Left 4 Dead 2

Left 4 Dead 2

ROS: Random Object Spawner (RNG)(BETA)
655 件のコメント
ILYA 11月23日 22時37分 
Everything was working fine just a few days ago. The day before yesterday, I logged into the game, and nothing on the level had changed. It looks like the mod isn't there, even though it's listed in my subscriptions and in the game's add-ons list. I don't know why it stopped working. It's such a shame...
夕清 11月23日 11時05分 
并且玩单人对抗模式的时候 AI会被特感梯子卡住
夕清 11月23日 11時01分 
这个mod会和加智AImod有冲突,在游玩暴风骤雨章节,坐电梯的时候,有很大概率闪退
TyYdrAaA 11月21日 17時24分 
game crashes, error on objetcs :S
kumbaya 11月14日 16時20分 
Is there a way to select specific random entities to always appear? It would be nice for stuff like the barricaded tower in dark carni finale.
rmiharg 11月10日 8時35分 
Mr Fox Wilde, I had that problem to, and when I was cleaned up my workshop subscribtions, the mod works fine now, i guess you got the scripts that doesn't combarable with ROS, so you need to check 1 by 1 script mod that broke ROS. It's importantly to delete "hard Rain's Population Restored" or mods that modifies or change's "naw mesh", check description of mods that you'll consider as a conflict mod
Mr Fox Wilde 11月8日 20時48分 
IDK what kind of update you did, but it did stop working for me. I see cars getting in clipped together and path ways getting blocked on both ends si i had to rely on the special infected to break the walls, and several invisible props/pathways that is refusing to reveal itself.
ArrayOfHopeLive 11月8日 15時04分 
i find that the "left 4 bots 2" mod is a useful mod to help find areas of the map where the bots have trouble pathfinding through.

for example, i found 2 areas here where the bots have trouble pathfinding because they think the Navmesh connects when it does not connect

https://steamproxy.net/sharedfiles/filedetails/?id=3602247265

https://steamproxy.net/sharedfiles/filedetails/?id=3602247757

here are 2 spots the bots will try to pathfind through when it is clearly blocked. these are on the Dead Center campaign, both on the "Streets" chapter i beleive
Ren 11月8日 11時47分 
that have stopped working.
Zahkrosis 11月8日 6時17分 
Unfortunate this seems to have stopped working.
TheDemonThatCastedYourGodToHell 11月6日 22時22分 
It crashes way too much for me sadly, but super cool add on
Toshiko_ 11月6日 17時57分 
instead of random spawns how do i make them always spawn it?
jellyfish ଳ 11月6日 11時11分 
seem to crash for me on most map with the recent update
Cr0w 11月2日 14時48分 
Currently crashes for me on Swamp Fever, only on map 1.
ArrayOfHopeLive 11月1日 14時38分 
ArrayOfHopeLive 11月1日 14時29分 
one Navvmesh bug is on no Mercy chapter 1, when the big bus spawns near the alarm car area, the survivor bots will not pathfind around it. they will try to path find "through" it
MANACAT  [作成者] 11月1日 11時15分 
@ArrayOfHopeLive
if you report that, i'll check and fix it
ArrayOfHopeLive 10月31日 15時30分 
i do love this mod so much, the random paths this mod lets me take is so much fun! i just hope that some of the "navmesh" issues with the objects get fixed, there are some maps where the infected and survivor bots just have serious trouble navigating
八人聚众溜冰 10月20日 21時00分 
有些情况下,改变了路线,BOT会卡主
Dexterious 10月9日 3時26分 
How can I disable this addon. I tried deleting it but it doesn't work
Raz 10月5日 22時59分 
Good mod, a breath of fresh air. Better with other players. It does say beta so I think navmesh on new objects/obstacles still needs polishing. I made sure that I don't have mods that messes with navmesh.

I do test it with All 8 Survivors Sourcemod and Left4Bots 2 mod's command, typing "bots lead" on game chat. They are able to lead up to the safehouse in some walkthroughs of the same campaign map but not always. Sometimes there are obstacles that player bots and infected bots can't seem to recognize. On those instances, I just either use bots follow or bots warp on game chat.

