Space Engineers

Space Engineers

MES - Earthlike animals
174 kommentarer
Peekofwar 28. sep. kl. 10.23 
@Chipstix213 It's a standard-issue dedicated server from Steam.
Kerngezond 28. sep. kl. 10.16 
@Chipstix213, Any luck with the hitbox issue thus shooting animals above the head thus wasting ammo problem?
Dog Pilot 28. sep. kl. 5.36 
Posted it into discussion
Chipstix213  [skaper] 28. sep. kl. 1.39 
@Dog Pilot, The mes framework is supposed to handle those settings. Maybe something isn't right on the dedicated servernside? Is it a torch server? Will need log to confirm crash is this mod.

@Peekofwar, no log report, no investigation into crashing
Dog Pilot 27. sep. kl. 18.01 
@peekofwar as far as i've seen on my ds, the mod generally crashes but you can attempt to turn on wolves and see if they work without crashing the mod. did some snooping through the comments and apparently its a requirement for the mod to work thats not listed.
Peekofwar 27. sep. kl. 17.47 
Brought the game into singleplayer, set it to creative, and attempted to change my character model to a deer, and the game immediately crashed. Worked fine yesterday on a different save. Maybe a mod conflict?
Peekofwar 27. sep. kl. 14.46 
Is there a way to confirm if the mod has actually loaded? Because in my singleplayer game it works and animals appear on planets, however in my dedicated server, I have not seen any animals.
Chipstix213  [skaper] 1. juli kl. 11.47 
I've not seen that one good to know it works. Daily needs was made before there was vanilla consumables so it's less compatible.
Reigdaer 1. juli kl. 7.35 
i've being using a new one called "iSurvival" which is a very basic "needs" mod right now, but it works fine with MES and Vanilla creatures spawning
Chipstix213  [skaper] 30. juni kl. 23.30 
"Eat sleep repeat" and "Vanilla Survival Experience" both work fine it is just" daily needs survival" that causes the infinite eating glitch.
Reigdaer 30. juni kl. 15.30 
@Chipstix213 the problem with the food might be an old reference in the mod, because i have been using other "needs" mods which are newer and they dont have that problem
Chipstix213  [skaper] 3. mai kl. 11.09 
You must be lucky using this mod with daily needs used to automatically consume all your food and constantly deplete the stats
I'll look into the targeting issue it might just be Keens issue against characters
DoubleTap829 3. mai kl. 9.26 
@Chipstix213 I am currently using this mod and it works wonderfully even with Daily Needs! My issue that I'm running into is with the animal's hit boxes. I noticed that my turrets are firing slightly above the animals and of course missing. Is there anyway to correct this? I don't want to turn off shoot characters on my turrets because I'm using another mod that spawns people and robots. However when a animal comes into my perimeter I'm shooting out all my ammo on them.
Chipstix213  [skaper] 21. apr. kl. 3.21 
This is being caused by a mod load issue swap the two around in the list is should change it
Dedlock420 21. apr. kl. 2.37 
@Chipstix213 Thanks! I finally got this and the aliens working but noticed an issue with the loot dropped by the white spiders. They give S-10 pistol ammo as loot but the ammo is not usable at all. Can't reload with it or stack it with other S-10 ammo I've looted or started with. I can provide logs if needed. Thanks for any help!
Chipstix213  [skaper] 21. apr. kl. 0.35 
No, it needs to be disabled
Dedlock420 20. apr. kl. 16.35 
@Chipstix213, So do I need to "enable" Combat Phase in the MES config to get these animals to spawn?
Chipstix213  [skaper] 12. apr. kl. 12.21 
Use /MES.GESAP and see if combat phase has started. I need to revise this mod to ignore combat phase
KailIzzraham 12. apr. kl. 12.04 
I have been trying to get animals to spawn on the planet (modded planet), but no matter what I do nothing spawns. Is there a setting in MES I need to set to get them to work? Almost all the tutorials I have found are only for ships/space, nothing really for creature spawning. Any help on this would be great. Thanks. :)
Chipstix213  [skaper] 9. apr. kl. 22.48 
If using daily needs you must use the non mes version of earth like animals. Or use eat sleep drink repeat
Joew 9. apr. kl. 19.11 
Modular Encounters Systems is not compatible with Daily Needs Survival Kit ( DNSK - Mk4.1a ) ?
I am using those 2 mods and would like to use all ur animals mods.
Isn't that possible?
Thanks!!!!
Chipstix213  [skaper] 3. apr. kl. 9.42 
If it's changing wolf loot then it will change this also
Space Ace 3. apr. kl. 9.11 
Does Plant and Cook change the drops of these animals too?
Chipstix213  [skaper] 9. feb. kl. 9.32 
Wolves should be limited to snow areas.

