Hearts of Iron IV

Hearts of Iron IV

Realistic State Integration
157 bình luận
Mati (Oscar)  [tác giả] 12 Thg11 @ 11:08am 
Also an update will be rolled out after the DLC. I'll see if I can make it so that it takes old guns instead of new ones, tho I believe this way makes it more balanced
Mati (Oscar)  [tác giả] 12 Thg11 @ 11:07am 
That's what I was considering ngl. I was talking it to some friends and it's kinda split between keeping it the way it is, or placing it in the game rules.

I think I'm gonna change it to game rules tho
Capn' Phineas 12 Thg11 @ 10:56am 
Why not make the difficulty selector an option in the game setup?
Giovanni Giolitti 25 Thg10 @ 12:19pm 
update pls
TK2030 28 Thg08 @ 4:49am 
Hola Mati, yo tambien soy del team de Rise of Nations y conozco a Harry. Tu crees que me puedas dar permiso para incorporar tu mod en un mod que estoy creando? (No Rise of Nations, otro) De ser asi, serias debidamente creditado en la descripcion con un link a tu mod. A la espera de tu gentil respuesta.
Mati (Oscar)  [tác giả] 27 Thg08 @ 3:27pm 
ahh, then I'm guessing you know Harry too, right? Friend of mine who also works for that mod, yeah you can integrate this mod no problem, just so long as proper credit is given
mikegent01 27 Thg08 @ 12:28pm 
Do you mind if I can integrate this mod into mine if I give credit? The mod is called rise of nations its on the steam workshop. My username is mikegent on discord if you want more details on it
Mati (Oscar)  [tác giả] 26 Thg08 @ 1:44pm 
yeah, tho ive been more active on my other mod and life overall
mikegent01 26 Thg08 @ 9:19am 
are you still active in hoi4 modding?
thekc05 14 Thg07 @ 3:52am 
why does this mod say I only need 0 manpower 0 infantry equipment. and even though I have more than 0 resistance I can still peacefully integrate.
Fish Chomper 6 Thg03 @ 9:48am 
one of my favourite mods
un nombre de perfil 4 Thg03 @ 10:50am 
Hola! El mod me aparece como incompatible para la versión actual del juego. Solamente eso, gracias por tus aportes a la comunidad!
A_Gram 28 Thg02 @ 7:00am 
Hello! Does this work with EaW? It feels like it would really fit.
Dr. Baphomet 6 Thg02 @ 8:12am 
after some time it doesn't register infantry weapons in my stockpile anymore (+2 million in stockpile)
phob1978 19 Thg12, 2023 @ 11:51am 
For me, he doesn't work with MD
Zeus 10 Thg12, 2023 @ 8:14am 
This mod works with Millenium dawn?
lehnerwak 8 Thg11, 2023 @ 12:06pm 
Hello again, can you please make it so when weapons are used, it will take from oldest weapons first. And if too many then oldest foreign weapons first. Right now it takes from the top of he list which often happens to be the newest weapons. So when integrating a state, in order to protect my best weapons, I queue new divisions for training so that all new weapons are taken from the stockpile, then integrate whatever, and then cancel the training. It would be helpful if I don't need to do that exercise.
Mati (Oscar)  [tác giả] 8 Thg11, 2023 @ 9:55am 
Yes it works with RT56
SuperPaçocaAlado 8 Thg11, 2023 @ 9:48am 
Does this mod works with road to 56?
Mati (Oscar)  [tác giả] 29 Thg10, 2023 @ 8:25am 
You're very welcome my friend, and I'm glad you enjoy the mod!
lehnerwak 28 Thg10, 2023 @ 2:44am 
Just noticed today the changed requirements and I come to tell you I love it. Makes more sense. Thank you very much for this mod!
Mati (Oscar)  [tác giả] 22 Thg10, 2023 @ 11:21am 
Alright, so I was actually able to make it so that the costs are dynamic depending on the state population. I checked to make sure the decisions work and they do, they properly core the state once they're complete
Angelis Mortis 16 Thg10, 2023 @ 6:22pm 
@BHL.Kriminel Samsies
Mati (Oscar)  [tác giả] 11 Thg10, 2023 @ 8:51am 
I also did consider the idea of dynamic costs regarding state population, and while i think it is possible to implement, it would be really difficult as it would require a dynamic variable for EVERY single state in the game which would be constantly getting updated depending on the population.

Not the most efficient to say the least, but if y'all want I could give it a shot
Mati (Oscar)  [tác giả] 11 Thg10, 2023 @ 8:49am 
ofc my friend, the mod has been updated
h.j.haller 10 Thg10, 2023 @ 11:19pm 
update mod to the latest version thnx
im trash 2 Thg09, 2023 @ 8:06pm 
crashes my game
BHL.Kriminel 7 Thg08, 2023 @ 9:07am 
It never worked for me, and i do not understand why...

