The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Repentance Eternal Edition
736 Comments
Guilherme  [author] 4 Oct @ 10:06pm 
Sorry for anyone expecting an incompatibility patch for other big mods, this is not going to happen, mainly because I'm not that interested in modding currently for big projects anymore
Guilherme  [author] 4 Oct @ 10:05pm 
Gokudera ElPsyCongroo strange bug, testing here as you put here and it's working as intended, not sure what may be causing this
Gokudera ElPsyCongroo 3 Oct @ 3:43pm 
I also have a bug: when the chance to make all monsters eternal is set and max eternal monsters per room is = 0 (so that it triggers as per the description), chance to have an eternal monster spawn in a room is drastically reduced, even when set to 100%.
Having max eternal monsters per room to the default 3 fixes the issue. Tested with and without mods that resprite enemies to no noticeable effect
mata 3 Oct @ 3:02pm 
it will never me compatible with reworked foes?
Gokudera ElPsyCongroo 3 Oct @ 2:36pm 
Is the mod compatible with Last Judgement? (which resprites some enemies)
Guilherme  [author] 24 Aug @ 8:23am 
I tested a bit and looks like it works
Dr Fartstein 24 Aug @ 6:26am 
does this work with rep+?
Guilherme  [author] 16 Jul @ 7:10pm 
if not then I believe that it's an incompatibility with another mod
Guilherme  [author] 16 Jul @ 7:10pm 
these errors are from basic functions, so my guess is that the data somehow saved nil values so I suggest to delete the data that it may solve this problem
Busybody64 16 Jul @ 12:41pm 
"MC_PRE_NPC_UPDATE" from "eternal edition FOR REPENTANCE" failed: .../complete eternal repentance edition_2500963144/main.lua:520: bad argument #1 to 'FromAngle' (number expected, got nil)
Stack Traceback:
in method FromAngle
.../complete eternal repentance edition_2500963144/main.lua:520: in function 'EterepEnemyChasePlayer'
.../complete eternal repentance edition_2500963144/main.lua:3711: in function at line 3704
Guilherme  [author] 7 Jul @ 10:07am 
I believe that it was some kind of incompatibility, the scythes of eternal ultra death doesn't have any special changes, in the code they just move, so not sure what could have caused this trouble
Hello 7 Jul @ 2:03am 
Hi I encountered an issue with the eternal ultra death fight in the part where he charges at isaac in the dark and spawns scythes. when hitting scythes with piercing loadstone tears the scythes become unkillable and the loadstone magnetic effect doesn't disappear. It might have been a mod incompatability issue but i wanted to report this either way
bbbbbruh 22 Apr @ 4:57pm 
It seems to only be the major bosses incompatible with improved foes, right?
Guilherme  [author] 17 Apr @ 11:05pm 
N.C.V. oh good, there was a few incompatible enemies but I fixed then some time ago
Guilherme  [author] 17 Apr @ 11:04pm 
Evildragonboy10102 no plans to update the mod to be compatible with reworked and improved foes
N.C.V. 15 Apr @ 9:23pm 
See my comment below. If you disable eternal bosses, it seems to function without problem.
Evildragonboy10102 14 Apr @ 5:06pm 
can you make this compatible with improved and reworked foes?
N.C.V. 12 Apr @ 11:07am 
It's only the bosses that are incompatible with that mod, right? Maybe lowering the spawn chances to turn eternal bosses off solves that, since the enemies are the main bulk of the mod considering how often champion bosses even show up.
Guilherme  [author] 9 Apr @ 10:33pm 
no special interactions with other mods, I believe that the only other mod that people reports that's incompatible with is the mod Improved and Reworked Foes
Spike337 8 Apr @ 4:06am 
Does this mod have any interactions with other mods?
NoOneElse 15 Mar @ 11:35pm 
There's any plans to make it compatible with Hard Major Bosses? I mean that mod doesn't get updated in a while and I really love both so. There's any chance?

