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翻訳の問題を報告






for example, i found 2 areas here where the bots have trouble pathfinding because they think the Navmesh connects when it does not connect
https://steamproxy.net/sharedfiles/filedetails/?id=3602247265
https://steamproxy.net/sharedfiles/filedetails/?id=3602247757
here are 2 spots the bots will try to pathfind through when it is clearly blocked. these are on the Dead Center campaign, both on the "Streets" chapter i beleive
https://steamproxy.net/sharedfiles/filedetails/?id=3597807102
if you report that, i'll check and fix it
I do test it with All 8 Survivors Sourcemod and Left4Bots 2 mod's command, typing "bots lead" on game chat. They are able to lead up to the safehouse in some walkthroughs of the same campaign map but not always. Sometimes there are obstacles that player bots and infected bots can't seem to recognize. On those instances, I just either use bots follow or bots warp on game chat.
The one that I mostly tested so far is just Dead Center's Streets. The bots can't recognize the fallen trailer truck that we encounter after we leave the safehouse. Also the fence outside the safehouse of the end of the stage. There could be far more changes to environment that I haven't encountered yet but those 2 are the only ones that bots can't recognize on Dead Center's Streets.
the alarm door in the rooftop of chapter 5 in no mercy usually spawns an horde at the beginning of the chapter when ur inside the saferoom, and once you get outside, the alarm door will be closed but the alarm doesnt active and neither spawns an horde if you open it.
So I wanted to know: is this a bug? Or did you disable part of the randomiser yourself?
P.S. If the update from 22 September has already fixed this problem, that's great! (I just haven't checked yet.)
and also why i can't Playing Hard Rain after Chapter 2?
Late precache of models/props_vehicles/cara_84sedan.mdl
Late precache of models/props_vehicles/cara_84sedan_glass.mdl
Late precache of models/props_junk/wood_crate001a.mdl
Late precache of models/props_junk/wood_crate001a_chunk01.mdl
Late precache of models/props_junk/wood_crate001a_chunk02.mdl
Late precache of models/props_junk/wood_crate001a_chunk03.mdl
Late precache of models/props_junk/wood_crate001a_chunk04.mdl
Late precache of models/props_junk/wood_crate001a_chunk05.mdl
Late precache of models/props_junk/wood_crate001a_chunk07.mdl
Late precache of models/props_junk/wood_crate001a_chunk09.mdl
This has been the message every time:
"639/_6_fridge_doortop_physbox_#mnc# - func_physbox: UTIL_SetModel: not precached: models/props_interiors/refridgerator02_freezerdoor.mdl"