RimWorld
Animals Forage
81 comentarios
Mlie 17 MAY a las 4:51 a. m. 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamproxy.net/sharedfiles/filedetails/?id=2599504692
EfeTheCaptain 16 MAY a las 7:45 a. m. 
Does it need an update has anyone checked if it's working ?
Hebrux 13 ABR a las 10:10 a. m. 
last updated in 2022....I don't think we're getting a 1.5 update
Melvinthebirb 11 ABR a las 11:39 a. m. 
Patiently waiting for an 1.5 update 🙏
I love this mod for the realism it adds 💖
Carsismi 22 DIC 2023 a las 8:01 a. m. 
@Narada the animals do eat the forage, i have seen it but they will generally only do it if they dont have another source available and its also based on their hunger bar. I got a breeding pair of pigs in one run and they would eat up the fungi everynow and then. its a supplement to their diet but not a replacement, if they can eat grass or kibble they will go for that instead.
Narada 6 NOV 2023 a las 11:14 p. m. 
Yeah do they actually eat what they forage? I keep seeing chickens foraging pieces of insect meat but they just leave it there and I have to pick up the garbage lol
Rook 24 JUL 2023 a las 6:05 p. m. 
Please add options to customize how this mod works. I want to like it, but my animals hardly ever dig anything up, and what they do forage, they don't eat. I was hoping this would help me keep my animals from starving when resources are scarce. What point is there to it if it can't even do that?
TUNNEL JEW 2 JUL 2023 a las 7:46 a. m. 
@Mlie your link points to the current page lol.
I got u fam

Thanks for all of your contributions, btw
hottt3 2 FEB 2023 a las 9:39 p. m. 
Does it work with all animal mods, say Alpha Animals?
Mlie 14 NOV 2022 a las 12:26 p. m. 
Added all of the Vanilla Animals Expanded-patches removed from the mod in 1.4 to my patch-mod Animals Forage - Patches
Hope it helps anyone!
Smaug 4 NOV 2022 a las 7:14 a. m. 
Nice!
Timou 2 NOV 2022 a las 6:16 a. m. 
Update please!
Renix 24 OCT 2022 a las 9:40 p. m. 
also here looking for 1.4
Ram 23 OCT 2022 a las 2:30 a. m. 
1.4?
Summord 9 AGO 2022 a las 12:11 p. m. 
or maybe even just a autoforbid feature like what the game does for most animal food.
Summord 9 AGO 2022 a las 12:11 p. m. 
I legit turned on this mod, a ancient coyote foraged bones, my colonist went to auto equip them and he got shitstomped by it. Any ideas to configure it so I can choose what animals forage?
baHTheske 3 MAY 2022 a las 10:28 p. m. 
can this mod delete mid save?
megabot 1 MAY 2022 a las 9:44 a. m. 
a small problem i have with this mod to be honest is that the animals just do not actually eat their own food, instead eating grass. and/or i assume that the babies forage as much as the adults
You Monster 10 NOV 2021 a las 11:27 a. m. 
Could you add some customisation to the mod? Id like to reduce the amount they forage, but there aren't any options to edit.
Saul_Myers 21 AGO 2021 a las 3:11 p. m. 
This is sort of hillarious because I have a duck pen with dangelions growing in it and ducks dig up fish.
kotamine 11 AGO 2021 a las 5:57 a. m. 
"raw fish" from optimization meats doesn't get forbidden when foraged, so pawns waste a lot of time trying to haul fish from the entire map
Delta1138 29 JUL 2021 a las 9:51 a. m. 
@Simmin I am curious whether this mod would conflict with Optimization meats C# edition and Animals prefer grazing mods?

