XCOM 2
[WOTC] Aliens: Colonial Marines Armor
137 Comments
SHRRAFF 13 Jun @ 12:06am 
I download the mod but no works...
Arthur Pendragon 6 Jun @ 11:25am 
After applying the mod some of my soldiers had randomly stuff applied from your mod.
Or rather: their stock armor was partially and randomly being replaced with some parts.
Plus: i wasn't able to remove parts i added to "arms" and "legs" but had to swith to another armor to reset the equipped gear (sans the firearms of course).

I just removed the mod from being an active mod in the Alternative Launcher and now soldiers who had gear from your mod equipped are partially invisible; only their head and weapon(s) can be seen.

If i switch to, say, a Grenadiert armor from the Tactical Legacy Pack, the soldier will be rendered completely normal.
If i switch back to Warden armour: again they are partially invisible.


I guess i could reset my Config folder.
But i've changed some stats some two weeks ago in the ini files (building cost, research times, stat points gained per level up) and wouldn't want to change them all over again.
Kartoffel  [author] 5 Jun @ 2:03pm 
How's it messing with your soldiers, btw? Are they randomly deforming or something?
Arthur Pendragon 5 Jun @ 2:00pm 
Hi,

thank you for the quick reply!
Really appreciate it!

I'm using the Alternative Launcher.
And yeah it could be any of the other mods but yours is one the last ones i've installed so i'm just ruling things out.

But it's a fantastic mod!
The models and details are amazing!



"existing soldiers have the missing part replaced with a random one"
That was the answer i was hoping for, thank you.
But since i've installed some voice packs and a model the Pulse Rifle i really wanna keep your mod.

Well i'm gonna find out.

Again, thank you!
Kartoffel  [author] 5 Jun @ 1:54pm 
It shouldn't mess anything up to remove though, when cosmetic mods are removed, existing soldiers have the missing part replaced with a random one
Kartoffel  [author] 5 Jun @ 1:38pm 
Which launcher
Arthur Pendragon 5 Jun @ 1:36pm 
I think this mod is messing a bit with my soldiers at the equipment / customize screen.
Which i wan to test by (temporarily) disabling the mod.

Is it safe to disable it from the launcher or will it corrupt my save?
(maybe some of my soldiers still have gear attached from this mod)
SteadyToker 26 Feb @ 2:07pm 
Awesome mod dude easily one of the best on here. You got any plans on doing the weapons?
Kartoffel  [author] 20 Nov, 2023 @ 7:04pm 
I've removed my previous comment on the subject because I had a piece of information wrong. On my end, my mod does not show up in the Firaxis Mod Launcher. That being said, it DOES show up in the Alternate Mod Launcher. So, what am I going to be doing about this issue?

Nothing. The Firaxis Mod Launcher needs a priest, not me. Use the AML. I'm not going to fix this issue because it's way above my pay grade and I don't care about the FML.
Sovereign_State07 18 Nov, 2023 @ 10:37am 
Hmmm... If anyone finds out how to get the mod to show in the launcher, please let me know.
Gin and Tonic 3 Nov, 2023 @ 2:05pm 
Love this mod, the creator put so much work into it and it really shows. Everything looks amazing like it's straight out of the movie. The Aliens aesthetic is hand in glove with XCOM 2 it could be vanilla. Kudos to Kartoffel great work on this one
Aranha Maluco 31 Oct, 2023 @ 10:55pm 
i cant find the mod in the mod launcher [3]
Aranha Maluco 18 Oct, 2023 @ 4:32pm 
i cant find the mod in the mod launcher [2]
Flounder 10 Oct, 2023 @ 1:14pm 
i cant find the mod in the mod launcher
Egir 22 Aug, 2023 @ 4:38am 
Can I selectively disable stuff from this mod? I am trying to lighten the load when I run the game, and disable things I do not use. While all of this is excellent, there are things that I haven't used much, some of the variations, for example.

