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It already is. Read the description and it gives you all the information you need to use the mod.
Hey mate,
Just wanted to ask if adding the class names to the XEH_preInit.sqf under the data string (line 6) would do the same as adding them via addon settings?
Cheers man.
Instead of asking the user to specify the grenade to use in CBA settings, and then magically pull that grenade out of their arse, why don't you just use the same mechanic ACE uses to detect the grenades a player has in their inventory (See ACE Grenade Throw) and just use one of those? It would massively simplify this whole "set your grenade" spiel, whilst also being somewhat more realistic since... You know... You actually need to have a grenade in your inventory to use it.