XCOM 2
[WOTC] Aliens: Colonial Marines Armor
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Update: 20 Feb, 2023 @ 10:54am

FIXED CONTENT:

  • Shin deco moved to line up with the straps. Original positioning was "game-accurate" but I don't think that was "accurate-accurate".
  • Some colors have been adjusted in both camo and non-camo directions. If you're one of the folks who complained about the black being blue, this is for you.
  • All tiers should be present and Unrestricted Customization shouldn't be a requirement anymore.

NEW CONTENT:
  • Drake's hat has been added, colorable primary, colorable secondary, flat black, forwards and backwards. Compatible with all headset flavors, fun fact!
  • Added non-tintable arms, legs, and torsos with every possible A:CM pattern combination if you want to get super legit. The A1C1 variants are the classic LV426 patterns for both clothing and armor, nudge nudge wink wink.
  • Added armor pattern variants for the M56 Combat Harness torsos.

Update: 20 Feb, 2023 @ 10:50am

I continue to battle with modbuddy!

Update: 20 Feb, 2023 @ 10:34am

wuh oh, modbuddy didn't add my tags!

Update: 21 Dec, 2020 @ 4:30pm

Changelog:

  • Fixed config issue that caused helmets to not be equippable unless the M3 Torsos were selected first
  • Fixed missing faces on tilted headsets
  • Added headsets without the head-mounted sight
  • Added helmets without the back flaps

Update: 14 Oct, 2020 @ 10:22pm

Changelog:

  • Incorporated Sputnik Monroe's config edit
  • Altered some of the preset camo patterns, wasn't satisfied with how some of the colors were. They should now be more true to the game.
  • Made adjustments to some of the male arm meshes to reduce clipping.
  • Fixed a material bug on a couple of the arms.
  • Fixed an issue in the localization file for a few of the parts.

Update: 14 Oct, 2020 @ 10:20pm

Update: 12 Oct, 2020 @ 11:43am

Noticed some torsos were having issues, this is a quick fix.

Update: 11 Oct, 2020 @ 6:25pm

Update: 11 Oct, 2020 @ 6:15pm

Update: 11 Oct, 2020 @ 6:05pm