Is it just going to the ini and setting stuff to false so that it does not load?
Sergio.Spartan 22 Aug, 2023 @ 3:19am 
No consigo que este mod se visualize en el juego... ¿alguna idea de qué puede pasar?
Dandyslayer! 10 Aug, 2023 @ 3:59pm 
@theultimatezapzap agreed its a rather beefy mod with all the camo variants. Its a great mod but holy heck opening the customization gives it a heart attack lol.
kamykrak 4 Aug, 2023 @ 5:21pm 
alternatively if you are on the xcom modding discord ping me and i will send you a link
kamykrak 4 Aug, 2023 @ 5:19pm 
@bagdad bill
i cant post links on here but try searching on google "xcom 2 AML" you are bound to find the git hub or the reddit post from AML
Baghdad Bill 4 Aug, 2023 @ 5:11pm 
@kamykrak where can i find it?
kamykrak 4 Aug, 2023 @ 2:53pm 
@bagdad bill i would recomend using the alternative mod manager generally it fixes most mod not appearing problems
Baghdad Bill 4 Aug, 2023 @ 1:11pm 
This mod refuses to appear in game for me and it breaks my heart, any ideas?
kamykrak 28 Jun, 2023 @ 5:19pm 
it would be cool if it could be separated in two, a base version with only the normal armors and a addon with the camos
The UltimateZapZap 5 Jun, 2023 @ 9:02pm 
These look great but it doesn't make sense that this mod is 1,47 GB in size. That's larger than mods like COD weapon packs. Can you please upload a version without so many camo variants?
TribalRaid 26 May, 2023 @ 10:13am 
fantastic mod thanks!
Kartoffel  [author] 22 May, 2023 @ 7:12pm 
try the alternate mod launcher, it should definitely work there, plus it's better than the OG mod launcher
Juanma 22 May, 2023 @ 7:00pm 
Still no. I unsuscribed and suscribed in order to download it again; it still shows as [WOTC], but the launcher tags it as "XCOM 2 only" and I can't see the armor in the customization menu. I feel I must be missing some step... :(
Kartoffel  [author] 17 May, 2023 @ 6:16pm 
I forgot to mark it as requiring the DLC. Try it now.
Juanma 16 May, 2023 @ 3:52pm 
I can't get this to work. Althoughit is markes as [WOTC], my XCOM 2 Steam Launcher flags it as 'only available for XCOM 2", and I can't seen the armour pieces in the soldier customization menu. I must be something wrong. :(
Jeebus the Eternal 1 Mar, 2023 @ 11:02am 
Just wondering, what is the file name? I reinstalled the game recently, and this is one of the mods I had running, but even though I'm still subscribed to it, I can't find it.
Nomad 24 Feb, 2023 @ 6:29am 
Have you thought of adding some of the Weyland Yutani gear from colonial marines? Would make some great Heavy sets with the helmets and extra armor
Emperor-Taki 21 Feb, 2023 @ 12:03am 
i still wait for M56 Smartgun
dmc32 20 Feb, 2023 @ 2:49pm 
thanks for the update, their used to be a slight gap between the waist and legs on the male armor, a favorite mod, thanks again for the update.
Kartoffel  [author] 20 Feb, 2023 @ 11:01am 
4 new pictures added to show (some) of the new features, yaaaay. btw mod is updated, read changelog to get an idea of what i did this weekend
immortalsoul 19 Feb, 2023 @ 1:16am 
Please make a version that does not require Unrestricted Customization! Please! Because some of my mods conflicts with Unrestricted Customization. I can't use this mod if it has dependency on that. Would be really helpful if you can make alternative version available for us! Thank you again!
Kartoffel  [author] 17 Feb, 2023 @ 3:03pm 
@armbarchris Yeah I think I initially had unrestricted customization as a requirement, then some folks wanted it to be free from requiring that so I did a half arsed update that removes the requirement, but honestly at this point if I update the mod again I'll probably just add it back as an update. As far as the shin objects go, I completely agree. I lined them up in a way that matches with what the in-game customization options show in ACM (and I double checked to make sure I wasn't just lining it up based on some arbitrary nonsense). I'm 50/50 on if I want to update this again, and if I do I'll probably correct the shin options since it makes sense to me that the devs probably messed them up (not the first time they did that). May also adjust some textures while I'm at it, provided doing so doesn't unravel the web of poor planning that makes up the bulk of this mod. :v
armbarchris 31 Dec, 2022 @ 12:27am 
Some of ya'll in the comments don't use Unlimited Customization and it shows.

The Shin options seem to be on the wrong leg, there's no strap and the clip through a pocket.
Aiendreas 27 Mar, 2022 @ 11:35am 
Looks blue to me too. What would I change to change the color? I was looking at the mod through the tools but Im not sure what to look for.
Doc_Holliday 19 Feb, 2022 @ 5:03pm 
Is there a way to turn off the torso decals? The only way to get rid of them is to not select it from the start, but I just upgraded to Warden Armor and the game randomized my armor and now it gave it the torso decal that is clipping through the armor and making it look horrible.
dmc32 3 Feb, 2022 @ 10:31am 
Excellent mod, seamless fits no gaps, can't see thru the other side of the torso, well done, even though its 2 years old, look forward to more mods.
Artyom Saveli 27 Dec, 2021 @ 1:53pm 
There a way to apply the looks to T2/T3 armors?
He Who Laughs 23 Dec, 2021 @ 11:01am 
Yeah that's how it looks on my end too, I guess from my perspective it looks quite blue when I'd prefer it to be black, and for the worn look I'd just have it slightly grey instead of the blue. Anyways, great mod otherwise Kartoffel, just consider this as constructive criticism. If you do consider updating the mod to remove the blue tone, it would be appreciated.
Kartoffel  [author] 23 Dec, 2021 @ 10:33am 
This is how it looks on my end, to me this looks like a faded and worn black. Is this the cobalt blue texture you're talking about? On my screen it's not very heavily tinted blue.

https://imgur.com/a/WIS0g4M
He Who Laughs 22 Dec, 2021 @ 8:51pm 
I can see it in the mod's screenshot examples too, that is blue, not black.
He Who Laughs 22 Dec, 2021 @ 8:50pm 
Same here on the cobalt blue texture issue for the smartgunner armor.
Kartoffel  [author] 12 Dec, 2021 @ 11:11am 
I wonder if that's some sort of bug on your end, this is the first I'm hearing of something like that happening and I haven't updated anything about the textures in forever. What are your graphics settings?
Desert Punk 12 Dec, 2021 @ 9:31am 
yup, it's like they're heavily tinted to display a cobalt blue texture on the smartgunner armors. I can still see other details in affected armor texture, but everything is bluescaled. don't know why of all armors it would pick that specific texture on that specific piece, but it affects both male and female versions of the model
Kartoffel  [author] 12 Dec, 2021 @ 8:59am 
@Colossal Desk Engineer Legion that's...odd, I can't think of a conflict that could be causing this. Is it just the smartgunner armor having issues?
Desert Punk 9 Dec, 2021 @ 11:25pm 
For some reason in the actual armory editor itself, the smartgunner armors (especially the ones labelled 'black') are all displaying as cobalt blue. would a conflict be causing this or is something broken in my video settings?
Jaylo 4 Jun, 2021 @ 5:14am 
Yes, Unrestricted Customisation will allow all other armour tiers but you have to manually set it from the character pool menu.
Also UC disables the normal vanilla game customisation function that makes armour change your appearance when you equip it so all changes need to be done manually.
It's also reported to break customisation options for AI controlled new ally or enemy units on missions for mods like MOCX.