From my experience so far, I only get soft locked with It's Lives, this problem doesn't show with any other boss so far (I will make some test anyways)

I know I can just set the Major Bosses eternal value to 0 and say goodbye to any problem, but I really like eternal Mother aaaa ¿Can u maybe add something to switch off and on a specific Final Boss? Like turn Off Isaac but turn On Blue baby?
CHEeZUFfg831 8 Mar @ 3:14am 
I want more challenges... A maximum of 4 Eternal monsters per room is too little for me. It would be nice if there was a button to enable the maximum difficulty of this mod. But overall, it's fine.
Guilherme  [author] 25 Feb @ 7:46pm 
well I saw that repentance+ didn't changed anything in enemies, so I believe it should work
N.C.V. 25 Feb @ 8:57am 
Working in Repentance+?
GodSlyferiux 16 Feb @ 3:36am 
Plan on making this for Repentance+?
NemeczeK 16 Feb @ 2:31am 
Can you make the Mother Shadow eternal version optional in the config menu?
RGB7121 2 Feb @ 7:08pm 
i like the eternal enemies iin flash, good to have more of the tricky bastards
Axol the catboy 20 Jan @ 8:20pm 
could someone make this fully compatible with improved and reworked foes, and/or Hard mode boss patterns
I've been dreaming about this mod and saw it in a youtube video. Now you can take the difficulty of the game to the limit as I like it
Guilherme  [author] 20 Jan @ 12:54pm 
отправляю в рай some enemies got changed in rebirth, so with this option I revert some of the changes, look some of the changes that this options does:

-Eternal flies doesn't turn into common attack flies anymore when their host dies.
-The attack that pin shoots an ipecac now has a faster animation.
-The horsemen are faster while doing the dash attack.
-The head of the bosses larry jr and hollow have more hp compared with the rest of the segments.
-Damaging the clones of conquest doesn't hurt the original anymore.
-Scolex has much less hp but it now have a big damage resistance while doing the tail attack
Hi, what does the classic ai setting mean in the Repentance Eternal Edition mod? In terms of what is the difference in ai, does classic ai make enemies more dangerous?
Guilherme  [author] 9 Jan @ 12:29pm 
tatarasanuarturliviu I didn't made it
The 1 16 Dec, 2024 @ 12:23pm 
classic ai is sooo fucking coool
The 1 16 Dec, 2024 @ 12:21pm 
this is the best mod ever literally
DicentraS 6 Dec, 2024 @ 11:48pm 
any plan to release the beast/ultra 4 knights to separate mod? or the option to turn them on or off...
Soldier Furret 28 Nov, 2024 @ 5:19am 
Ooh didn’t know, well good to know. I rarely check settings for mods.
Guilherme  [author] 27 Nov, 2024 @ 2:22pm 
disable the "Enable Classic D6" option for this
Soldier Furret 27 Nov, 2024 @ 8:33am 
Popu TBOI Eternal edition's D6 was nerfed to have a chance to destory an item pedestal. I guess the creator of the mod wanted to be like the Eternal edition with Isaac having his nerfed D6 again.
You can use mods like "Da Rules" / "The Rules" to spawn in a regular D6 for Isaac again.
Nyctoniac 23 Nov, 2024 @ 3:17am 
Is there anyway to disable specific enemies/boss eternal variants from appearing? I think stuff like eternal mega satan is too much and I'd like to prevent some of this stuff from appearing
dinkydonuts09 17 Nov, 2024 @ 6:16am 
i need to know what florian was smoking when he made these idiots
so i can ban it
vanilla421 13 Nov, 2024 @ 3:11am 
eternal bosses should drop holy cards as tainted lost
Friendly Gardener 5 Oct, 2024 @ 10:10am 
because that's how it was back in flash isaac
popu 21 Sep, 2024 @ 2:12pm 
Why this mod changed d6 on isaac to eternal d6 (lost item) can someone explain me this?
Guilherme  [author] 7 Sep, 2024 @ 12:42pm 
I'm pretty sure it's a problem with another mod that changes the leech, because the leech enemy is one of the enemies that I didn't touched in anything except for making it shoot projectiles which is impossible to break any enemy
Newgel 7 Sep, 2024 @ 9:05am 
I'm having an issue with eternal leeches, they seem to be literally untargetable and invincible which can cause softlocks. It could totally be an issue with another mod tho but I'm not sure yet
Guilherme  [author] 17 Aug, 2024 @ 11:25pm 
Sir Colonel Hotdog (BB) well there's no reason to do anything with unused content because they can't appear inside the game in normal ways
Sir Colonel Hotdog (BB) 17 Aug, 2024 @ 12:12pm 
Found out there is a eternal split rage creep, plan on doing anything with them or any other unused?
Ltrss 10 Aug, 2024 @ 2:46pm 
I would tove to see a option to disable the f3 hint, great mod:steamhappy:
Guilherme  [author] 3 Aug, 2024 @ 5:56pm 
what's wrong with eternal clog? it's working normally
ツツ☢Ⓔⓛ ⓣⓞⓧⓘⓒ 3 Aug, 2024 @ 12:07pm 
hear me out look at eternal clog