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Сообщить о проблеме с переводом
if unit:faction():name() == Throt_faction_name and effect:find("wh2_dlc16_throt_flesh_lab_instability") then
return true
but its not solid. Once a handful of mods are on a unit it starts to get instability again, though the first few are always successes.
@DrDCB if you could please explain how you got it to work that would be greatly appreciated.
i don't know where the faction's names are coded and how.
(line 20)
if effect == upkeep_reduction_table[j] then
cm:faction_unpurchase_unit_effect(unit, effect_interface);
or
(line 35)
if unit:faction():name() == Throt_faction_name and effect:find("wh2_dlc16_throt_flesh_lab_instability") then
return true
or something else ?
Here's a test using Batmane's edit of the Bartosz "More Mechanics" mod - https://i.imgur.com/QlYHTX7.jpg
Okado Sealzo, Reiterpallasch. You derps.
Still works fine, no update needed.
That would improve compatibility with my "Moulder's Menagerie" mod, and I think it would have the same end result.