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It already is. Read the description and it gives you all the information you need to use the mod.
Hey mate,
Just wanted to ask if adding the class names to the XEH_preInit.sqf under the data string (line 6) would do the same as adding them via addon settings?
Cheers man.
Instead of asking the user to specify the grenade to use in CBA settings, and then magically pull that grenade out of their arse, why don't you just use the same mechanic ACE uses to detect the grenades a player has in their inventory (See ACE Grenade Throw) and just use one of those? It would massively simplify this whole "set your grenade" spiel, whilst also being somewhat more realistic since... You know... You actually need to have a grenade in your inventory to use it.
https://steamproxy.net/sharedfiles/filedetails/?id=2433212247
We had climbed on the tank, but the grenade option wouldn't show up xD got us killed man!!!
Compatibility for RHS would be a big deal, thanks for your work man, awesome little addition.
https://cdn.discordapp.com/attachments/506482778259456022/816876177334599720/unknown.png
Yeah thought it would of been just wanted to double check. Thanks for the hasty reply.
Appreciate the option to repack as well. Allows us to keep the mod list down a bit. :D
Rant over.
@Launchman, genuine questions for you brother. Can this be run client side or does it have to be server side as well? Also, would you be ok with me repacking this into my units mod pack? I'll obviously give you credit and will keep it up to date with your version.
Keep up the great work dude and ignore these uneducated idiots.
You've gotta get a life man
try to bend a brick . u simply cant but wouldnt that be funny as hell