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In the future I could do it, but I would need somebody who will do the research instead of me, because coding is not so much difficult, research for amounts and the best variant is much more time-consuming.
We MUST download all required items marked as such by Steam.
Cheers
I can take a look once again on the mod after I'll have finished all nations, but for now I don't work on it. After new expansion I will continue.
REQUIRED ITEMS
This item requires all of the following other items
Real amount British tanks
Real amount Chinese tanks
Real amount French tanks
Real amount German tanks
Real amount Italian tanks
Real amount Japanese tanks
Real amount Soviet tanks
Real amount Polish tanks
Real amount US tanks
Real amount Czechoslovakian tanks
but then you put on this,
This mod connects all of the independent mod sou you don't have to download one by one.
not a big issue just saying
king regards
You have any intentions on expanding this mod in regards to aircraft?
I've already done a lot of the work with majors, GER, ENG, FRA, USA, POL, ITA, JAP, SOV
TheEpicLJ:
https://steamproxy.net/sharedfiles/filedetails/?id=2767963526
Here we go... Try it and if you spot any mistake inform me :)
Plus, should it effect the number of tanks without the DLC?
Mark VIII I won't add because I didn't add it to other nations, too. Anyway they weren't used in WW2 either so adding them is irrelevant...
M1917 I'll create variant and add to US stockpile... But in limited amounts than you suggested... Probably less than half...
Ford 3-ton I won't add
T1 prototype I'll create as variant
M1 is allready in game as variant. I'll add very limited amount as prototypes = no more than 30
M2 variant is also in the game and wikipedia tells that in 1935 17 were built. I'll add around 10 to stockpile as single turret version and twin turret version is in the game
Medium Tank T5 I'll add as variant
100 US-made (and kept) Mark VIII tanks
https://en.wikipedia.org/wiki/Mark_VIII_tank#Production
1150 M1917s and FTs of which "950 M1917s. 374 had cannons, 526 had machine guns, and 50 were signal (wireless) tanks. These were delivered to the Tank Corps, to complement about 200 Renault FTs brought back from France."
https://en.wikipedia.org/wiki/M1917_light_tank#History
15 Ford 3-ton M1918s, (these were probably scrapped)
https://en.wikipedia.org/wiki/Ford_3-Ton_M1918#History
1 T1 Prototype
https://en.wikipedia.org/wiki/T1_Light_Tank
Comment split in half to deal with steam character limit
https://en.wikipedia.org/wiki/M1_Combat_Car
239 M2 Lights (as of the game's start 375 upgraded ones were delivered as late as 1942), https://en.wikipedia.org/wiki/M2_light_tank
The M2 Medium was designed around 1935-36 this point in time as the T5 so if you just give a tank design as the M2/T5 as well that would be great.
http://www.historyofwar.org/articles/weapons_medium_tank_T5.html
This was Waaaay more than I thought and I am thoroughly surprised to find it out over an hour and a half of research.
No. built: 113]), M2 lights (M2 Combat Car [Produced: 1935–42, No. built: 698]), M2 mediums and i'm probably forgetting a few. but the us had around 5 armored regiments in the inter war period (numbers are taken from Wikipedia so take it with a grain of salt )
Good work on the mod tho :)
Regarding the impassable states, it's totally up to you about what you think is sensible to add, and how much you want to do. There are pictures in the No Mans Land mod page where you can see the regions and why they make sense to be impassable.
https://steamproxy.net/sharedfiles/filedetails/?id=1735340064
I've copied this from the No Mans Land description:
Added the following:
Alps
Caucasus Mountains
Burma area
Gobi Desert
Small changes in Norway and Sweden
Updated version of YellowMoonshine's No Mans Land mod - all credit goes to him. Thank you YellowMoonshine for your mod!
Impassable Northern Canada
Impassable Amazon
Impassable Congo
Impassable Central Norway
Impassable Sweden Lapland
Impassable Siberia
Impassable Central Australia
Impassable Central Borneo
Impassable Central New Guinea
Impassable Southern Sahara
Impassable Rub al-Khali desert in Saudi Arabia
1. You can't ignore it because this mod only complets all of the mods to one so for propper function you need all of this.
Change from file to file is only that this mod download them all in one, you don't need to download every mod separately.
2. I can add more impassable but for now I don't plan it. But, if you tell me areas which should be impassable for increase gameplay (esp. historically) I'm open to create it.
1). when I subscribe, it says I do need all of the other mods. Can I ignore this?
2). do you have any plans to add more impassable areas, like in the classic No Mans Land mod? e.g. Swiss Alps, Norway etc. really helps with AI gameplay