Total War: WARHAMMER II

Total War: WARHAMMER II

Semi-Random Start Positions
20 comentário(s)
doug righteous 14/jul./2022 às 14:19 
how does this work? if i have a mod that allows any culture to settle anywhere, is the random start widely increased?
roguestates 26/jun./2022 às 14:22 
Would it be possible to add an "ignore culture" check box in the mod config tool?
Cataphract 7/abr./2022 às 11:46 
Hi prop joe, this is the best mod for replayability, this also works for TW:WIII it copied it manually and tested it. It would be awesome to upload also a version with complete randomness is this possible? The total random generator from Übermorgen won't work in TW:WIII because the factions are hardcoded i think.
Kensei Seraph 23/dez./2021 às 5:45 
I decided to try semi-randomising the start of a Lokhir Fellheart campaign and the Black Ark that I started with got left behind.
It kind of makes sense as it is not a normal army and it would probably be difficult to place the Black Ark in the nearest ocean to the new area.
Kensei Seraph 19/dez./2021 às 16:42 
It took me 3 new starts with Snikch to realise that I had to click a button to do the randomisation move (it's in the 1st sentence of the mod description for facepalm's sake).
Once I realised this it worked very nicely.
prop joe  [autor(a)] 18/dez./2021 às 14:29 
@Coldhandz
What faction are you trying to use it with?
=[NK]= Col. Jack O'Neil 17/dez./2021 às 16:26 
This changes your own position
Coldhandz 17/dez./2021 às 14:42 
I see it only changes AI positions, not your own?
hummus 27/nov./2021 às 7:25 
Doesn't work anymore
HappyFeet 22/nov./2021 às 2:25 
thanks it's good
prop joe  [autor(a)] 8/nov./2021 às 10:21 
@Uglulyx
It doesn't do anything to address that, and due to the way buildings are set up it not feasible for me to try to make changes.
Uglulyx 5/nov./2021 às 11:48 
How does this interact with the factions that start with unique buildings? Looking at Skryre for instance where it's important for their playstyle.
Pyrodysseus 4/nov./2021 às 19:53 
the mod I didn't know I needed
cord 20/out./2021 às 8:35 
interesting. it would be better if i can decide if it mix only my race or all the world...
prop joe  [autor(a)] 20/out./2021 às 2:00 
This is a script mod, it doesn't edit startpos. No idea on the crash, but it could be related to the mod script overloading the game on an older PC.
InQuisition 19/out./2021 às 20:48 
the thing i always see is anything that edits "startpos" if more than one thing edits that, it conflicts and crashes. So I imagine alternate start positions would do that.
benettonkkb 19/out./2021 às 10:17 
Just tried it and it crashed. I have 206 mods active right now, so that may be part of it hahaha :steammocking:
RexJayden 19/out./2021 às 6:32 
Such a neat concept and from what it sounds like, excellent execution! :Monokuma2_DGR:
Erfeo 18/out./2021 às 4:51 
Very cool! In case anyone else is wondering, this works with mods that add LL's like Mixu's. TEB and Kislev Reborn also work (they both get shuffled into the same pool as the Empire). If you're planning to continue work on this mod, an option to lock certain factions in place would be greatly appreciated. Even if it's just a preset list of 'Wanderers and Exiles only'. Maybe locking Lokhir and Malus to coastal regions so their Arks can be moved with them.
Decomposed 17/out./2021 às 6:24 
Very interesting!