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翻訳の問題を報告
Pretty sure I narrowed it down to the Iron hands causing it (Used debug to kill them the turn before and no crash)
"GenericUnitAbility(dot)ccp: double__cdecl
gladis::world::action::AwakenTheMachine::getscore(const
class gladius::world::Tile *) const: Assertion
"targetTile-> getunit()" failed"."
Considering the number of units they have in my game, narrowing down which would be a very long process.
In my match they are AI on a team with Mechanicus AI and killing their HQ (Thus eliminating them) seems to stop the crashing, as does killing all units (but leaving HQ)
Just curious
What scaling mod do you guys prefer these days?
Are you using the Gladius+ add-on for Iron Hands?
Seriously though, epic work as always, sir.
If Davian make the conversion I just might add it. He's been doing quite a few neat models I'd like to use. I personally have no plans to do something like that. Maybe I can give them to the Hel Fathers.
The undead cyber army does sound kinda cool haha.
Hi Lord_Draconis,
The version number is just arbitrary. Helps I usually bump it up by .1 after every content update.
No to White Scars. I leave the mod there hoping someone will resurrect it.
Im currently working on a Knights expansion for CSM. And will likely make knights for Imperials if it works well.
2. Will you update the White Scars mod?
How big of an ask is it to give someone either a volkite, phosphex or radiation weapon? Maybe, even letting the hel termies raise some low hp cyber iron hands as fodder. I mean if we're turning the keys of hel, why not keep turning am I right ?!? lol
Weapon.cpp:89: void _cdecl
gladius::scene::weapon::Weapons::addMuzzles(void):
Assertion "boneID != -1" failed: Muzle bone "Hand_R" does
not exist for "C:\Program Files
(x86)\Steam\steamapps\workshop\content\489630\235349599
5\Data\World\Units/IronHands\IronFather.xml".
Im not loading a saved game. The crash happens during new games.
https://steamproxy.net/sharedfiles/filedetails/?id=3224916403
https://steamproxy.net/sharedfiles/filedetails/?id=3224873595
I'll add these to the description soon.
https://steamproxy.net/sharedfiles/filedetails/?id=3223146815
https://steamproxy.net/sharedfiles/filedetails/?id=3223085738
https://steamproxy.net/sharedfiles/filedetails/?id=3222930306
https://steamproxy.net/sharedfiles/filedetails/?id=3222864625
https://steamproxy.net/sharedfiles/filedetails/?id=3222247877
https://steamproxy.net/sharedfiles/filedetails/?id=3222180239
https://steamproxy.net/sharedfiles/filedetails/?id=3222050815
https://steamproxy.net/sharedfiles/filedetails/?id=3221917204
https://steamproxy.net/sharedfiles/filedetails/?id=3221851721
https://steamproxy.net/sharedfiles/filedetails/?id=3220998120
I have old versions of the mod. Which version do you need?
Last patch made a lot of changes. So it won't be compatible with old games. Cheers!
DataManager.hpp:100: class gladius::world::action::Action
&_cdecl proxy::core::DataManager<class
gladius::world::action::Action> ::get(const class
std::basic_string<char,struct std::char_traits < char>,class
std::allocator<char> > &,bool) const:
“Units/lronHands/TacticalspaceMarine/IronHands/CallTranspor
t/lronHands/Razorback" does not exist.
Let me know if any further info is needed. I'm using a handful of mods but not a ton. Crashes on both my steam deck and PC. Thanks again!
1. If you combine 2 squads into one, whose level is 11+, then they disappear, and a new squad does not appear. There is no such bug in the old version.
2. The Medusa Relic does not work. The infantry does not have new bio-augmentation slots, all of them have only the first level.