When i reach the amount of compliance for a Peacefull or Forced integration, the button is showing up in colour on the map, but when i clic on it, nothing happens ...

Can someone explain me why ?
Drosselmeyer 26 Thg05, 2023 @ 12:36pm 
Very good mod, but there should be a Pop based cost in there somewhere.
Otherwise you can core Java for the same price that you can Macau.
TechPower$ 6 Thg05, 2023 @ 3:16pm 
Best mod to core
AtomicBlastPony 18 Thg02, 2023 @ 10:09am 
You should make the cost relative to the population, doesn't make sense for an island with 20 people to take as much resources to integrate as a 10M city
Akat 5 Thg02, 2023 @ 10:36am 
This mod is so useful, immersive and fun that I spent last 20 minutes looking for it while searching the wrong keywords and got annoyed at myself... (realistic core didn't work)
[NEO] P0pe0nD0pe554 2 Thg01, 2023 @ 8:33pm 
Is this mod being continued?
Detrival 29 Thg11, 2022 @ 4:49am 
@Anthony Schaff-lIi, sorry for the late response but no. As of now, the AI do not use these coring decisions.
InThePaleMoonLyte 13 Thg11, 2022 @ 6:02am 
Apologies if this has been asked before, but does the AI make use of this feature? Do I have to worry about Germany coring all of Poland and (eventually) France lol.
Helgrindor 29 Thg10, 2022 @ 4:04am 
I find it too ez to integrate states with majors. I have to play with house rules to make it slightly more realistic. I only integrate neighbouring states and add a cap of one state per year.
Maybe this could be incorporated in the mod for us that want a even harder/realistic difficulty?
Other than that this mod is brilliant! Good work! :BalkanCross:
Chozer 15 Thg10, 2022 @ 9:40am 
very hard is good to core no need for more
Ratt 15 Thg10, 2022 @ 8:35am 
WHY DON'T YOU BOOT UP THE GAME AND FIND OUT?
ender1324 11 Thg10, 2022 @ 11:24am 
does this work with 1.12
Mati (Oscar)  [tác giả] 11 Thg09, 2022 @ 9:16pm 
The problem with Millenium Dawn's compatability goes much deeper than just the infantry equipment. The decisions don't appear and the event that allows you to choose the difficulty straight up doesn't exist. I'm sorry to say this but compatability with MD simply will not happen.

As for the option to core territories with 0 resistance, it feels redundant more than anything to make a seperate decision for that. Also, the map will seem way too convoluted with 3 different decisions.
Burner345-BR 10 Thg09, 2022 @ 10:22pm 
Add a option to core territories that by default don't have resistence
=(FGR)=Sentinel 9 Thg09, 2022 @ 8:51pm 
I can confirm that the simple "replace x with y" method does work flawlessly. It's basically deleting a few letters from two lines of code and capitalizing two others.
Mati (Oscar)  [tác giả] 9 Thg09, 2022 @ 7:51am 
... OHHHH, wait, I think there IS a way to make it compatible, but i'd have to check for myself, and I would be able to do it when i'm free
=(FGR)=Sentinel 9 Thg09, 2022 @ 12:09am 
Alright, I checked Millenium Dawn's files and it turns out that the guess was spot on. Millenium Dawn's small arms equipment (the MD equivalent of standard infantry equipment) uses a different equipment "archetype" than vanilla infantry equipment. For reference, vanilla's archetype for guns is "infantry_equipment" and MD's is "Inf_equipment" instead. In theory you can make this compatible with MD by simply replacing any reference of infantry_equipment with Inf_equipment instead, though I don't know if it'd work for a game in progress.
=(FGR)=Sentinel 8 Thg09, 2022 @ 11:59pm 
I can confirm this doesn't work with Millennium Dawn. My best guess is that Millenium Dawn likely isn't compatible without adjustments due to using "small arms" instead of "infantry equipment" but I'd have to take a look at the files to verify it.
Burner345-BR 31 Thg08, 2022 @ 11:09am 
I think would be interesting to you verify if this happens with your game too, not just here.

Why don't you teach the AI how to use this mod? I mean, Britain coring Sudan wouldn't make much sense, but Italy coring french territories annexed would be realistic, for example.
thedarkerthehardertofind 30 Thg08, 2022 @ 2:03pm 
to me it also seems that the mod does not work with Millennium Dawn, I was unable to core any states even with more compliance than necessary
Mati (Oscar)  [tác giả] 29 Thg08, 2022 @ 10:44am 
That's very odd, the decision should be a generic one since the game scans for provinces. I will still take a look at it.
Burner345-BR 29 Thg08, 2022 @ 10:24am 
The option to intagrate Tannu Tuva playing with China doesn't appear
slavjan_14 15 Thg08, 2022 @ 5:20am 
It doesn't work in millennium dawn for me