Space Engineers

Space Engineers

155 ratings
OKI Grande Weapons Pack - Modernized
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block
File Size
Posted
Updated
155.007 MB
25 Jan, 2021 @ 7:56pm
11 May, 2022 @ 9:56am
23 Change Notes ( view )

Subscribe to download
OKI Grande Weapons Pack - Modernized

Description
This was originally going to be a test/beta mod for changes that would be pushed to the OKI mainline branch, but I think Okim has been well and truly consumed by StarBase. So, instead of passing these changes to Okim I will keep this patch updated as best as I am able. I consider the balance and functionality in a good state right now, but I am always interested in hearing feedback. If you encounter any bugs, please let me know in the comments.

What is different between this mod and the original OKI mod?
1. Bugfixes. Having trouble with guns not pulling ammo automatically, or certain guns not working? Try this mod.
2. Balance. I do my best to give every gun a niche, something it is good at, and try to tune damage so that fights aren't over too quickly. It can take hours of mining and welding to put a ship together, you should have time to enjoy it before it's shot out from under you.
3. Updated models. Thanks to Chipstix and Ash Like Snow, this mod has updated weapon models with full skinning support.
4. New gun(s)! Again, thanks to Chipstix, this pack features additional turrets unavailable in the original OKI pack.


TODO: Review and balance component costs for all blocks. Consider shield damage modifiers (+/-) for weapons - current weapons all deal 1x damage to shields. Rebalance recoil and impact forces (they are generally too high). Rebalance ammo costs for new damage (again).

KNOWN ISSUES: If you are changing to this mod for the first time from the OKI mainline (or similar), the small grid fixed 122 will probably have dropped off your hotbars, so you will need to re-add it to your cockpits etc. It may also refuse to fire after you first re-add it. Saving and reloading or firing a different type of fixed gun on the same grid then switching back should fix it, and it should only happen the one time per grid after which it should stay fixed.

Now that the OKI rocket turrets have been converted to the railgun framework and use a different ammo type, you may need to manually remove the vanilla 200mm rocket ammo from them to make room for the new 203mm ammo (which you will also need to produce).
Popular Discussions View All (2)
5
19 Apr, 2023 @ 3:18am
Balance and Updates
Seff
1
19 Apr, 2023 @ 3:19am
Bug - LG 50mm fixed Stormgun muzzle flash effect displaced
andersenman
207 Comments
Chipstix213 1 Jun @ 10:37am 
The one maintained by ash isn't broken. Especially as ash maintains weapon core
Lallyp123(G.E.W.P) 1 Jun @ 10:21am 
Hi Folks is there a working up to date weaponcore version that isnt broken?
erik 28 Feb @ 5:34am 
the activation of slow motion which turns off when I start my game can you correct this thank you and sorry for my English
Chipstix213 27 Jan @ 11:52pm 
Without the log files to see the crash cause it guesswork
Valkyria Freyja 27 Jan @ 8:13pm 
Hey I have a possible server crash on autosave on my dedicated server. This started happening after I added your mod. Any ideas of why it might do that?
Chipstix213 29 Nov, 2023 @ 1:19am 
That's what the mod adjuster is for👍
Qyron 28 Nov, 2023 @ 9:17pm 
Would you be OK with me uploading a ModAdjuster config change to have your mod work with Industrial Overhaul components? Full credits and a link to your mod in my description would go to you and set your mod as a dependency.
lego_is_ cool 29 Oct, 2023 @ 11:51am 
Im having a issue were all the weapons aiming radius is stuck at 4mm. I need help i dont know if its a bug with the other mods i have or something.
ogrimdooh 8 Jun, 2023 @ 9:58am 
@Seff Thx for it, i will check with Chipstix if he let me use this models before start.