Total War: WARHAMMER II

Total War: WARHAMMER II

Allies Return Land: Anyndel Reupload [Beta]
74 commenti
NYET 17 mag, ore 2:10 
God what I would do for someone to remake this for Warhammer 3 (I know there is region trading now but having to pay a bazillion coin to for my allies to return a settlement that was mine that they sniped feels bad)
Fun fact 12 apr 2023, ore 18:08 
Does this need a update?
Groove Wizard  [autore] 12 giu 2022, ore 7:53 
don't care thanks though
Mosley was right 11 giu 2022, ore 14:44 
Enough*
Mosley was right 11 giu 2022, ore 14:43 
@Dragon32

Ha! I've just been in the industry long to understand who dictates to who. Hint: the actual development team has little and sometimes no say in what they are making: the marketing department kisses the rears of the suits in charge, and gets to dictate the direction the product's-development takes.
Dragon32 19 gen 2022, ore 13:50 
@Lost Trekkie
Always illuminating when someone with actual game development experience weighs in, thanks for commenting /s
Mosley was right 19 gen 2022, ore 13:00 
Once again, the modding community must add in basic features and mechanics that CA themselves didn't care to. That's what happens when you prioritize visuals and 'pretty, flashing lights' over all else.
Jim 4 gen 2022, ore 9:58 
Any luck Vandy, or are we good to go?
Groove Wizard  [autore] 29 dic 2021, ore 10:50 
I can't recall if I added support for the new abandon feature - I'll take a look and make sure that's fine!
NRKE 27 dic 2021, ore 22:40 
Excellent mod, question for you. If I abandon a settlement and my ally then takes it, do they give it back to me?
cybvep 3 set 2021, ore 1:16 
No.
RedWalrus 2 set 2021, ore 16:23 
Question, does the AI return land to other AI?
Commodus 6 ago 2021, ore 9:32 
Brilliant thx^^ since the weird empire system means you cant ally with the electors, how does that work with this mod?:)
Groove Wizard  [autore] 5 ago 2021, ore 21:06 
updoot is updooted
Fallen Anthony 18 lug 2021, ore 4:29 
Just because the Mod UI says 'out of date' it doesn't mean a mod is broken. It only mean's it was uploaded in a previous patch. If the latest updates hasn't edited files relevant to the mod, the mod will load fine, regardless of what the mod UI says.
Commodus 26 giu 2021, ore 12:37 
How does this work with the empire? does it have to be military allies or can def work too? thx
Jeslis 20 mag 2021, ore 19:11 
Just curious what is needed/left to do to get this mod out of beta status?
Groove Wizard  [autore] 21 apr 2021, ore 13:00 
Zoopity boopity zapitty zod
You don't have to "update plz" every single mod
cybvep 21 apr 2021, ore 12:25 
This mod works fine.
FoRgoTT€N 21 apr 2021, ore 12:15 
Update your stuff pls
Rio 3 apr 2021, ore 8:39 
can confirm still works for rakarth update
Drender 31 mar 2021, ore 11:46 
Update?
Throthgar 19 mar 2021, ore 18:16 
Hey man!

Just wanted to say that there is new "free" DLC that ruins your awesome mod

Would love to see it updated! Take care, you are AWESOME! :lunar2019coolpig:
=[NK]= Col. Jack O'Neil 3 mar 2021, ore 16:03 
VRex, why not just remove this mod and click the continue button and it'll load a save with any missing mods.
Molestro The Magnificent 3 mar 2021, ore 14:31 
Currently facing a bug where I cannot end my turn. My turn ends, and then notifications pop up telling me that my allies are returning my settlements. Then it tells me to dismiss all my notifications in order to end the turn. I've been trying to find a fix for an hour now. My 150 turn dwarf campaign unfortunately is now lost.
Rustic Clover 18 feb 2021, ore 19:41 
@Star-X
Good point, I really preferred the ruin dilemmas instead of puzzles every time.
Star-X 27 gen 2021, ore 20:01 
I know you said you were only gonna work on those 5 Anyndel mods, but can I ask for one more?