Not sure if this would cause a conflict as the first condenses meat (thus removing some of the meats the animals forage for) and the second changing animal eating preferences (possibly ignoring foraging behaviour).
Tsornin 27 JUL 2021 a las 9:39 a. m. 
Thank you for the update! <3
Caerbannog 29 ABR 2021 a las 10:55 a. m. 
Blessings upon your house, mod maker. This is great!
Emily 21 ABR 2021 a las 4:56 a. m. 
I like it
:steamthis::steamthumbsup::steamthumbsup::steamthumbsup:
Teholb 15 ABR 2021 a las 12:45 p. m. 
Wow, this might help my maps maintain a more stable wild animal population during rough times when food becomes scarce. Thanks for taking the time to make this mod, Simmin.
ZzZombo 28 MAR 2021 a las 1:40 a. m. 
Please use the proper changelog section of the Workshop (in addition to comments if you wish). I've not been checking the Workshop for updates in just two days and the amount of mod updates buried under comments is staggering. Thanks for understanding!
Ambulatory Cortex 27 MAR 2021 a las 5:55 a. m. 
Thanks, that did the trick!
Simmin  [autor] 26 MAR 2021 a las 10:50 p. m. 
i made chickens and ducks not forbid the stuff they dig up (i didn't realize that tame animals couldn't interact with forbidden thing)
TapDancingYimmy 26 MAR 2021 a las 7:44 p. m. 
I'm going to waste everybody's time here and tell you about a fact I learned: Fish eggs can survive duck digestion. That means, they're able to give fish to random isolated lakes out there just by pooping undigested fish eggs. Pretty neat right? duck shit.
Ambulatory Cortex 25 MAR 2021 a las 4:26 a. m. 
How do I make the fish my ducks are digging up not be be automatically forbidden? I want them to feed themselves.
Simmin  [autor] 21 MAR 2021 a las 8:07 a. m. 
Considering this mod depends on code made by sarg bjornson that is in VEF, it is a mandatory dependency. Also define "pollutes" its just a repository of code that other modders are fee to use, just like d9 framework or jesctools
shakeyourbunny 21 MAR 2021 a las 2:55 a. m. 
Could you remove the hard dependency on Vannila Expanded Framework? It is a great mod, but I really dislike having VEF in my game, it pollutes everything.
branch? 16 MAR 2021 a las 1:41 a. m. 
Do you think this might work with Rimthreaded?
Simmin  [autor] 11 MAR 2021 a las 12:09 p. m. 
not much. might just make certain animals not desperate as often
Kyrox 11 MAR 2021 a las 8:35 a. m. 
How does this work with Desperate Hunger?
Duke Flapjack 6 MAR 2021 a las 11:47 a. m. 
Darn
Simmin  [autor] 6 MAR 2021 a las 8:25 a. m. 
this mod does nothing to elephants
Duke Flapjack 6 MAR 2021 a las 6:07 a. m. 
Does this mean those damned elephants will stay out of my corn??
Simmin  [autor] 9 FEB 2021 a las 9:43 a. m. 
there shouldnt be any performance impact
Yame 9 FEB 2021 a las 9:14 a. m. 
will this affect tps performance?
Bongwater 9 FEB 2021 a las 8:13 a. m. 
wonderful,thank you!
Simmin  [autor] 9 FEB 2021 a las 2:52 a. m. 
the fix is to be implemented in Vanilla Expanded Framework, im sure it will come soon.
Bongwater 8 FEB 2021 a las 5:56 p. m. 
is the problem with foodstuffs the animals dig up being allowed fixed?
Simmin  [autor] 8 FEB 2021 a las 8:14 a. m. 
ye there's no actual check for water, just imagine there's a lake just beyond the boarder of your map 😉
Miguel V-DF 8 FEB 2021 a las 6:40 a. m. 
hey, it's a trade secret! don't snitch on the ducks @Alfuken!

Also, thanks @Simmin for the fixes.
Alfuken 8 FEB 2021 a las 6:25 a. m. 
Bug report: ducks are able to dig out raw fish out of the ground with no ponds on map. How cool is that?
Bongwater 8 FEB 2021 a las 5:37 a. m. 
thanks Simmin!
Random Tank 8 FEB 2021 a las 5:10 a. m. 
Awesome, thanks for the quick response!
Simmin  [autor] 8 FEB 2021 a las 4:40 a. m. 
hey, i talked to sarg and the stuff they dig up is meant to be forbidden, so that will be fixed