Hearts of Iron IV

Hearts of Iron IV

Realistic State Integration
157 comentarios
Mati (Oscar)  [autor] 12 NOV a las 11:08 a. m. 
Also an update will be rolled out after the DLC. I'll see if I can make it so that it takes old guns instead of new ones, tho I believe this way makes it more balanced
Mati (Oscar)  [autor] 12 NOV a las 11:07 a. m. 
That's what I was considering ngl. I was talking it to some friends and it's kinda split between keeping it the way it is, or placing it in the game rules.

I think I'm gonna change it to game rules tho
Capn' Phineas 12 NOV a las 10:56 a. m. 
Why not make the difficulty selector an option in the game setup?
Giovanni Giolitti 25 OCT a las 12:19 p. m. 
update pls
TK2030 28 AGO a las 4:49 a. m. 
Hola Mati, yo tambien soy del team de Rise of Nations y conozco a Harry. Tu crees que me puedas dar permiso para incorporar tu mod en un mod que estoy creando? (No Rise of Nations, otro) De ser asi, serias debidamente creditado en la descripcion con un link a tu mod. A la espera de tu gentil respuesta.
Mati (Oscar)  [autor] 27 AGO a las 3:27 p. m. 
ahh, then I'm guessing you know Harry too, right? Friend of mine who also works for that mod, yeah you can integrate this mod no problem, just so long as proper credit is given
mikegent01 27 AGO a las 12:28 p. m. 
Do you mind if I can integrate this mod into mine if I give credit? The mod is called rise of nations its on the steam workshop. My username is mikegent on discord if you want more details on it
Mati (Oscar)  [autor] 26 AGO a las 1:44 p. m. 
yeah, tho ive been more active on my other mod and life overall
mikegent01 26 AGO a las 9:19 a. m. 
are you still active in hoi4 modding?
thekc05 14 JUL a las 3:52 a. m. 
why does this mod say I only need 0 manpower 0 infantry equipment. and even though I have more than 0 resistance I can still peacefully integrate.
Fish Chomper 6 MAR a las 9:48 a. m. 
one of my favourite mods
un nombre de perfil 4 MAR a las 10:50 a. m. 
Hola! El mod me aparece como incompatible para la versión actual del juego. Solamente eso, gracias por tus aportes a la comunidad!
A_Gram 28 FEB a las 7:00 a. m. 
Hello! Does this work with EaW? It feels like it would really fit.
Dr. Baphomet 6 FEB a las 8:12 a. m. 
after some time it doesn't register infantry weapons in my stockpile anymore (+2 million in stockpile)
phob1978 19 DIC 2023 a las 11:51 a. m. 
For me, he doesn't work with MD
Zeus 10 DIC 2023 a las 8:14 a. m. 
This mod works with Millenium dawn?
lehnerwak 8 NOV 2023 a las 12:06 p. m. 
Hello again, can you please make it so when weapons are used, it will take from oldest weapons first. And if too many then oldest foreign weapons first. Right now it takes from the top of he list which often happens to be the newest weapons. So when integrating a state, in order to protect my best weapons, I queue new divisions for training so that all new weapons are taken from the stockpile, then integrate whatever, and then cancel the training. It would be helpful if I don't need to do that exercise.
Mati (Oscar)  [autor] 8 NOV 2023 a las 9:55 a. m. 
Yes it works with RT56
SuperPaçocaAlado 8 NOV 2023 a las 9:48 a. m. 
Does this mod works with road to 56?
Mati (Oscar)  [autor] 29 OCT 2023 a las 8:25 a. m. 
You're very welcome my friend, and I'm glad you enjoy the mod!
lehnerwak 28 OCT 2023 a las 2:44 a. m. 
Just noticed today the changed requirements and I come to tell you I love it. Makes more sense. Thank you very much for this mod!
Mati (Oscar)  [autor] 22 OCT 2023 a las 11:21 a. m. 
Alright, so I was actually able to make it so that the costs are dynamic depending on the state population. I checked to make sure the decisions work and they do, they properly core the state once they're complete
Angelis Mortis 16 OCT 2023 a las 6:22 p. m. 
@BHL.Kriminel Samsies
Mati (Oscar)  [autor] 11 OCT 2023 a las 8:51 a. m. 
I also did consider the idea of dynamic costs regarding state population, and while i think it is possible to implement, it would be really difficult as it would require a dynamic variable for EVERY single state in the game which would be constantly getting updated depending on the population.

Not the most efficient to say the least, but if y'all want I could give it a shot
Mati (Oscar)  [autor] 11 OCT 2023 a las 8:49 a. m. 
ofc my friend, the mod has been updated
h.j.haller 10 OCT 2023 a las 11:19 p. m. 
update mod to the latest version thnx
im trash 2 SEP 2023 a las 8:06 p. m. 
crashes my game
BHL.Kriminel 7 AGO 2023 a las 9:07 a. m. 
It never worked for me, and i do not understand why...

