classic No Mans Land mod? e.g. Swiss Alps, Norway etc. really helps with AI gameplay