Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if unit:faction():name() == Throt_faction_name and effect:find("wh2_dlc16_throt_flesh_lab_instability") then
return true
but its not solid. Once a handful of mods are on a unit it starts to get instability again, though the first few are always successes.
@DrDCB if you could please explain how you got it to work that would be greatly appreciated.
i don't know where the faction's names are coded and how.
(line 20)
if effect == upkeep_reduction_table[j] then
cm:faction_unpurchase_unit_effect(unit, effect_interface);
or
(line 35)
if unit:faction():name() == Throt_faction_name and effect:find("wh2_dlc16_throt_flesh_lab_instability") then
return true
or something else ?
Here's a test using Batmane's edit of the Bartosz "More Mechanics" mod - https://i.imgur.com/QlYHTX7.jpg
Okado Sealzo, Reiterpallasch. You derps.
Still works fine, no update needed.
That would improve compatibility with my "Moulder's Menagerie" mod, and I think it would have the same end result.