The one that I mostly tested so far is just Dead Center's Streets. The bots can't recognize the fallen trailer truck that we encounter after we leave the safehouse. Also the fence outside the safehouse of the end of the stage. There could be far more changes to environment that I haven't encountered yet but those 2 are the only ones that bots can't recognize on Dead Center's Streets.
Jetzon 9月29日 18時14分 
Is there a way to remove the panic event you included in NM Map 1? I love what this mod does, but I think that part should just outright be a seperate addon.
๋๋ 9月28日 8時34分 
when using this another script of yours https://steamproxy.net/sharedfiles/filedetails/?id=2518360781
the alarm door in the rooftop of chapter 5 in no mercy usually spawns an horde at the beginning of the chapter when ur inside the saferoom, and once you get outside, the alarm door will be closed but the alarm doesnt active and neither spawns an horde if you open it.
SahaPuhicka2006 9月28日 5時22分 
Mankat, will there be a fix for The Sacrifice campaign?
MANACAT  [作成者] 9月28日 5時06分 
Either use less mods or come back after L4D2 is updated to 64-bit.
weteyrru℠↑↑↑ 9月27日 21時43分 
A very, very cool mod, but my game crashes to the desktop without an error every second boot, it's a shame I had to write to unsubscribe.
Absolute Sucker 9月25日 23時57分 
Here to report a long time bug that's still existing, both of the RNG crescendo events introduced in ROS 2.0 can spawn l4d2 common infected (specifically the default population). Whether it is intentional or not, I hope to see it addressed soon.
SahaPuhicka2006 9月22日 23時12分 
Mancat, but here's a question: there is less randomness on The Sacrifice map in the same archive version of your mod from T A C M, there is more randomness, for example: on the first map, the transport always changed at the beginning and there was also a chance that the stairs would be closed. In the new version, only the white truck appears and the stairs are always open, or new carriages appeared between the brick factory and the train crash site, but now this is no longer the case.
So I wanted to know: is this a bug? Or did you disable part of the randomiser yourself?

P.S. If the update from 22 September has already fixed this problem, that's great! (I just haven't checked yet.)
Bane 9月20日 4時10分 
@MANACAT just wanted to point out that the bots seem to be unable to follow over the front counter at the end of Dead Air Chapter 2. Might need to work on the nav a bit?
Boulder Ball 9月17日 11時42分 
Amazing and have been using since initial release but I am pretty sure this is causing crashes for me fairly often. I think mostly on Dark Carnival, Hard Rain, Dead Air and Last Stand.
Kalinin 9月16日 5時51分 
有时候(不知道是不是装了强化bot的mod)bot不会翻越随机生成的障碍物:steamfacepalm:
Andy 9月3日 22時02分 
this feels like vanilla!!! why? if you see developer commentary valve kinda implemented some map changes cemetery have some, dark carnival have some fences appear before the bumper car, dead center mall can change the alarm path, but it feels like valve did not go all in in to maps/objects change they just mentioned in developer commentary, this mod kinda feels like it add to the valve vision to be honest, one of the best mods on workshop, i use this one with the random alarm cars and it feels great, after over 10 years playing vanilla game its good to see more random things now olol
4WX 9月2日 9時35分 
Dumb question: can this add-on change all of the official campaign paths depends on the players skills just like the vanilla dead center mall path-changes??
SahaPuhicka2006 9月1日 23時27分 
Crash dark carnival 4 map
.k 8月31日 6時43分 
@BENGIE linux? i have same problem. you should use archived version of this mod
Courier 6-μ 8月29日 19時43分 
Is this compatible with TACM?

and also why i can't Playing Hard Rain after Chapter 2?
John 8月25日 3時33分 
crash sometimes on linux mint i dunno why?
Calvin491 8月11日 20時50分 
This actually feels like something Valve would make!
SahaPuhicka2006 7月23日 3時51分 
The Sacrifice, 1 map, console:

Late precache of models/props_vehicles/cara_84sedan.mdl
Late precache of models/props_vehicles/cara_84sedan_glass.mdl
Late precache of models/props_junk/wood_crate001a.mdl
Late precache of models/props_junk/wood_crate001a_chunk01.mdl
Late precache of models/props_junk/wood_crate001a_chunk02.mdl
Late precache of models/props_junk/wood_crate001a_chunk03.mdl
Late precache of models/props_junk/wood_crate001a_chunk04.mdl
Late precache of models/props_junk/wood_crate001a_chunk05.mdl
Late precache of models/props_junk/wood_crate001a_chunk07.mdl
Late precache of models/props_junk/wood_crate001a_chunk09.mdl
BENGIE 7月23日 1時32分 
I get frequent hard crashes attempting to load into the third level of Dead Air. It seems to be the only map I get this on.

This has been the message every time:
"639/_6_fridge_doortop_physbox_#mnc# - func_physbox: UTIL_SetModel: not precached: models/props_interiors/refridgerator02_freezerdoor.mdl"
Noodlepikmin 7月16日 18時41分 
Note that if you've enabled the "Archived" mod, it will confused the bots to have their time teleporting to the other side of an invisible object. Disable that mod, or this mod prevent the bots from doing this.
SahaPuhicka2006 7月16日 3時01分 
In the campaign The Sacrifice half stopped working randomizer, namely on the first map (at the very beginning, where there are stairs, a fence should appear, but now it stopped appearing. Also disappeared carriages that appeared after the tank, where the bricks begin)
八人聚众溜冰 7月8日 21時27分 
希望作者能够带来更好的改动设计
八人聚众溜冰 7月8日 21時26分 
在官方地图中,感觉有些关卡并没有明显的变化
八人聚众溜冰 7月8日 21時26分 
作者:steamthumbsup::steamthumbsup::steamthumbsup:
Orangutangular 7月7日 23時49分 
This is awesome! Just wanted to leave a comment in support, love stuff like this that keeps the game fresh.