Space Engineers

Space Engineers

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MES - Earthlike animals
   
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Type: Mod
Tags: NoScripts
File Size
Posted
Updated
60.837 MB
23 Jul, 2021 @ 12:12pm
15 Mar, 2022 @ 1:49pm
10 Change Notes ( view )

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MES - Earthlike animals

Description




This mod Spawns Medieval Engineers deer, horse, sheep & cow NPC's


for the non scripted version for daily needs use this mod instead EarthLike Animals




These Bots only provide components as loot

NOTCompatible with daily needs


Other NPC mods

Alien Animals
Martian Monster


Suit mods

More engineer characters
Star wars characters



  • Please do not reupload the work, send me a message if you need something.

  • This is still in progress please look out for updates/changes.

  • Feel free to suggest enhancements/issues in the comments.

  • If you like my mods and want to say thanks feel free to contribute here [paypal.me]

Acknowledgments

A lot of people were involved in the original version of this mod

Keen Software house for the deer and animal behaviour

SkallaBjorn for the Daily needs connection and work on the past mod

Gopher for the old mod that I enjoyed so much I had to make a new one.

And anyone else I might have forgotten thank you!

Additional animal models from Pack3d[p3dm.ru]


Popular Discussions View All (1)
0
5 Jun @ 4:22pm
Farming Simulator in Space Engineers
Pikachu
164 Comments
whoameister 9 Jun @ 6:57am 
hey, ai turret cant seem to kill the sheep, they are shooting over it and instead they end up destroying whole base. can you fix it? or how can I delete the sheep from the mod myself?
Chipstix213  [author] 3 May @ 11:09am 
You must be lucky using this mod with daily needs used to automatically consume all your food and constantly deplete the stats
I'll look into the targeting issue it might just be Keens issue against characters
DoubleTap829 3 May @ 9:26am 
@Chipstix213 I am currently using this mod and it works wonderfully even with Daily Needs! My issue that I'm running into is with the animal's hit boxes. I noticed that my turrets are firing slightly above the animals and of course missing. Is there anyway to correct this? I don't want to turn off shoot characters on my turrets because I'm using another mod that spawns people and robots. However when a animal comes into my perimeter I'm shooting out all my ammo on them.
Chipstix213  [author] 21 Apr @ 3:21am 
This is being caused by a mod load issue swap the two around in the list is should change it
Dedlock420 21 Apr @ 2:37am 
@Chipstix213 Thanks! I finally got this and the aliens working but noticed an issue with the loot dropped by the white spiders. They give S-10 pistol ammo as loot but the ammo is not usable at all. Can't reload with it or stack it with other S-10 ammo I've looted or started with. I can provide logs if needed. Thanks for any help!
Chipstix213  [author] 21 Apr @ 12:35am 
No, it needs to be disabled
Dedlock420 20 Apr @ 4:35pm 
@Chipstix213, So do I need to "enable" Combat Phase in the MES config to get these animals to spawn?
Chipstix213  [author] 12 Apr @ 12:21pm 
Use /MES.GESAP and see if combat phase has started. I need to revise this mod to ignore combat phase
KailIzzraham 12 Apr @ 12:04pm 
I have been trying to get animals to spawn on the planet (modded planet), but no matter what I do nothing spawns. Is there a setting in MES I need to set to get them to work? Almost all the tutorials I have found are only for ships/space, nothing really for creature spawning. Any help on this would be great. Thanks. :)
Chipstix213  [author] 9 Apr @ 10:48pm 
If using daily needs you must use the non mes version of earth like animals. Or use eat sleep drink repeat