Left 4 Dead 2

Left 4 Dead 2

ROS: Random Object Spawner (RNG)(BETA)
654 Comments
夕清 9 hours ago 
并且玩单人对抗模式的时候 AI会被特感梯子卡住
夕清 9 hours ago 
这个mod会和加智AImod有冲突,在游玩暴风骤雨章节,坐电梯的时候,有很大概率闪退
TyYdrAaA 21 Nov @ 5:24pm 
game crashes, error on objetcs :S
kumbaya 14 Nov @ 4:20pm 
Is there a way to select specific random entities to always appear? It would be nice for stuff like the barricaded tower in dark carni finale.
rmiharg 10 Nov @ 8:35am 
Mr Fox Wilde, I had that problem to, and when I was cleaned up my workshop subscribtions, the mod works fine now, i guess you got the scripts that doesn't combarable with ROS, so you need to check 1 by 1 script mod that broke ROS. It's importantly to delete "hard Rain's Population Restored" or mods that modifies or change's "naw mesh", check description of mods that you'll consider as a conflict mod
Mr Fox Wilde 8 Nov @ 8:48pm 
IDK what kind of update you did, but it did stop working for me. I see cars getting in clipped together and path ways getting blocked on both ends si i had to rely on the special infected to break the walls, and several invisible props/pathways that is refusing to reveal itself.
ArrayOfHopeLive 8 Nov @ 3:04pm 
i find that the "left 4 bots 2" mod is a useful mod to help find areas of the map where the bots have trouble pathfinding through.

for example, i found 2 areas here where the bots have trouble pathfinding because they think the Navmesh connects when it does not connect

https://steamproxy.net/sharedfiles/filedetails/?id=3602247265

https://steamproxy.net/sharedfiles/filedetails/?id=3602247757

here are 2 spots the bots will try to pathfind through when it is clearly blocked. these are on the Dead Center campaign, both on the "Streets" chapter i beleive
Ren 8 Nov @ 11:47am 
that have stopped working.
Zahkrosis 8 Nov @ 6:17am 
Unfortunate this seems to have stopped working.
It crashes way too much for me sadly, but super cool add on
Toshiko_ 6 Nov @ 5:57pm 
instead of random spawns how do i make them always spawn it?
jellyfish ଳ 6 Nov @ 11:11am 
seem to crash for me on most map with the recent update
Cr0w 2 Nov @ 2:48pm 
Currently crashes for me on Swamp Fever, only on map 1.
ArrayOfHopeLive 1 Nov @ 2:29pm 
one Navvmesh bug is on no Mercy chapter 1, when the big bus spawns near the alarm car area, the survivor bots will not pathfind around it. they will try to path find "through" it
MANACAT  [author] 1 Nov @ 11:15am 
@ArrayOfHopeLive
if you report that, i'll check and fix it
ArrayOfHopeLive 31 Oct @ 3:30pm 
i do love this mod so much, the random paths this mod lets me take is so much fun! i just hope that some of the "navmesh" issues with the objects get fixed, there are some maps where the infected and survivor bots just have serious trouble navigating
八人聚众溜冰 20 Oct @ 9:00pm 
有些情况下,改变了路线,BOT会卡主
Dexterious 9 Oct @ 3:26am 
How can I disable this addon. I tried deleting it but it doesn't work
Raz 5 Oct @ 10:59pm 
Good mod, a breath of fresh air. Better with other players. It does say beta so I think navmesh on new objects/obstacles still needs polishing. I made sure that I don't have mods that messes with navmesh.

I do test it with All 8 Survivors Sourcemod and Left4Bots 2 mod's command, typing "bots lead" on game chat. They are able to lead up to the safehouse in some walkthroughs of the same campaign map but not always. Sometimes there are obstacles that player bots and infected bots can't seem to recognize. On those instances, I just either use bots follow or bots warp on game chat.

The one that I mostly tested so far is just Dead Center's Streets. The bots can't recognize the fallen trailer truck that we encounter after we leave the safehouse. Also the fence outside the safehouse of the end of the stage. There could be far more changes to environment that I haven't encountered yet but those 2 are the only ones that bots can't recognize on Dead Center's Streets.
Jetzon 29 Sep @ 6:14pm 
Is there a way to remove the panic event you included in NM Map 1? I love what this mod does, but I think that part should just outright be a seperate addon.
󠁳 28 Sep @ 8:34am 
when using this another script of yours https://steamproxy.net/sharedfiles/filedetails/?id=2518360781
the alarm door in the rooftop of chapter 5 in no mercy usually spawns an horde at the beginning of the chapter when ur inside the saferoom, and once you get outside, the alarm door will be closed but the alarm doesnt active and neither spawns an horde if you open it.
SahaPuhicka2006 28 Sep @ 5:22am 
Mankat, will there be a fix for The Sacrifice campaign?
MANACAT  [author] 28 Sep @ 5:06am 
Either use less mods or come back after L4D2 is updated to 64-bit.
weteyrru℠↑↑↑ 27 Sep @ 9:43pm 
A very, very cool mod, but my game crashes to the desktop without an error every second boot, it's a shame I had to write to unsubscribe.
Absolute Sucker 25 Sep @ 11:57pm 
Here to report a long time bug that's still existing, both of the RNG crescendo events introduced in ROS 2.0 can spawn l4d2 common infected (specifically the default population). Whether it is intentional or not, I hope to see it addressed soon.
SahaPuhicka2006 22 Sep @ 11:12pm 
Mancat, but here's a question: there is less randomness on The Sacrifice map in the same archive version of your mod from T A C M, there is more randomness, for example: on the first map, the transport always changed at the beginning and there was also a chance that the stairs would be closed. In the new version, only the white truck appears and the stairs are always open, or new carriages appeared between the brick factory and the train crash site, but now this is no longer the case.
So I wanted to know: is this a bug? Or did you disable part of the randomiser yourself?

