Space Engineers

Space Engineers

OKI Grande Weapons Pack - Modernized
207 Comments
Chipstix213 1 Jun @ 10:37am 
The one maintained by ash isn't broken. Especially as ash maintains weapon core
Lallyp123(G.E.W.P) 1 Jun @ 10:21am 
Hi Folks is there a working up to date weaponcore version that isnt broken?
erik 28 Feb @ 5:34am 
the activation of slow motion which turns off when I start my game can you correct this thank you and sorry for my English
Chipstix213 27 Jan @ 11:52pm 
Without the log files to see the crash cause it guesswork
Valkyria Freyja 27 Jan @ 8:13pm 
Hey I have a possible server crash on autosave on my dedicated server. This started happening after I added your mod. Any ideas of why it might do that?
Chipstix213 29 Nov, 2023 @ 1:19am 
That's what the mod adjuster is for👍
Qyron 28 Nov, 2023 @ 9:17pm 
Would you be OK with me uploading a ModAdjuster config change to have your mod work with Industrial Overhaul components? Full credits and a link to your mod in my description would go to you and set your mod as a dependency.
lego_is_ cool 29 Oct, 2023 @ 11:51am 
Im having a issue were all the weapons aiming radius is stuck at 4mm. I need help i dont know if its a bug with the other mods i have or something.
ogrimdooh 8 Jun, 2023 @ 9:58am 
@Seff Thx for it, i will check with Chipstix if he let me use this models before start.
Seff  [author] 8 Jun, 2023 @ 9:55am 
@ogrimdooh I don't have an issue with it, and I don't think Okim does either, but the models used in this have been modified by Chipstix, and I think he prefers no re-uploads. You might try getting the original models from Okim's original upload and replacing the models in this mod with them, then stripping out the railgun framework.
ogrimdooh 8 Jun, 2023 @ 6:49am 
@seff can i create a upload version with only vanilla system, removing the railgun framework?
Aunel 4 Jun, 2023 @ 9:41pm 
@seff He has and the problem has gone, AND the games noticably less laggy. I got my file via Filezilla but was struggling to upload to the workshop. I appreciate what you're both doing for us. Thank you.
Seff  [author] 4 Jun, 2023 @ 8:23pm 
@Aunel Whip pushed some updates this evening, hopefully that fixes it.
Aunel 4 Jun, 2023 @ 5:04pm 
@Seff I would be happy to. After i figure out how to pull it off Nitrado as a local file.
Seff  [author] 4 Jun, 2023 @ 4:57pm 
@Aunel I forwarded your report to Whip, but he says he needs more details. Can you post your world on the workshop and send me a link, so I can check out what's going on myself and look for potential mod interactions?
Aunel 4 Jun, 2023 @ 1:25pm 
There may be an issue with how this mod now interacts with Whip's framework since the last update. 'Shoot property not found' for MyObjectBuilder. Hope the solution is easy, as removing this mod completely bricks my server. Cheers, best of luck.
AbeFroman 11 May, 2023 @ 9:27pm 
does anyone know if the turrets in this mod auto target enemy ships like the vanilla turrets do? i love these guns on my ship but i dont wanna get 10 hrs into a build and find out my weaponry has to be all manned to work, thx in advance happy building!
Vaeroth 9 May, 2023 @ 11:42pm 
Not a big deal. We removed the mod and keeping an eye on it for when you are better and feel like focusing on it. We know expansions/DLC’s/updates break stuff.
Seff  [author] 9 May, 2023 @ 7:55pm 
I've been trying to make an effort to come back and update this mod now that Automatons is out, but I've also basically been sick in bed for the last week. There's definitely something wrong, but I don't know what it is - Whip pushed an update to the framework (even if you didn't have it explicitly added to your server it was loaded as a dependency) and I think it broke something. I haven't had the chance to talk to him yet, but in what little testing I've managed I haven't experienced crashes - but guns firing backwards, shells exploding right out of the barrel, and other awfulness.
Vaeroth 9 May, 2023 @ 6:29pm 
Only reason why we are suspecting this mod is that we get a bunch of Railgun framework errors and then it mentions a OKI gun and then crash. Once we grind off the OKI guns from the ship, we can then stay logged in and no longer crash to desktop.
Chipstix213 9 May, 2023 @ 1:28am 
The framework will be loaded in all cases because it is a dependency there is no need to add it manually.

Without the crash log it's impossible to know if it's actually this
Vaeroth 8 May, 2023 @ 9:31pm 
Has anyone come across an issue with the server crashing when using this pack? Seems that when we print some ships that either have these guns as apart of their blueprint or if we add these guns onto a ship, the server will eventually crash. Now it seems to be an issue with the OKI guns and a Railgun frame work. We were getting this issue before the framework was added and then we added Whip's Rail Gun Framework and same issue. Anyone know what is creating the issue?
Chipstix213 1 May, 2023 @ 12:10am 
Weapon core will disable this mod if you try to use them together
Nemicus 30 Apr, 2023 @ 7:16pm 
I am unable to manually control the turrets. They only work when the designator marks a target but even the designator can't be manually controlled. I had weaponscore installed but I uninstalled it.
Lukel 28 Mar, 2023 @ 5:08pm 
Not sure if this is unique to me, I have been getting a strange bug where a world with the mod would load just fine for the first time, but crashes just after loading the second time. It is a empty space map with no other mods enabled.

