Total War: WARHAMMER II
No more instability for Throt’s Flesh Laboratory
Комментариев: 96
ALV 24 окт. 2023 г. в 8:54 
Does this work with Grimhammer?
Funny Friendly Engie 22 авг. 2023 г. в 12:01 
please make it work on warhammer 3
lucifer 6 ноя. 2022 г. в 3:57 
大佬大佬,做到锤3可好?
胸大你先说 8 окт. 2022 г. в 6:54 
大佬,这个mod失效了,可否更新一下
Overon 14 сен. 2022 г. в 5:16 
port for warhammer 3 please
DrDCB 18 мая. 2022 г. в 4:29 
Whoops, got a bit too clever there for my own good. That last script won't work (declared the faction name too early). Use this version instead - https://zerobin.net/?a1890d30016f7341#pZ9ys5bVC9d39d+P7JVfMHTS3L1mjrD+wzkhXU8WRpo=
Ashardalon 9 мая. 2022 г. в 17:37 
Ty
DrDCB 7 мая. 2022 г. в 23:53 
Apologies for those trying to ping me. I didn't get/see any notifications for new comments in this mod, and I uninstalled WH2 when WH3 came out. I mentioned the specific script edit in my original comment (replace Throt_faction_name in the listener), but here's the full script for those that need it - https://pastebin.com/3D5yi1pc
lucifer 24 дек. 2021 г. в 10:36 
大佬大佬,能改成所有鼠人派系变异都稳定吗。。用了合邦就能用的的MOD变异又变得不稳定了
Darktrooper119 20 дек. 2021 г. в 15:35 
i got it to sorta work with the flesh lab for skryre mod by changing the block

if unit:faction():name() == Throt_faction_name and effect:find("wh2_dlc16_throt_flesh_lab_instability") then
return true

but its not solid. Once a handful of mods are on a unit it starts to get instability again, though the first few are always successes.

@DrDCB if you could please explain how you got it to work that would be greatly appreciated.
奥威尔·切瑞先生 14 ноя. 2021 г. в 7:17 
大佬能不能修改成鼠人派系都稳定,用合邦MOD别的鼠人派系合邦得到实验室后,变异稳定的效果就没了。
Ashardalon 6 ноя. 2021 г. в 13:45 
no no and so no for the third.
Patrick Batediver 4 ноя. 2021 г. в 16:11 
@Ashardalon did you find a way to make it work? If you have could you teach me? Images would really help
Patrick Batediver 4 ноя. 2021 г. в 11:45 
@DrDCB Hi, I'm new to modding to and I'm trying to make this mod and Bartosz mod compatible with each other. I seriously have no idea what I'm doing or what line of code to alter, could you help me out?
Ruzuhl/Hark 6 окт. 2021 г. в 2:39 
works great thanks
Ashardalon 28 сен. 2021 г. в 22:25 
Jester does you have an image, an example of what you have done ?
i don't know where the faction's names are coded and how.
Jester Orion 28 сен. 2021 г. в 13:41 
DrDCB appears to have one, and has explained it. Just a matter of finding the faction name of Skryre in the game and finding the cm:get_location_faction_name(), and either doing the swap or copying it.
Ashardalon 26 сен. 2021 г. в 11:53 
nope i was on vacancy, somoene have an idea ?
Holynevil 23 сен. 2021 г. в 13:59 
@Aashardalon have you able to change it to work?
deathsand12 19 сен. 2021 г. в 10:08 
Agreed, it would be nice to have some clarification on that point.
Ashardalon 19 сен. 2021 г. в 6:56 
@DrDCB Ty, i have take some time to find the file and open it, but i'm not very familiar with coding, so i'm not sure where to look into the file:

(line 20)
if effect == upkeep_reduction_table[j] then
cm:faction_unpurchase_unit_effect(unit, effect_interface);

or

(line 35)
if unit:faction():name() == Throt_faction_name and effect:find("wh2_dlc16_throt_flesh_lab_instability") then
return true

or something else ?
DrDCB 18 сен. 2021 г. в 4:36 
@Ashardalon - Because this mod's script is set to only work with Throt's faction rather than using a more generic player faction check. If you edit the script to replace the Throt check for a cm:get_local_faction_name() check instead then it will work.

