Total War: WARHAMMER II

Total War: WARHAMMER II

Semi-Random Start Positions
20 kommentarer
doug righteous 14 jul, 2022 @ 14:19 
how does this work? if i have a mod that allows any culture to settle anywhere, is the random start widely increased?
roguestates 26 jun, 2022 @ 14:22 
Would it be possible to add an "ignore culture" check box in the mod config tool?
Cataphract 7 apr, 2022 @ 11:46 
Hi prop joe, this is the best mod for replayability, this also works for TW:WIII it copied it manually and tested it. It would be awesome to upload also a version with complete randomness is this possible? The total random generator from Übermorgen won't work in TW:WIII because the factions are hardcoded i think.
Kensei Seraph 23 dec, 2021 @ 5:45 
I decided to try semi-randomising the start of a Lokhir Fellheart campaign and the Black Ark that I started with got left behind.
It kind of makes sense as it is not a normal army and it would probably be difficult to place the Black Ark in the nearest ocean to the new area.
Kensei Seraph 19 dec, 2021 @ 16:42 
It took me 3 new starts with Snikch to realise that I had to click a button to do the randomisation move (it's in the 1st sentence of the mod description for facepalm's sake).
Once I realised this it worked very nicely.
prop joe  [skapare] 18 dec, 2021 @ 14:29 
@Coldhandz
What faction are you trying to use it with?
=[NK]= Col. Jack O'Neil 17 dec, 2021 @ 16:26 
This changes your own position
Coldhandz 17 dec, 2021 @ 14:42 
I see it only changes AI positions, not your own?
hummus 27 nov, 2021 @ 7:25 
Doesn't work anymore
HappyFeet 22 nov, 2021 @ 2:25 
thanks it's good
prop joe  [skapare] 8 nov, 2021 @ 10:21 
@Uglulyx
It doesn't do anything to address that, and due to the way buildings are set up it not feasible for me to try to make changes.
Uglulyx 5 nov, 2021 @ 11:48 
How does this interact with the factions that start with unique buildings? Looking at Skryre for instance where it's important for their playstyle.
Pyrodysseus 4 nov, 2021 @ 19:53 
the mod I didn't know I needed
cord 20 okt, 2021 @ 8:35 
interesting. it would be better if i can decide if it mix only my race or all the world...
prop joe  [skapare] 20 okt, 2021 @ 2:00 
This is a script mod, it doesn't edit startpos. No idea on the crash, but it could be related to the mod script overloading the game on an older PC.
InQuisition 19 okt, 2021 @ 20:48 
the thing i always see is anything that edits "startpos" if more than one thing edits that, it conflicts and crashes. So I imagine alternate start positions would do that.
benettonkkb 19 okt, 2021 @ 10:17 
Just tried it and it crashed. I have 206 mods active right now, so that may be part of it hahaha :steammocking:
RexJayden 19 okt, 2021 @ 6:32 
Such a neat concept and from what it sounds like, excellent execution! :Monokuma2_DGR:
Erfeo 18 okt, 2021 @ 4:51 
Very cool! In case anyone else is wondering, this works with mods that add LL's like Mixu's. TEB and Kislev Reborn also work (they both get shuffled into the same pool as the Empire). If you're planning to continue work on this mod, an option to lock certain factions in place would be greatly appreciated. Even if it's just a preset list of 'Wanderers and Exiles only'. Maybe locking Lokhir and Malus to coastal regions so their Arks can be moved with them.
Decomposed 17 okt, 2021 @ 6:24 
Very interesting!