RimWorld
Holo Doors
34 opmerkingen
Scurvyez  [auteur] 21 jan om 11:18 
@Elgate @Thundercraft See my new doors mod. :)
Thundercraft 18 jan om 2:22 
Has anyone tried this in RimWorld 1.4?
Elgate 7 mrt 2023 om 6:47 
Does it still work in 1.4? To go alongside your walls?
Azurel Morningstar 13 jan 2022 om 19:31 
will you be adding darklight versions?
❖リンクの+あります 8 jan 2022 om 6:23 
i don't know if is because of some incompatibility or me, i just can't find the door to make in structures, does it need some worktable or just not working with some mod of my list for some reason ?
evil dolphin 6 okt 2021 om 13:56 
So great
Archilyte 18 sep 2021 om 18:32 
oh, those might be a problem for those playing with darkness preferred ideologies then...
Scurvyez  [auteur] 18 sep 2021 om 11:28 
@Archilyte Normal light.
Archilyte 11 sep 2021 om 14:54 
do the light emitted by these doors count as darklight or normal light?
Scurvyez  [auteur] 1 aug 2021 om 1:34 
@ShiningKakera OMG!! I thought I did. xD Doing it right now! :P
ShiningKakera 31 jul 2021 om 17:13 
Hey there, did you forget to upload the update or is it taking longer than you thought it would? Either way, I appreciate your work and don't want to rush you.
Ayane 22 jul 2021 om 23:21 
That's great, c: Thanks!
Scurvyez  [auteur] 22 jul 2021 om 23:16 
@Blood Tear I'll have the update ready tomorrow morning. :P It was simple. :)
Ayane 22 jul 2021 om 23:14 
Alright, still I'm just checking as some mods seem to work without an update.
Ranger Rick 22 jul 2021 om 22:59 
1.3?
Scurvyez  [auteur] 22 jul 2021 om 22:59 
@Blood Tear This mod is not updated for 1.3 yet. I may do it in the future....
Ranger Rick 22 jul 2021 om 22:59 
best mod ever
Ayane 22 jul 2021 om 22:50 
Has anyone tested if it works or not with 1.3?
Scurvyez  [auteur] 31 mei 2021 om 14:27 
@miku567 Thank you! Got sidetracked and totally forgot to add the requirement here. :P
miku567 31 mei 2021 om 14:10 
This mod says it depends on the royality DLC but it's not stated here as a requirement.
Scurvyez  [auteur] 31 mei 2021 om 12:17 
@MasterOfBacon It is safe to add to existing saves. I haven't tested it with the multiplayer mod but it should also work with that. Thank you! :)
MasterOfBacon 31 mei 2021 om 10:07 
Seems like someone is on there way to making the entire game a hologram.

All jokes aside is this safe to add to saves.

Also is this compatible with the multiplayer mod?

Love the ideas you go going with these holograms! :necroheart:
Scurvyez  [auteur] 30 mei 2021 om 14:05 
@Blackheart lmao
Stormtail 30 mei 2021 om 13:49 
''Hey jerry look. A holodoor'' *walks through it* xD
Proxyer 30 mei 2021 om 1:01 
Gameing Door!
5katz 29 mei 2021 om 22:47 
maybe something like "doors expanded" could be used as some sort of framework, iirc they had doors sliding off to one side only, which could work for your purposes, and i think also gates with custom animation at some point
Scurvyez  [auteur] 29 mei 2021 om 22:43 
@5katz I believe that would require some c# magic which is beyond me. lol However, my initial idea was to have them dematerialize and then rematerialize when a pawn passes through. That too, would require some c# work though so I'll probably be hiring a good coder to help with it. :)
5katz 29 mei 2021 om 22:37 
could you make it so the doors dont graphicall open, instead allowing passthrough, with no delay

so basically the travel speed of no door, with the nice glow, and stopping bullets/raiders
Scurvyez  [auteur] 29 mei 2021 om 22:31 
@OttersHoldHands <3
OttersHoldHands 29 mei 2021 om 22:30 
Fourth!
Scurvyez  [auteur] 29 mei 2021 om 22:11 
@Paradox Done.
Paradox 29 mei 2021 om 21:25 
Ok dude...
To contribute something more meaningful, I quite like this idea. Holo/Forcefield doors are something that could enhance a high tech colony quite a bit.

One thing, though- Could you add some screenshots of these doors as they are in-game, to the mod page?
Ranger Rick 29 mei 2021 om 20:42 
First