But check your game settings as MES creature spawner fiddles with that
RougeSable 9. feb. kl. 9.28 
I'm unsure it's a bug from this mod, but wolves started again to spawn after I installed this mod. I removed it, but wolves are still there :'(
Chipstix213  [skaper] 2. feb. kl. 23.18 
I have actually recently figured this out. Combat phase is active in MES I need to make adjustments to ignore this
RougeSable 2. feb. kl. 16.31 
I'm not able to find the reason why animals don't spawn o_o any idea please?
Xnetsrac 12. des. 2023 kl. 5.21 
Moin, ich habe MES, MES - Earthlike animals und Planet Creature Spawner am laufen. Es funktioniert super. Nur eine Frage habe ich, was muss ich in der "Config_creatures.xml (MES) eintragen, das alle Tiere (Pferd, Kuh etc) spawnen jedoch keine Wölfe. ich hab schon unter der <SpawnTypeBlacklist> "Space_Wolves" eingetragen, nun spawnt aber nix mehr
Chipstix213  [skaper] 25. sep. 2023 kl. 11.37 
There is a false error that has no impact on the mod.
matdhouse 25. sep. 2023 kl. 11.03 
i seem to be missing the .dds texture files. any idea how that happens?
Chipstix213  [skaper] 18. aug. 2023 kl. 9.53 
It would have to be a new one made.
Mizkana 18. aug. 2023 kl. 9.29 
It uses MES and Agaris II is what it calls the planet in game, what spawn profile would we be looking for?
Chipstix213  [skaper] 18. aug. 2023 kl. 2.53 
If Cpt Arthur has a spawn profile I can add it in
Mizkana 17. aug. 2023 kl. 16.26 
Is it possible that this would work with Agaris for the Ares at war scenario adding EDSR adds a bit more challenge, just lacks any meat
Chipstix213  [skaper] 4. aug. 2023 kl. 5.35 
I've been seeing people have bad downloads again recently it might be that. Look at the game logs.

Without information about what's wrong there is no solution
Fabeco 3. aug. 2023 kl. 6.21 
I understand. But I installed only the requirements and it to see if it worked. and it didn't work
Chipstix213  [skaper] 2. aug. 2023 kl. 23.05 
Nope no recent affected bots it's likely a incompatibility another mod
Fabeco 2. aug. 2023 kl. 17.28 
I have a question, I'm a recent player of the game, I've been trying to make certain mods work for 3 days, and my biggest problem is the animal and mob mods, I wanted to know... did the new update break the mods? I tried to make them work by testing them one by one, and I can't get them to spawn. I've even tried enabling spiders and wolves but it doesn't work. I installed the dependencies too and nothing.
Irish Mad Man 23 31. juli 2023 kl. 0.12 
Sheep also gave the turrets great difficulty, drained ammo right quick.
Chipstix213  [skaper] 30. juli 2023 kl. 0.18 
🤔 might be a change I've missed from a recent update
Irish Mad Man 23 29. juli 2023 kl. 21.47 
Deer hitbox seems to be incorrect, turrets are dumping all their ammo at it and failing to hit.
[AURORA] WALTER34 18. mai 2023 kl. 10.37 
concerning the problem presented by "venser",
I checked my saves but couldn't find the mod configuration file
Chipstix213  [skaper] 17. mai 2023 kl. 23.06 
@[Aurora] WALTER34 never edit a mod it'll get reset the next time it's updated or verified.

What is it your trying to do?
The creature spawner has a configuration file per save if that's what you're asking.
[AURORA] WALTER34 17. mai 2023 kl. 21.25 
Hi, do I have to edit the files inside the mod or inside the save?
Chipstix213  [skaper] 17. mai 2023 kl. 13.34 
Come over to the keen discord and I can instruct further
Venser 17. mai 2023 kl. 12.56 
if it's not too much to ask can you tell me how to add them ? that way if i pick another planet i can be auto sufficient in fixing the problem without bothering others :)
Chipstix213  [skaper] 17. mai 2023 kl. 12.40 
I'll see if I can add it into the spawn profile
Venser 17. mai 2023 kl. 12.30 
one is this one

https://steamproxy.net/sharedfiles/filedetails/?id=2930070836

but we got others
if it change something with the water mod and the industrial overhaul
Chipstix213  [skaper] 17. mai 2023 kl. 12.10 
Post the link to the planet your using
Chipstix213  [skaper] 17. mai 2023 kl. 12.09 
This is limited to only spawn on the planet called "earth like" modded planets need additional spawn tags