Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
That'd be a great introductory mod if you have any interest in modding.
This mod also changes the variability in size for all Mousillon peasant units. Now you'll see short peasants standing next to tall peasants. The Mousillon Army doesn't have the luxury of only drafting 6-ft. tall specimens."
The first picture is a good example of the variance you'll see within the same unit.
I prefer playing as the Red Duke over Mallobaude, so I have no idea. I can tell you though that whatever bug you're experiencing, it's due to a script error in the main Mousillon mod (Reporting For Duty has 0 scripts).
I have the power to overwrite database error bugs via Reporting For Duty. Not scripting bugs, because I can't overwrite them. You'll have to ask Mixu about that. Before you do though, see if you can replicate the bug without other mods on.
I don't find any clues regarding other mods conflict... :( (as i have a bunch of mods :D)
Is any bug since last update regarding red duke ?
Although I started modding in order to make Better Sieges (and Reporting For Duty started out as a part of Better Sieges during development, until I realized it should be its own mod), Better Sieges wasn't the first mod I made. First I familiarized myself with how the game works and what the modding tools are and I made my mod More Mass, which is... you guessed it! Increasing the mass stat on certain units.
Basically learning how to mod is the biggest hump. Then the next real challenge is designing something fundamentally good that people want (this often requires a lot of playtesting). The actual modding itself is usually relatively simple. It looks intimidating and challenging, but it really isn't that hard. It always takes more time than it looks, though.
Get started here: https://frodo45127.github.io/rpfm/