RimWorld

RimWorld

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Feles - Felines of the Rim [1.5]
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Mod, 1.5
File Size
Posted
Updated
7.488 MB
22 Dec, 2021 @ 10:07am
27 May @ 4:31pm
12 Change Notes ( view )

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Feles - Felines of the Rim [1.5]

In 1 collection by Yanzihko
Mods by Yanzihko
14 items
Description
[github.com]
legacy version if your old saves broke (core module is not required in that case) https://drive.google.com/drive/folders/12WZRI-st13WWS0qEP_ixxio_SJCphbLB?usp=sharing



Languages: English

If you made translation/patch, notify me about this in "patches/translations" discussion below. I will add patch into the mod and credit you.



Feles is a group of genetically-engineered species representing some of the most popular feline species from planet earth. They were popular at a couple of glitterworlds in central systems as servants and entertainers, so popular, that some traders and travelers took them into long interstellar adventures in cryptosleep, thus spreading them far beyond their home system. After centuries it's still possible to find these creatures even at rimworlds.

I present to you Feles - Felines of the Rim!




List of features:

-5 Feline Races - Jaguar, Cheetah, Tigris, Panther, Leo

-Modular body part textures. Destruction of eyes/ears/nose/tail will be visible:


-Range of fur colors.

-Custom names

-Custom Backstories

-High quality 512x512 textures (REQUIRES "HD PAWN RENDERING" TO SEE THEM IN FULL GLORY)

-Bionic implant for replacement of destroyed tails

-Three Scenarios


Not compatible with mods that overhaul pawn appearence. Facial stuff, etc.

Should be compatible with most proesthetic mods.


philylion - A man who commisioned this mod, thank him.

And additional thanks to all the people who supported me with $$$:
DunkinPonuts, Sarah Twycross, Kalrizion

[boosty.to]
Discord[discord.gg]
For commissions: My discord tag - Yanzihko#7801

Tag section
Feles Cat Jaguar Leopard Lion Leo Tiger Cheetah Cheetan Furry Race
Popular Discussions View All (2)
9
20 Jun, 2023 @ 2:47am
PINNED: Bug Reports
Yanzihko
2
25 May, 2022 @ 3:44am
PINNED: Patches/Translations
Yanzihko
81 Comments
Gerewoatle 21 Aug @ 4:20pm 
Agreed about the ocelots. But they should have bonuses to shooting and start the game equipped with two revolvers.
OcelotMadness 21 Aug @ 10:18am 
Amazing mod but needs an Ocelot or Leopard race :c
Zoop 4 Jul @ 1:23am 
This mod really does not like using gene editing with the body size. Multiple things break like UI for designated mine orders.

Also I really do think the body size for all these characters is way to low. It severely affects their hauling capacity in vanilla and even more so in combat extended.
Advocated Edict 12 Jun @ 5:47pm 
Thank you Yanzihko, ignore the flailing loser screaming at you. :3
FlareFluffsune 31 May @ 3:04pm 
Sounds like only a positive thing.
TurtleShroom 29 May @ 9:57pm 
Fifty makes them MORE COMMON THAN MEN.
Yanzihko  [author] 27 May @ 4:33pm 
Fixed

Numbers won't be turned down :)
TurtleShroom 27 May @ 2:12pm 
Hey dude. I noticed a bit of an issue concerning your Mod's Race Settings (which determines dynamic spawning of Pawns as slaves and such). You gave the "ALIENRACE.RACESETTINGS" the default name ("RaceSettings"), which is the default name for HAR Mod races unless otherwise specified.

Consequently, that means that there is a high chance that other HAR Mod Races are overwritten. Please consider changing the name to "Feles_RaceSettings" or something akin to that, so that issues concerning dynamic Pawn generation will not occur.

ALSO, PLEASE TURN THE NUMBER DOWN FROM FIFTY. I SEE MORE FELES THAN MEN.
Yanzihko  [author] 6 Feb @ 9:59am 
@comanderkiller3pro3

All feles are different racesfrom code standpoint, so, yeah? I believe there were mods that would allow you to customize what HAR spawns or you can manually spawn a desired pawnkind by yourself via dev mode.
comanderkiller3pro3 6 Feb @ 5:20am 
is it possible to choose what feline to have in the game