全軍破敵:戰鎚2

全軍破敵:戰鎚2

Semi-Random Start Positions
20 則留言
doug righteous 2022 年 7 月 14 日 下午 2:19 
how does this work? if i have a mod that allows any culture to settle anywhere, is the random start widely increased?
roguestates 2022 年 6 月 26 日 下午 2:22 
Would it be possible to add an "ignore culture" check box in the mod config tool?
Cataphract 2022 年 4 月 7 日 上午 11:46 
Hi prop joe, this is the best mod for replayability, this also works for TW:WIII it copied it manually and tested it. It would be awesome to upload also a version with complete randomness is this possible? The total random generator from Übermorgen won't work in TW:WIII because the factions are hardcoded i think.
Kensei Seraph 2021 年 12 月 23 日 上午 5:45 
I decided to try semi-randomising the start of a Lokhir Fellheart campaign and the Black Ark that I started with got left behind.
It kind of makes sense as it is not a normal army and it would probably be difficult to place the Black Ark in the nearest ocean to the new area.
Kensei Seraph 2021 年 12 月 19 日 下午 4:42 
It took me 3 new starts with Snikch to realise that I had to click a button to do the randomisation move (it's in the 1st sentence of the mod description for facepalm's sake).
Once I realised this it worked very nicely.
prop joe  [作者] 2021 年 12 月 18 日 下午 2:29 
@Coldhandz
What faction are you trying to use it with?
=[NK]= Col. Jack O'Neil 2021 年 12 月 17 日 下午 4:26 
This changes your own position
Coldhandz 2021 年 12 月 17 日 下午 2:42 
I see it only changes AI positions, not your own?
hummus 2021 年 11 月 27 日 上午 7:25 
Doesn't work anymore
HappyFeet 2021 年 11 月 22 日 上午 2:25 
thanks it's good
prop joe  [作者] 2021 年 11 月 8 日 上午 10:21 
@Uglulyx
It doesn't do anything to address that, and due to the way buildings are set up it not feasible for me to try to make changes.
Uglulyx 2021 年 11 月 5 日 上午 11:48 
How does this interact with the factions that start with unique buildings? Looking at Skryre for instance where it's important for their playstyle.
Pyrodysseus 2021 年 11 月 4 日 下午 7:53 
the mod I didn't know I needed
cord 2021 年 10 月 20 日 上午 8:35 
interesting. it would be better if i can decide if it mix only my race or all the world...
prop joe  [作者] 2021 年 10 月 20 日 上午 2:00 
This is a script mod, it doesn't edit startpos. No idea on the crash, but it could be related to the mod script overloading the game on an older PC.
InQuisition 2021 年 10 月 19 日 下午 8:48 
the thing i always see is anything that edits "startpos" if more than one thing edits that, it conflicts and crashes. So I imagine alternate start positions would do that.
benettonkkb 2021 年 10 月 19 日 上午 10:17 
Just tried it and it crashed. I have 206 mods active right now, so that may be part of it hahaha :steammocking:
RexJayden 2021 年 10 月 19 日 上午 6:32 
Such a neat concept and from what it sounds like, excellent execution! :Monokuma2_DGR:
Erfeo 2021 年 10 月 18 日 上午 4:51 
Very cool! In case anyone else is wondering, this works with mods that add LL's like Mixu's. TEB and Kislev Reborn also work (they both get shuffled into the same pool as the Empire). If you're planning to continue work on this mod, an option to lock certain factions in place would be greatly appreciated. Even if it's just a preset list of 'Wanderers and Exiles only'. Maybe locking Lokhir and Malus to coastal regions so their Arks can be moved with them.
Decomposed 2021 年 10 月 17 日 上午 6:24 
Very interesting!