Total War: WARHAMMER II

Total War: WARHAMMER II

No more instability for Throt’s Flesh Laboratory
96 Comments
ALV 24 Oct, 2023 @ 8:54am 
Does this work with Grimhammer?
Funny Friendly Engie 22 Aug, 2023 @ 12:01pm 
please make it work on warhammer 3
lucifer 6 Nov, 2022 @ 3:57am 
大佬大佬,做到锤3可好?
胸大你先说 8 Oct, 2022 @ 6:54am 
大佬,这个mod失效了,可否更新一下
Overon 14 Sep, 2022 @ 5:16am 
port for warhammer 3 please
DrDCB 18 May, 2022 @ 4:29am 
Whoops, got a bit too clever there for my own good. That last script won't work (declared the faction name too early). Use this version instead - https://zerobin.net/?a1890d30016f7341#pZ9ys5bVC9d39d+P7JVfMHTS3L1mjrD+wzkhXU8WRpo=
Ashardalon 9 May, 2022 @ 5:37pm 
Ty
DrDCB 7 May, 2022 @ 11:53pm 
Apologies for those trying to ping me. I didn't get/see any notifications for new comments in this mod, and I uninstalled WH2 when WH3 came out. I mentioned the specific script edit in my original comment (replace Throt_faction_name in the listener), but here's the full script for those that need it - https://pastebin.com/3D5yi1pc
lucifer 24 Dec, 2021 @ 10:36am 
大佬大佬,能改成所有鼠人派系变异都稳定吗。。用了合邦就能用的的MOD变异又变得不稳定了
Darktrooper119 20 Dec, 2021 @ 3:35pm 
i got it to sorta work with the flesh lab for skryre mod by changing the block

if unit:faction():name() == Throt_faction_name and effect:find("wh2_dlc16_throt_flesh_lab_instability") then
return true

but its not solid. Once a handful of mods are on a unit it starts to get instability again, though the first few are always successes.

@DrDCB if you could please explain how you got it to work that would be greatly appreciated.
奥威尔·切瑞先生 14 Nov, 2021 @ 7:17am 
大佬能不能修改成鼠人派系都稳定,用合邦MOD别的鼠人派系合邦得到实验室后,变异稳定的效果就没了。
Ashardalon 6 Nov, 2021 @ 1:45pm 
no no and so no for the third.
Xeletal_M 4 Nov, 2021 @ 4:11pm 
@Ashardalon did you find a way to make it work? If you have could you teach me? Images would really help
Xeletal_M 4 Nov, 2021 @ 11:45am 
@DrDCB Hi, I'm new to modding to and I'm trying to make this mod and Bartosz mod compatible with each other. I seriously have no idea what I'm doing or what line of code to alter, could you help me out?
Ruzuhl/Hark 6 Oct, 2021 @ 2:39am 
works great thanks
Ashardalon 28 Sep, 2021 @ 10:25pm 
Jester does you have an image, an example of what you have done ?
i don't know where the faction's names are coded and how.
Jester Orion 28 Sep, 2021 @ 1:41pm 
DrDCB appears to have one, and has explained it. Just a matter of finding the faction name of Skryre in the game and finding the cm:get_location_faction_name(), and either doing the swap or copying it.
Ashardalon 26 Sep, 2021 @ 11:53am 
nope i was on vacancy, somoene have an idea ?
Holynevil 23 Sep, 2021 @ 1:59pm 
@Aashardalon have you able to change it to work?
deathsand12 19 Sep, 2021 @ 10:08am 
Agreed, it would be nice to have some clarification on that point.
Ashardalon 19 Sep, 2021 @ 6:56am 
@DrDCB Ty, i have take some time to find the file and open it, but i'm not very familiar with coding, so i'm not sure where to look into the file:

(line 20)
if effect == upkeep_reduction_table[j] then
cm:faction_unpurchase_unit_effect(unit, effect_interface);

or

(line 35)
if unit:faction():name() == Throt_faction_name and effect:find("wh2_dlc16_throt_flesh_lab_instability") then
return true

or something else ?
DrDCB 18 Sep, 2021 @ 4:36am 
@Ashardalon - Because this mod's script is set to only work with Throt's faction rather than using a more generic player faction check. If you edit the script to replace the Throt check for a cm:get_local_faction_name() check instead then it will work.

