RimWorld

RimWorld

Holo Doors
34 Comments
Scurvyez  [author] 21 Jan @ 11:18am 
@Elgate @Thundercraft See my new doors mod. :)
Thundercraft 18 Jan @ 2:22am 
Has anyone tried this in RimWorld 1.4?
Elgate 7 Mar, 2023 @ 6:47am 
Does it still work in 1.4? To go alongside your walls?
Azurel Morningstar 13 Jan, 2022 @ 7:31pm 
will you be adding darklight versions?
❖リンクの+あります 8 Jan, 2022 @ 6:23am 
i don't know if is because of some incompatibility or me, i just can't find the door to make in structures, does it need some worktable or just not working with some mod of my list for some reason ?
evil dolphin 6 Oct, 2021 @ 1:56pm 
So great
Archilyte 18 Sep, 2021 @ 6:32pm 
oh, those might be a problem for those playing with darkness preferred ideologies then...
Scurvyez  [author] 18 Sep, 2021 @ 11:28am 
@Archilyte Normal light.
Archilyte 11 Sep, 2021 @ 2:54pm 
do the light emitted by these doors count as darklight or normal light?
Scurvyez  [author] 1 Aug, 2021 @ 1:34am 
@ShiningKakera OMG!! I thought I did. xD Doing it right now! :P
ShiningKakera 31 Jul, 2021 @ 5:13pm 
Hey there, did you forget to upload the update or is it taking longer than you thought it would? Either way, I appreciate your work and don't want to rush you.
Ayane 22 Jul, 2021 @ 11:21pm 
That's great, c: Thanks!
Scurvyez  [author] 22 Jul, 2021 @ 11:16pm 
@Blood Tear I'll have the update ready tomorrow morning. :P It was simple. :)
Ayane 22 Jul, 2021 @ 11:14pm 
Alright, still I'm just checking as some mods seem to work without an update.
Ranger Rick 22 Jul, 2021 @ 10:59pm 
1.3?
Scurvyez  [author] 22 Jul, 2021 @ 10:59pm 
@Blood Tear This mod is not updated for 1.3 yet. I may do it in the future....
Ranger Rick 22 Jul, 2021 @ 10:59pm 
best mod ever
Ayane 22 Jul, 2021 @ 10:50pm 
Has anyone tested if it works or not with 1.3?
Scurvyez  [author] 31 May, 2021 @ 2:27pm 
@miku567 Thank you! Got sidetracked and totally forgot to add the requirement here. :P
miku567 31 May, 2021 @ 2:10pm 
This mod says it depends on the royality DLC but it's not stated here as a requirement.
Scurvyez  [author] 31 May, 2021 @ 12:17pm 
@MasterOfBacon It is safe to add to existing saves. I haven't tested it with the multiplayer mod but it should also work with that. Thank you! :)
MasterOfBacon 31 May, 2021 @ 10:07am 
Seems like someone is on there way to making the entire game a hologram.

All jokes aside is this safe to add to saves.

Also is this compatible with the multiplayer mod?

Love the ideas you go going with these holograms! :necroheart:
Scurvyez  [author] 30 May, 2021 @ 2:05pm 
@Blackheart lmao
Stormtail 30 May, 2021 @ 1:49pm 
''Hey jerry look. A holodoor'' *walks through it* xD
Proxyer 30 May, 2021 @ 1:01am 
Gameing Door!
5katz 29 May, 2021 @ 10:47pm 
maybe something like "doors expanded" could be used as some sort of framework, iirc they had doors sliding off to one side only, which could work for your purposes, and i think also gates with custom animation at some point
Scurvyez  [author] 29 May, 2021 @ 10:43pm 
@5katz I believe that would require some c# magic which is beyond me. lol However, my initial idea was to have them dematerialize and then rematerialize when a pawn passes through. That too, would require some c# work though so I'll probably be hiring a good coder to help with it. :)
5katz 29 May, 2021 @ 10:37pm 
could you make it so the doors dont graphicall open, instead allowing passthrough, with no delay

so basically the travel speed of no door, with the nice glow, and stopping bullets/raiders
Scurvyez  [author] 29 May, 2021 @ 10:31pm 
@OttersHoldHands <3
OttersHoldHands 29 May, 2021 @ 10:30pm 
Fourth!
Scurvyez  [author] 29 May, 2021 @ 10:11pm 
@Paradox Done.
Paradox 29 May, 2021 @ 9:25pm 
Ok dude...
To contribute something more meaningful, I quite like this idea. Holo/Forcefield doors are something that could enhance a high tech colony quite a bit.

One thing, though- Could you add some screenshots of these doors as they are in-game, to the mod page?
Ranger Rick 29 May, 2021 @ 8:42pm 
First