When i reach the amount of compliance for a Peacefull or Forced integration, the button is showing up in colour on the map, but when i clic on it, nothing happens ...

Can someone explain me why ?
Drosselmeyer 26 MAY 2023 a las 12:36 p. m. 
Very good mod, but there should be a Pop based cost in there somewhere.
Otherwise you can core Java for the same price that you can Macau.
TechPower$ 6 MAY 2023 a las 3:16 p. m. 
Best mod to core
AtomicBlastPony 18 FEB 2023 a las 10:09 a. m. 
You should make the cost relative to the population, doesn't make sense for an island with 20 people to take as much resources to integrate as a 10M city
Akat 5 FEB 2023 a las 10:36 a. m. 
This mod is so useful, immersive and fun that I spent last 20 minutes looking for it while searching the wrong keywords and got annoyed at myself... (realistic core didn't work)
[NEO] P0pe0nD0pe554 2 ENE 2023 a las 8:33 p. m. 
Is this mod being continued?
Detrival 29 NOV 2022 a las 4:49 a. m. 
@Anthony Schaff-lIi, sorry for the late response but no. As of now, the AI do not use these coring decisions.
InThePaleMoonLyte 13 NOV 2022 a las 6:02 a. m. 
Apologies if this has been asked before, but does the AI make use of this feature? Do I have to worry about Germany coring all of Poland and (eventually) France lol.
Helgrindor 29 OCT 2022 a las 4:04 a. m. 
I find it too ez to integrate states with majors. I have to play with house rules to make it slightly more realistic. I only integrate neighbouring states and add a cap of one state per year.
Maybe this could be incorporated in the mod for us that want a even harder/realistic difficulty?
Other than that this mod is brilliant! Good work! :BalkanCross:
Chozer 15 OCT 2022 a las 9:40 a. m. 
very hard is good to core no need for more
Ratt 15 OCT 2022 a las 8:35 a. m. 
WHY DON'T YOU BOOT UP THE GAME AND FIND OUT?
ender1324 11 OCT 2022 a las 11:24 a. m. 
does this work with 1.12
Mati (Oscar)  [autor] 11 SEP 2022 a las 9:16 p. m. 
The problem with Millenium Dawn's compatability goes much deeper than just the infantry equipment. The decisions don't appear and the event that allows you to choose the difficulty straight up doesn't exist. I'm sorry to say this but compatability with MD simply will not happen.

As for the option to core territories with 0 resistance, it feels redundant more than anything to make a seperate decision for that. Also, the map will seem way too convoluted with 3 different decisions.
Burner345-BR 10 SEP 2022 a las 10:22 p. m. 
Add a option to core territories that by default don't have resistence
=(FGR)=Sentinel 9 SEP 2022 a las 8:51 p. m. 
I can confirm that the simple "replace x with y" method does work flawlessly. It's basically deleting a few letters from two lines of code and capitalizing two others.
Mati (Oscar)  [autor] 9 SEP 2022 a las 7:51 a. m. 
... OHHHH, wait, I think there IS a way to make it compatible, but i'd have to check for myself, and I would be able to do it when i'm free
=(FGR)=Sentinel 9 SEP 2022 a las 12:09 a. m. 
Alright, I checked Millenium Dawn's files and it turns out that the guess was spot on. Millenium Dawn's small arms equipment (the MD equivalent of standard infantry equipment) uses a different equipment "archetype" than vanilla infantry equipment. For reference, vanilla's archetype for guns is "infantry_equipment" and MD's is "Inf_equipment" instead. In theory you can make this compatible with MD by simply replacing any reference of infantry_equipment with Inf_equipment instead, though I don't know if it'd work for a game in progress.
=(FGR)=Sentinel 8 SEP 2022 a las 11:59 p. m. 
I can confirm this doesn't work with Millennium Dawn. My best guess is that Millenium Dawn likely isn't compatible without adjustments due to using "small arms" instead of "infantry equipment" but I'd have to take a look at the files to verify it.
Burner345-BR 31 AGO 2022 a las 11:09 a. m. 
I think would be interesting to you verify if this happens with your game too, not just here.

Why don't you teach the AI how to use this mod? I mean, Britain coring Sudan wouldn't make much sense, but Italy coring french territories annexed would be realistic, for example.
thedarkerthehardertofind 30 AGO 2022 a las 2:03 p. m. 
to me it also seems that the mod does not work with Millennium Dawn, I was unable to core any states even with more compliance than necessary
Mati (Oscar)  [autor] 29 AGO 2022 a las 10:44 a. m. 
That's very odd, the decision should be a generic one since the game scans for provinces. I will still take a look at it.
Burner345-BR 29 AGO 2022 a las 10:24 a. m. 
The option to intagrate Tannu Tuva playing with China doesn't appear
slavjan_14 15 AGO 2022 a las 5:20 a. m. 
It doesn't work in millennium dawn for me