Total War: WARHAMMER II

Total War: WARHAMMER II

Allies Return Land: Anyndel Reupload [Beta]
74 Comments
NYET 17 May @ 2:10am 
God what I would do for someone to remake this for Warhammer 3 (I know there is region trading now but having to pay a bazillion coin to for my allies to return a settlement that was mine that they sniped feels bad)
Fun fact 12 Apr, 2023 @ 6:08pm 
Does this need a update?
Groove Wizard  [author] 12 Jun, 2022 @ 7:53am 
don't care thanks though
Mosley was right 11 Jun, 2022 @ 2:44pm 
Enough*
Mosley was right 11 Jun, 2022 @ 2:43pm 
@Dragon32

Ha! I've just been in the industry long to understand who dictates to who. Hint: the actual development team has little and sometimes no say in what they are making: the marketing department kisses the rears of the suits in charge, and gets to dictate the direction the product's-development takes.
Dragon32 19 Jan, 2022 @ 1:50pm 
@Lost Trekkie
Always illuminating when someone with actual game development experience weighs in, thanks for commenting /s
Mosley was right 19 Jan, 2022 @ 1:00pm 
Once again, the modding community must add in basic features and mechanics that CA themselves didn't care to. That's what happens when you prioritize visuals and 'pretty, flashing lights' over all else.
Jim 4 Jan, 2022 @ 9:58am 
Any luck Vandy, or are we good to go?
Groove Wizard  [author] 29 Dec, 2021 @ 10:50am 
I can't recall if I added support for the new abandon feature - I'll take a look and make sure that's fine!
NRKE 27 Dec, 2021 @ 10:40pm 
Excellent mod, question for you. If I abandon a settlement and my ally then takes it, do they give it back to me?
cybvep 3 Sep, 2021 @ 1:16am 
No.
RedWalrus 2 Sep, 2021 @ 4:23pm 
Question, does the AI return land to other AI?
Commodus 6 Aug, 2021 @ 9:32am 
Brilliant thx^^ since the weird empire system means you cant ally with the electors, how does that work with this mod?:)
Groove Wizard  [author] 5 Aug, 2021 @ 9:06pm 
updoot is updooted
Fallen Anthony 18 Jul, 2021 @ 4:29am 
Just because the Mod UI says 'out of date' it doesn't mean a mod is broken. It only mean's it was uploaded in a previous patch. If the latest updates hasn't edited files relevant to the mod, the mod will load fine, regardless of what the mod UI says.
Commodus 26 Jun, 2021 @ 12:37pm 
How does this work with the empire? does it have to be military allies or can def work too? thx
Jeslis 20 May, 2021 @ 7:11pm 
Just curious what is needed/left to do to get this mod out of beta status?
Groove Wizard  [author] 21 Apr, 2021 @ 1:00pm 
Zoopity boopity zapitty zod
You don't have to "update plz" every single mod
cybvep 21 Apr, 2021 @ 12:25pm 
This mod works fine.
FoRgoTT€N 21 Apr, 2021 @ 12:15pm 
Update your stuff pls
Rio 3 Apr, 2021 @ 8:39am 
can confirm still works for rakarth update
Drender 31 Mar, 2021 @ 11:46am 
Update?
Throthgar 19 Mar, 2021 @ 6:16pm 
Hey man!

Just wanted to say that there is new "free" DLC that ruins your awesome mod

Would love to see it updated! Take care, you are AWESOME! :lunar2019coolpig:
=[NK]= Col. Jack O'Neil 3 Mar, 2021 @ 4:03pm 
VRex, why not just remove this mod and click the continue button and it'll load a save with any missing mods.
V-Word 3 Mar, 2021 @ 2:31pm 
Currently facing a bug where I cannot end my turn. My turn ends, and then notifications pop up telling me that my allies are returning my settlements. Then it tells me to dismiss all my notifications in order to end the turn. I've been trying to find a fix for an hour now. My 150 turn dwarf campaign unfortunately is now lost.
Rustic Clover 18 Feb, 2021 @ 7:41pm 
@Star-X
Good point, I really preferred the ruin dilemmas instead of puzzles every time.
Star-X 27 Jan, 2021 @ 8:01pm 
I know you said you were only gonna work on those 5 Anyndel mods, but can I ask for one more?

