Total War: WARHAMMER II

Total War: WARHAMMER II

Reporting For Duty - Mousillon
20 Comments
piercebuster  [author] 13 Aug, 2021 @ 1:20pm 
Sure it is, but it won't be me doing it.
That'd be a great introductory mod if you have any interest in modding.
Call Me Bombadil 13 Aug, 2021 @ 1:16pm 
Is it possible to make a submod that adds the ability to get terrorgheists?
piercebuster  [author] 28 Jul, 2021 @ 12:37pm 
"Updated" for The Silent & The Fury update. No changes.
piercebuster  [author] 2 Jul, 2021 @ 11:11am 
Thanks for the feedback. The random distribution curve is balanced between short/tall. So you're either reporting normal RNG variance, or you're just noticing the tall ones more. But that's still valuable feedback. As they say: perception is reality.
Kung Fu Treachery 30 Jun, 2021 @ 12:04pm 
yeah, I get that, what I mean is they tend to disproportionately tall.
piercebuster  [author] 21 Jun, 2021 @ 9:04pm 
"Peasants of All Sizes

This mod also changes the variability in size for all Mousillon peasant units. Now you'll see short peasants standing next to tall peasants. The Mousillon Army doesn't have the luxury of only drafting 6-ft. tall specimens."

The first picture is a good example of the variance you'll see within the same unit.
Kung Fu Treachery 21 Jun, 2021 @ 1:37pm 
I like this mod, but it seems to make the Mousillon peasants on average a LOT taller than regular peasants. Like, most of them are at least a foot taller than regular men-at-arms. Is that intentional?
Мариус 5 Jun, 2021 @ 11:42pm 
I love this mod!:steamhappy::steamhappy::steamthumbsup::steamthumbsup::steamthis:
piercebuster  [author] 22 Feb, 2021 @ 7:28am 
@Soon
I prefer playing as the Red Duke over Mallobaude, so I have no idea. I can tell you though that whatever bug you're experiencing, it's due to a script error in the main Mousillon mod (Reporting For Duty has 0 scripts).
I have the power to overwrite database error bugs via Reporting For Duty. Not scripting bugs, because I can't overwrite them. You'll have to ask Mixu about that. Before you do though, see if you can replicate the bug without other mods on.
Napoleone Di Bozzy 22 Feb, 2021 @ 4:59am 
(info => when starting as Mallobaude)
Napoleone Di Bozzy 22 Feb, 2021 @ 4:59am 
Hi, pierce i got an issue with red duke, as he spawn invisible (in a boat, showing him as part of an army that do not exist, like a embedded hero) (mixu mousillon)

I don't find any clues regarding other mods conflict... :( (as i have a bunch of mods :D)

Is any bug since last update regarding red duke ?
piercebuster  [author] 14 Feb, 2021 @ 10:25pm 
Pick something easy first and set out how to do that.

Although I started modding in order to make Better Sieges (and Reporting For Duty started out as a part of Better Sieges during development, until I realized it should be its own mod), Better Sieges wasn't the first mod I made. First I familiarized myself with how the game works and what the modding tools are and I made my mod More Mass, which is... you guessed it! Increasing the mass stat on certain units.

Basically learning how to mod is the biggest hump. Then the next real challenge is designing something fundamentally good that people want (this often requires a lot of playtesting). The actual modding itself is usually relatively simple. It looks intimidating and challenging, but it really isn't that hard. It always takes more time than it looks, though.

Get started here: https://frodo45127.github.io/rpfm/
koppi 14 Feb, 2021 @ 7:31pm 
I wish I knew how to do it. How did you learn how to mod? I'm always so impressed by y'alls work
piercebuster  [author] 10 Feb, 2021 @ 5:44pm 
No, but go ahead if you want to.
koppi 10 Feb, 2021 @ 5:13pm 
do you think you might be able to do a SFO submod? I love this mod, but I also love SFO! :D
Neuromancer 7 Feb, 2021 @ 7:20am 
@piercebuster I'll check out and provide feedback. Thanks man! Keep it up!
piercebuster  [author] 6 Feb, 2021 @ 10:36am 
Thank you! It won't have any unit caps like the rest of CTT, but the unit is unique enough in its effect that I think even with stats designed for vanilla that it still balances out into CTT fairly well. You'll have to let me know.
Neuromancer 6 Feb, 2021 @ 10:25am 
Hey @piercebuster, awesome mod idea! Just a question, is the new unit compatible with CTT overhaul, as is Mixu's Mousillon by default?
piercebuster  [author] 4 Feb, 2021 @ 7:28pm 
I did. The link is in the description.
Theakrus 4 Feb, 2021 @ 7:19pm 
you should def make a standalone balefire unit