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1: Does this just add a bunch of new items or does it actually enhance customization like people keep preaching?
2: Is this currently stable and functional? Im seeing a LOT of reports in the comments about crashes and problems.
I've searched and got old information on rebuilding the core.. what is the lastest info on repairing cores. Its a bit confusing on how to do it .
I'm also having the same issue as Saigoth_74 for vision modes.
Fixed: vision modes materials not showing (caused by a brand new editor peculiarity introduced in the latest update). Just re-packed the mod with a tiny hidden tickbox unchecked (as it was since forever)
I don't know if it's related or not, but i have hundreds of mechs in cold storage plus a LOT of equipment stored aswell. xD
(yeah i'm a hoarder, and this save is as old as the game itself)
Added: Mod Options toggle "Enable DLC7 Mech Loadout Validation" - this will disable thne inventory and mech sanitization code. Default: off (code does not run)
Fixed: PGI code installing weapons etc on Mechs when loading a savegame or restarting a mission controlled by the setting above
Changed: removed "PGI Vanilla savegame conversion finished" from Savegame options, this is now controlled by the global Mod Options setting
- Freshly loading MW5 and a save is OK
- Any subsequent loading of any savegame in the same session brings the validation bug
- Mission restart brings the validation bug
Thus, the current bugfix is to NOT LOAD OR RESTART THE MISSION after the initial loading of the savegame. Depending on how and when PGI deal with this, we may have to remove restart and load buttons after the first loading of the savegame in YAML to avoid this bug.