Total War: WARHAMMER II

Total War: WARHAMMER II

76 ratings
Semi-Random Start Positions
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
305.136 KB
17 Oct, 2021 @ 5:15am
23 Oct, 2021 @ 8:19am
2 Change Notes ( view )

Subscribe to download
Semi-Random Start Positions

In 1 collection by prop joe
Prop Joe Mods
58 items
Description
Shuffles the start positions of the factions on the map when you click a button (see first screenshot) on new campaign start. It's not completely random, but looks at the faction culture and only shuffles the faction starts belonging to the same culture. So for example Queek can get moved to Hell Pit (a Skaven start location), but he can never get moved to Altdorf (a Human start location).

Wars get auto-declared based on the map positions. So the new faction that owns Hell Pit and the new faction that owns the Kraka Drak regions will declare war on each other, since the original factions at those positions had been at war.

The mod automatically works with any new modded factions you have.

Has Mod Configuration Tool options:
- to skip shuffling around the human-controlled factions
- to keep the ingame button visible after turn 1, otherwise it auto-hides

Compatibility:
It's a 100% script mod that is compatible with everything. Should work in Multiplayer.

Support my mods:
Rate and favorite to help visibility:


[paypal.me]
[www.patreon.com]
20 Comments
doug righteous 14 Jul, 2022 @ 2:19pm 
how does this work? if i have a mod that allows any culture to settle anywhere, is the random start widely increased?
roguestates 26 Jun, 2022 @ 2:22pm 
Would it be possible to add an "ignore culture" check box in the mod config tool?
Cataphract 7 Apr, 2022 @ 11:46am 
Hi prop joe, this is the best mod for replayability, this also works for TW:WIII it copied it manually and tested it. It would be awesome to upload also a version with complete randomness is this possible? The total random generator from Übermorgen won't work in TW:WIII because the factions are hardcoded i think.
Kensei Seraph 23 Dec, 2021 @ 5:45am 
I decided to try semi-randomising the start of a Lokhir Fellheart campaign and the Black Ark that I started with got left behind.
It kind of makes sense as it is not a normal army and it would probably be difficult to place the Black Ark in the nearest ocean to the new area.
Kensei Seraph 19 Dec, 2021 @ 4:42pm 
It took me 3 new starts with Snikch to realise that I had to click a button to do the randomisation move (it's in the 1st sentence of the mod description for facepalm's sake).
Once I realised this it worked very nicely.
prop joe  [author] 18 Dec, 2021 @ 2:29pm 
@Coldhandz
What faction are you trying to use it with?
=[NK]= Col. Jack O'Neil 17 Dec, 2021 @ 4:26pm 
This changes your own position
Coldhandz 17 Dec, 2021 @ 2:42pm 
I see it only changes AI positions, not your own?
hummus 27 Nov, 2021 @ 7:25am 
Doesn't work anymore
HappyFeet 22 Nov, 2021 @ 2:25am 
thanks it's good