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Αναφορά προβλήματος μετάφρασης






All my races have a chance to spawn naturally in a game itself.
You can start with an existing modded scenario or choose a race specific faction in scenario editor settings.
Yes, my personal design choice
Also I really do think the body size for all these characters is way to low. It severely affects their hauling capacity in vanilla and even more so in combat extended.
Numbers won't be turned down :)
Consequently, that means that there is a high chance that other HAR Mod Races are overwritten. Please consider changing the name to "Feles_RaceSettings" or something akin to that, so that issues concerning dynamic Pawn generation will not occur.
ALSO, PLEASE TURN THE NUMBER DOWN FROM FIFTY. I SEE MORE FELES THAN MEN.
All feles are different racesfrom code standpoint, so, yeah? I believe there were mods that would allow you to customize what HAR spawns or you can manually spawn a desired pawnkind by yourself via dev mode.
And white squares can be fixed only by character editors
Thanks for reporting. Already updated the mod with a fix
Obviously I've already fixed this on my end, but I feel like it's the sort of thing that people might yell at you for.
You may have already fixed this, since I did download this a while ago, and have only just now gotten around to starting with a Feles base.
Only thing that might need some tweaking imho: They loose their tails in almost every fight since it has a high hit percentage, low HP and doesn't get protected by armor either (as far as I can tell) and synthetic tails get expensive after a while.