Here's a test using Batmane's edit of the Bartosz "More Mechanics" mod - https://i.imgur.com/QlYHTX7.jpg
Ashardalon 17 Sep, 2021 @ 8:25am 
I use the mod which add the lab flesh for ikkit (the version from batmane), the mod for more mutagen too and it work fine with it but this one no idk why. :/
BLK-FSH 30 Aug, 2021 @ 8:24am 
Wafflebane: Hey, my turn time wait shot up x10 when it was active and when deactivated it went back to zipping through. Reasonable to think an update was needed.
Wafflebane 24 Aug, 2021 @ 4:31pm 
It takes a special kind of person to see the yellow Icon and immediately post here, rather than checking ingame first.

Okado Sealzo, Reiterpallasch. You derps.

Still works fine, no update needed.
バーサーカー 14 Aug, 2021 @ 8:11pm 
作者我想咨询一下,实验室内基因改造效果的修改怎么做?我试着在inf_aug_0里添一个匿踪炸弹,按自己想法只需要effects_tables新增,bonus_value_unit_ability_junctions把炸弹原技能绑给新增effect,再to_effects_junctions_把effect绑给inf_aug_0即可。bonusvalue都是enable1,但是没法运行游戏。
BLK-FSH 12 Aug, 2021 @ 3:40pm 
Could we get an update sometime soon?
REITERPALLASCH 7 Aug, 2021 @ 1:50pm 
Can you update please?
DawnQuixote 31 Jul, 2021 @ 10:03am 
not workin at all
VindictaUK 18 Jul, 2021 @ 1:46pm 
anyone know if this works fine with the new dlc update?
Unter_Null 20 May, 2021 @ 3:07pm 
It was caused by a mod that adds skryre shockvermin. Dont know how, but disabling it, fixed the problem, all though had to restart the campaign.
oil  [author] 20 May, 2021 @ 11:11am 
@Unter_Null I am pretty sure it is not caused by this mod.
Unter_Null 16 May, 2021 @ 3:55am 
does anyone else have a bug where i apply "weeping blade" to monsters but it doesnt work in combat... the units have the trait from the lab mutation, but it doesnt work in-combat, the debuff doesnt apply on the enemy units. weird. dont know if its this mods fault.
783430127 20 Apr, 2021 @ 6:20am 
@oil Only players ?
Juan Antonio De Mallorka 23 Mar, 2021 @ 4:06pm 
NO COOP THANKS
Elysia♪♪ 11 Mar, 2021 @ 9:35pm 
不好意思,打扰了,是我做的一个技能mod导致的扣血,没关掉()
oil  [author] 11 Mar, 2021 @ 10:20am 
@Restia·Ashdoll 如果没有不稳定的图标,那扣血肯定不是变异导致的。
Elysia♪♪ 5 Mar, 2021 @ 6:25am 
大佬,实战中我还是发现部队会扣血,不过不是持续性扣血,是一段时间持续扣一阵子。即使这支部队没有交战。(变异全点满)
FrenzyBee 1 Mar, 2021 @ 1:41pm 
Is this available in SFO?
快乐山兔 23 Jan, 2021 @ 6:28pm 
nice!
2019 18 Jan, 2021 @ 7:42pm 
谢谢大佬,好用! 就是我异变的部队还能得到维护费-25%的buff,感觉是个良性的bug?
SunKnight 18 Jan, 2021 @ 5:23am 
Yes!!yes!
waddysjunk 16 Jan, 2021 @ 1:59pm 
so robies mod and yours are compatible now thats good
HoboBill 9 Jan, 2021 @ 12:26pm 
@Oil Mod Cheese work works!!! Yes!! Yes!
oil  [author] 7 Jan, 2021 @ 1:20pm 
Updated, now should be compatible with any other mods that overwrite the mutation script. @ChaosRobie @HoboBill
HoboBill 7 Jan, 2021 @ 11:15am 
@oil @ChaosRobie I love you guys!! Thank for communicating with each other & your contributions to the Under Empire!!!
oil  [author] 7 Jan, 2021 @ 12:09am 
@ChaosRobie lol, that is a good idea. Why I never thought about it. :steammocking:
ChaosRobie 6 Jan, 2021 @ 6:11pm 
Hey oil, instead of overwrite the vanilla script "wh2_dlc16_flesh_lab.lua" could you instead change the effects in the "unit_purchasable_effects" to only have dummy effects?

That would improve compatibility with my "Moulder's Menagerie" mod, and I think it would have the same end result.
El Matador 21 Dec, 2020 @ 12:40pm 
ty for mod
fredo994 19 Dec, 2020 @ 7:21pm 
thanks a lot @Oil really apprciate your fats answer keep up the good mod :)