I would post the error log but Steam is probably not keen on a 2000-line message...
Seff  [author] 4 Mar, 2023 @ 12:21pm 
@moriarty187 As far as I am concerned you can do what you want; but I am not sure that I am in a position to grant permission to anyone. The models, while originally by Okim, have been modified/updated by Chipstix for compatibility with skins. They're who you'd need to talk to for re-using them, probably.
Chipstix213 4 Mar, 2023 @ 11:51am 
I think you mean intellectual property permission to rework the models was given from the original creator.

Without specific details steam policy is clear on this point, no reuploads

I would suggest looking for the mod adjuster script by ash like snow.
moriarty187 4 Mar, 2023 @ 9:14am 
@Seff Hey im curious on how you manage the copyright of this mod. Is it possible for me to rebalance certain things to my own needs and reupload it?
Chipstix213 14 Feb, 2023 @ 9:04am 
Because weapon core is only compatible with weapon core weapons. There is an alternative version by Ashlikesnow

You would have had a on screen notification that the pack was not compatible
Potato_Operator 13 Feb, 2023 @ 5:19pm 
Why are oki gunss being deleted by Weapons core
Dark Spirit 5 Feb, 2023 @ 3:49am 
Thanks for the info.
About not damaging the ground... Is it the same issue about not damaging own grid?
Seff  [author] 4 Feb, 2023 @ 11:16am 
@Dark Spirit Weapons not damaging the ground isn't exactly intentional, but it's just the way Whip's railgun framework functions. There's no way for me to change this. There is a chart in the images which shows weapon stats for this mod, including their rate of fire; you can get the reloading time in seconds by dividing 60 by the ROF (IE, 60 divided by 5 is 12, 230mm reloads in 12 seconds).
Dark Spirit 4 Feb, 2023 @ 6:54am 
Oh, and I´ve noticed that some weapons have no effect on same grid are attached to, neither when fired at ground. Vanilla weapons "damage" the ground making a crater.
(sorry for my very bad english)
Dark Spirit 4 Feb, 2023 @ 6:37am 
Hello, and thank you very much for this work.
Sorry for not reading 18 pages of comments looking for this question:
Could be a way of knowing/showing when certain weapons are reloaded?
Or at least, could you add in the description the reloading times?
Uzar 25 Jan, 2023 @ 1:49am 
@Chipstix213 Agreed, especially since in IO, only 3 of the 5 stages have any weapons.
I may still give it a try.
Chipstix213 24 Jan, 2023 @ 9:51am 
Doubtful it's hard work to comply with all the details of industrial overhaul and still maintain balance
Uzar 24 Jan, 2023 @ 5:26am 
Hey all, is there by any chance an Industrial Overhaul version of this mod out and about?
Chipstix213 7 Jan, 2023 @ 1:43pm 
It was fun to do. Glad you're enjoying it
personzz 7 Jan, 2023 @ 12:38pm 
Just wanted to say thanks a heap for this mod. It's an excellent restoration of my favorite weapon pack of all time.
Chipstix213 13 Dec, 2022 @ 1:58pm 
You want to swap over to the weapon core version of this mod
Nozo.tv 13 Dec, 2022 @ 12:48pm 
I have the 4m bug as well. It is an issue in combination with weapon core. Happens with the original OKI Mod as well
ocCa Setos78 12 Dec, 2022 @ 5:16pm 
Unfortunately, I have to remove this mod from my modpack due to a bug with a 4m attack range.
FlippyNator 8 Dec, 2022 @ 1:21am 
@sckaufmanii12 - Did you ever figured out the range bug? It started to happen to me and i don't understand why.
Chipstix213 3 Dec, 2022 @ 6:15am 
no there is a different one for that but user ash like snow
Fallenq 3 Dec, 2022 @ 5:36am 
is this weaponcore?
sckaufmanii12 21 Nov, 2022 @ 5:09am 
@John Eldenring - Check the AI Range, mine is showing 2 errors in the debug draw and I can only set mine to a max of 4m for some reason.
SunHollow 9 Nov, 2022 @ 9:21pm 
I can't get any weapons from this mod to shoot automatically, if I want to shoot them I have to manually control them. Why is this? Is there something I am missing?
troubled_offspring 2 Oct, 2022 @ 9:10am 
ok thats fair enough! loved these models figure id ask :)
Chipstix213 2 Oct, 2022 @ 12:16am 
No, this derivative work was done with the permission of the original mod author.

Personally as I spent fair amount of time on the LODs and textures for some of the models I would not like them copied all over like the old ones.