No Puzzles.

That mod did something no others have done, which is to bring back the (imo) more interesting ruin dilemmas instead of the puzzles.

To my knowledge no other mod rolls back the ruin functionality to the old dilemmas, aside from possibly Radious/SFO (don't use em so don't know, but given how they took ideas from other mods for themselves, I see no reason why they didn't stuff the old dilemmas back in).

For MCT2, I'd say that the options should allow for there to be zero puzzles, or have a percent chance of a random event instead of puzzles (e.g. 50% of the ruins you search have puzzles, the other 50% have dilemmas).
Mosley was right 25 Jan, 2021 @ 1:56pm 
Works great, even with SFO. Endorsed!
Groove Wizard  [author] 25 Jan, 2021 @ 11:51am 
It triggers a dilemma, you can accept or deny. Haven't added anything in for the abandon region button, but I can prolly do that later on
bread 25 Jan, 2021 @ 12:17am 
Does the settlement get removed for the land if I abandon it? How do I keep allies from reclaiming and returning land I don't want?
Mosley was right 17 Jan, 2021 @ 7:16am 
This is a feature that the base game desperately needed.
Groove Wizard  [author] 17 Jan, 2021 @ 6:11am 
(:ReadTheDescription:)
Araldur 17 Jan, 2021 @ 5:04am 
compatible with SFO?
Groove Wizard  [author] 2 Jan, 2021 @ 1:09pm 
You could read the description to see exactly what it does and then use Region Trading if you wanted player control over gifting cities
Joshypoo 2 Jan, 2021 @ 10:18am 
I dont see where the mod does anything :( can you make an option to gift cities/trade them?
Dark Gnome 4 Dec, 2020 @ 1:09pm 
Thank you and cheers for the updoot! :BL3Thumbsup:
Groove Wizard  [author] 4 Dec, 2020 @ 1:02pm 
Updated for T&T
Groove Wizard  [author] 4 Dec, 2020 @ 1:02pm 
@E-Money - not a bad idea
Dark Gnome 22 Nov, 2020 @ 8:40am 
Any chance you could add a Mod Configuration Tool option to delay the land's return by 1-10 turns (set by player)?

This is in order to reflect the bureaucracy and logistics involved in first occupying, then handing over reconquered territory, just as a role play thing.
Groove Wizard  [author] 20 Nov, 2020 @ 12:40pm 
@Blazin - I'm good, thanks though
Blazindragon 20 Nov, 2020 @ 11:24am 
Can you update his active defenders of the great plan mod as well please!
High Voltage 27 Oct, 2020 @ 3:09pm 
Breaks my game , I cant end turn or move armies
Dragon32 24 Oct, 2020 @ 4:12pm 
@Trains6824 Elite 6th Panzer Army
Re-read the third paragraph of the Description.
Trains6824 24 Oct, 2020 @ 12:26pm 
@Vandy Good Afternoon, I'm glad to see you have updated the ARL mod :) I was wondering if you could update Anyndel's Mod "Less Useless Imperial Prestige" for us to use as well?
General Ripper 13 Oct, 2020 @ 2:17am 
Thanks a lot for your answer @cybvep , it's definitely a great help !

Even though I feel dumb as fuck for ignoring this mod for so long because I thought it simply made trade connections easier in the campaign (meaning bordering regions can trade regardless of mountains; sea etc.)
cybvep 13 Oct, 2020 @ 2:06am 
I think that you would need Region Trading for that.
General Ripper 13 Oct, 2020 @ 1:58am 
Thank you for the mod, I just had a question though, could one manually add settlements to the list so that he gets them even though he never owned them?

For example, I see a lot of times Reikland and Golden Order controlling Dwarf settlements because they simply removed the GS there. As the Dwarfs, I don't really want to go at war with them, especially since I have treaties. So I was wondering if your mod could help that situation ! Thanks forward.
Groove Wizard  [author] 10 Oct, 2020 @ 5:53pm 
It will probably trigger twice actually. Will take a look at preventing that
Tarenor 10 Oct, 2020 @ 5:47pm 
Curious how this works with Empire script, where if you take a province and return it to an elector, would they just give it back or keep it. sounds awesome though!
Groove Wizard  [author] 10 Oct, 2020 @ 3:05pm 
happy to help!