Here's a test using Batmane's edit of the Bartosz "More Mechanics" mod - https://i.imgur.com/QlYHTX7.jpg
Ashardalon 17 сен. 2021 г. в 8:25 
I use the mod which add the lab flesh for ikkit (the version from batmane), the mod for more mutagen too and it work fine with it but this one no idk why. :/
BLK-FSH 30 авг. 2021 г. в 8:24 
Wafflebane: Hey, my turn time wait shot up x10 when it was active and when deactivated it went back to zipping through. Reasonable to think an update was needed.
Waffles 24 авг. 2021 г. в 16:31 
It takes a special kind of person to see the yellow Icon and immediately post here, rather than checking ingame first.

Okado Sealzo, Reiterpallasch. You derps.

Still works fine, no update needed.
バーサーカー 14 авг. 2021 г. в 20:11 
作者我想咨询一下,实验室内基因改造效果的修改怎么做?我试着在inf_aug_0里添一个匿踪炸弹,按自己想法只需要effects_tables新增,bonus_value_unit_ability_junctions把炸弹原技能绑给新增effect,再to_effects_junctions_把effect绑给inf_aug_0即可。bonusvalue都是enable1,但是没法运行游戏。
BLK-FSH 12 авг. 2021 г. в 15:40 
Could we get an update sometime soon?
REITERPALLASCH 7 авг. 2021 г. в 13:50 
Can you update please?
Alpharius 31 июл. 2021 г. в 10:03 
not workin at all
VindictaUK 18 июл. 2021 г. в 13:46 
anyone know if this works fine with the new dlc update?
Unter_Null 20 мая. 2021 г. в 15:07 
It was caused by a mod that adds skryre shockvermin. Dont know how, but disabling it, fixed the problem, all though had to restart the campaign.
oil  [создатель] 20 мая. 2021 г. в 11:11 
@Unter_Null I am pretty sure it is not caused by this mod.
Unter_Null 16 мая. 2021 г. в 3:55 
does anyone else have a bug where i apply "weeping blade" to monsters but it doesnt work in combat... the units have the trait from the lab mutation, but it doesnt work in-combat, the debuff doesnt apply on the enemy units. weird. dont know if its this mods fault.
783430127 20 апр. 2021 г. в 6:20 
@oil Only players ?
Juan Antonio De Mallorka 23 мар. 2021 г. в 16:06 
NO COOP THANKS
Elysia♪♪ 11 мар. 2021 г. в 21:35 
不好意思,打扰了,是我做的一个技能mod导致的扣血,没关掉()
oil  [создатель] 11 мар. 2021 г. в 10:20 
@Restia·Ashdoll 如果没有不稳定的图标,那扣血肯定不是变异导致的。
Elysia♪♪ 5 мар. 2021 г. в 6:25 
大佬,实战中我还是发现部队会扣血,不过不是持续性扣血,是一段时间持续扣一阵子。即使这支部队没有交战。(变异全点满)
FrenzyBee 1 мар. 2021 г. в 13:41 
Is this available in SFO?
快乐山兔 23 янв. 2021 г. в 18:28 
nice!
2019 18 янв. 2021 г. в 19:42 
谢谢大佬,好用! 就是我异变的部队还能得到维护费-25%的buff,感觉是个良性的bug?
SunKnight 18 янв. 2021 г. в 5:23 
Yes!!yes!
waddysjunk 16 янв. 2021 г. в 13:59 
so robies mod and yours are compatible now thats good
HoboBill 9 янв. 2021 г. в 12:26 
@Oil Mod Cheese work works!!! Yes!! Yes!
oil  [создатель] 7 янв. 2021 г. в 13:20 
Updated, now should be compatible with any other mods that overwrite the mutation script. @ChaosRobie @HoboBill
HoboBill 7 янв. 2021 г. в 11:15 
@oil @ChaosRobie I love you guys!! Thank for communicating with each other & your contributions to the Under Empire!!!
oil  [создатель] 7 янв. 2021 г. в 0:09 
@ChaosRobie lol, that is a good idea. Why I never thought about it. :steammocking:
ChaosRobie 6 янв. 2021 г. в 18:11 
Hey oil, instead of overwrite the vanilla script "wh2_dlc16_flesh_lab.lua" could you instead change the effects in the "unit_purchasable_effects" to only have dummy effects?

That would improve compatibility with my "Moulder's Menagerie" mod, and I think it would have the same end result.
El Matador 21 дек. 2020 г. в 12:40 
ty for mod
fredo994 19 дек. 2020 г. в 19:21 
thanks a lot @Oil really apprciate your fats answer keep up the good mod :)