P.S. If the update from 22 September has already fixed this problem, that's great! (I just haven't checked yet.)
Bane 20 Sep @ 4:10am 
@MANACAT just wanted to point out that the bots seem to be unable to follow over the front counter at the end of Dead Air Chapter 2. Might need to work on the nav a bit?
Boulder Ball 17 Sep @ 11:42am 
Amazing and have been using since initial release but I am pretty sure this is causing crashes for me fairly often. I think mostly on Dark Carnival, Hard Rain, Dead Air and Last Stand.
Kalinin 16 Sep @ 5:51am 
有时候(不知道是不是装了强化bot的mod)bot不会翻越随机生成的障碍物:steamfacepalm:
Andy 3 Sep @ 10:02pm 
this feels like vanilla!!! why? if you see developer commentary valve kinda implemented some map changes cemetery have some, dark carnival have some fences appear before the bumper car, dead center mall can change the alarm path, but it feels like valve did not go all in in to maps/objects change they just mentioned in developer commentary, this mod kinda feels like it add to the valve vision to be honest, one of the best mods on workshop, i use this one with the random alarm cars and it feels great, after over 10 years playing vanilla game its good to see more random things now olol
4WX 2 Sep @ 9:35am 
Dumb question: can this add-on change all of the official campaign paths depends on the players skills just like the vanilla dead center mall path-changes??
SahaPuhicka2006 1 Sep @ 11:27pm 
Crash dark carnival 4 map
.k 31 Aug @ 6:43am 
@BENGIE linux? i have same problem. you should use archived version of this mod
Courier 6-μ 29 Aug @ 7:43pm 
Is this compatible with TACM?

and also why i can't Playing Hard Rain after Chapter 2?
John 25 Aug @ 3:33am 
crash sometimes on linux mint i dunno why?
Calvin491 11 Aug @ 8:50pm 
This actually feels like something Valve would make!
SahaPuhicka2006 23 Jul @ 3:51am 
The Sacrifice, 1 map, console:

Late precache of models/props_vehicles/cara_84sedan.mdl
Late precache of models/props_vehicles/cara_84sedan_glass.mdl
Late precache of models/props_junk/wood_crate001a.mdl
Late precache of models/props_junk/wood_crate001a_chunk01.mdl
Late precache of models/props_junk/wood_crate001a_chunk02.mdl
Late precache of models/props_junk/wood_crate001a_chunk03.mdl
Late precache of models/props_junk/wood_crate001a_chunk04.mdl
Late precache of models/props_junk/wood_crate001a_chunk05.mdl
Late precache of models/props_junk/wood_crate001a_chunk07.mdl
Late precache of models/props_junk/wood_crate001a_chunk09.mdl
BENGIE 23 Jul @ 1:32am 
I get frequent hard crashes attempting to load into the third level of Dead Air. It seems to be the only map I get this on.

This has been the message every time:
"639/_6_fridge_doortop_physbox_#mnc# - func_physbox: UTIL_SetModel: not precached: models/props_interiors/refridgerator02_freezerdoor.mdl"
Noodlepikmin 16 Jul @ 6:41pm 
Note that if you've enabled the "Archived" mod, it will confused the bots to have their time teleporting to the other side of an invisible object. Disable that mod, or this mod prevent the bots from doing this.
SahaPuhicka2006 16 Jul @ 3:01am 
In the campaign The Sacrifice half stopped working randomizer, namely on the first map (at the very beginning, where there are stairs, a fence should appear, but now it stopped appearing. Also disappeared carriages that appeared after the tank, where the bricks begin)
八人聚众溜冰 8 Jul @ 9:27pm 
希望作者能够带来更好的改动设计
八人聚众溜冰 8 Jul @ 9:26pm 
在官方地图中,感觉有些关卡并没有明显的变化
八人聚众溜冰 8 Jul @ 9:26pm 
作者:steamthumbsup::steamthumbsup::steamthumbsup:
Orangutangular 7 Jul @ 11:49pm 
This is awesome! Just wanted to leave a comment in support, love stuff like this that keeps the game fresh.
ForlornLarva117 6 Jul @ 3:33pm 
Very ♥♥♥♥♥♥♥ cool