No Puzzles.

That mod did something no others have done, which is to bring back the (imo) more interesting ruin dilemmas instead of the puzzles.

To my knowledge no other mod rolls back the ruin functionality to the old dilemmas, aside from possibly Radious/SFO (don't use em so don't know, but given how they took ideas from other mods for themselves, I see no reason why they didn't stuff the old dilemmas back in).

For MCT2, I'd say that the options should allow for there to be zero puzzles, or have a percent chance of a random event instead of puzzles (e.g. 50% of the ruins you search have puzzles, the other 50% have dilemmas).
Mosley was right 25 gen 2021, ore 13:56 
Works great, even with SFO. Endorsed!
Groove Wizard  [autore] 25 gen 2021, ore 11:51 
It triggers a dilemma, you can accept or deny. Haven't added anything in for the abandon region button, but I can prolly do that later on
bread 25 gen 2021, ore 0:17 
Does the settlement get removed for the land if I abandon it? How do I keep allies from reclaiming and returning land I don't want?
Mosley was right 17 gen 2021, ore 7:16 
This is a feature that the base game desperately needed.
Groove Wizard  [autore] 17 gen 2021, ore 6:11 
(:ReadTheDescription:)
Araldur 17 gen 2021, ore 5:04 
compatible with SFO?
Groove Wizard  [autore] 2 gen 2021, ore 13:09 
You could read the description to see exactly what it does and then use Region Trading if you wanted player control over gifting cities
Joshypoo 2 gen 2021, ore 10:18 
I dont see where the mod does anything :( can you make an option to gift cities/trade them?
Big Scruff 4 dic 2020, ore 13:09 
Thank you and cheers for the updoot! :BL3Thumbsup:
Groove Wizard  [autore] 4 dic 2020, ore 13:02 
Updated for T&T
Groove Wizard  [autore] 4 dic 2020, ore 13:02 
@E-Money - not a bad idea
Big Scruff 22 nov 2020, ore 8:40 
Any chance you could add a Mod Configuration Tool option to delay the land's return by 1-10 turns (set by player)?

This is in order to reflect the bureaucracy and logistics involved in first occupying, then handing over reconquered territory, just as a role play thing.
Groove Wizard  [autore] 20 nov 2020, ore 12:40 
@Blazin - I'm good, thanks though
Blazindragon 20 nov 2020, ore 11:24 
Can you update his active defenders of the great plan mod as well please!
High Voltage 27 ott 2020, ore 15:09 
Breaks my game , I cant end turn or move armies
Dragon32 24 ott 2020, ore 16:12 
@Trains6824 Elite 6th Panzer Army
Re-read the third paragraph of the Description.
Trains6824 24 ott 2020, ore 12:26 
@Vandy Good Afternoon, I'm glad to see you have updated the ARL mod :) I was wondering if you could update Anyndel's Mod "Less Useless Imperial Prestige" for us to use as well?
General Ripper 13 ott 2020, ore 2:17 
Thanks a lot for your answer @cybvep , it's definitely a great help !

Even though I feel dumb as fuck for ignoring this mod for so long because I thought it simply made trade connections easier in the campaign (meaning bordering regions can trade regardless of mountains; sea etc.)
cybvep 13 ott 2020, ore 2:06 
I think that you would need Region Trading for that.
General Ripper 13 ott 2020, ore 1:58 
Thank you for the mod, I just had a question though, could one manually add settlements to the list so that he gets them even though he never owned them?

For example, I see a lot of times Reikland and Golden Order controlling Dwarf settlements because they simply removed the GS there. As the Dwarfs, I don't really want to go at war with them, especially since I have treaties. So I was wondering if your mod could help that situation ! Thanks forward.
Groove Wizard  [autore] 10 ott 2020, ore 17:53 
It will probably trigger twice actually. Will take a look at preventing that
Tarenor 10 ott 2020, ore 17:47 
Curious how this works with Empire script, where if you take a province and return it to an elector, would they just give it back or keep it. sounds awesome though!
Groove Wizard  [autore] 10 ott 2020, ore 15:05 
happy to help!