Tabletop Simulator

Tabletop Simulator

Saught's RPG Assets/Models/Objects/Props
35 Comments
Saught  [author] 19 Apr @ 5:21am 
@KaelonSeiker It's been a long time since I've done any modelling, but I would typically use the ANT Landscape addon in Blender to get a more natural looking/bumpy terrain. Extrude it downwards and flatten the bottom so it sits pretty on a table by scaling z-axis to 0. I imagine you could achieve the same by starting with a plane, subdivide a reasonable amount, and just sculpt instead. Afterwards, you need to adjust and unwrap UV's so you can apply a texture properly and make sure the Normals are facing outward. Keep an eye on your polycount limit (its about 20k iirc?) but can otherwise be bypassed with an AssetBundle.
There's a variety of like 4 or 5 in my Snow Assets that I repurpose a lot. You can simply replace the texture on if you just want to make use of those. :brownchicken:
KaelonSeiker 11 Apr @ 11:15pm 
Heyy absolutely love this! Just one question though, on several of your workshops i see you make the ground/terrain super natural, using slight differences in height, elevation and bumps, if I may ask what do you use to make those terrains?
doggie 8 Oct, 2023 @ 12:49pm 
love these models! improved my sessions greatly keep up the great work i download all your stuff:ojchicken:
JesternarioTTV 15 Apr, 2023 @ 10:20pm 
It asks for textures that aren't present.
kandtcarroll 25 Aug, 2022 @ 12:22pm 
Your collections are beyond any doubt the BEST in TTS workshops! Thanks for all your work! Wish you charged for them. I'd pay. Gladly.
Joeseph21 20 Mar, 2021 @ 9:03am 
Do you take commissions? I love your collections, I'm subscribed to all of them, they're great for my D&D games, and your work is amazing.

Would it be possible to discuss the possibility of commissioning a particular set of assets for my campaign?
LordofRoses 8 Mar, 2021 @ 6:18am 
Adoring your upload collection. I do wonder if you have/if you could make some hills? .. Hills do exist on the workshop but very few are up to collision-standard ^^
Mercolt 21 Feb, 2021 @ 4:34am 
Узнаю архитектуру Херсонеса из Outward))
Zifferony 14 Feb, 2021 @ 2:53pm 
This is fantastik stuff
vee cat 21 Dec, 2020 @ 7:59am 
Amazing stuff man
BeautifulMountAiryLodge 23 Nov, 2020 @ 7:43am 
And also RadDad/Saught, it is probably a Steam update issue. I've had times where I start a table, then there is a Steam update, then a player joins my table and they just see white cubes.

Close TTS and Steam, then restart both. Have players do the same.
BeautifulMountAiryLodge 23 Nov, 2020 @ 7:41am 
Saught, you are terrific. My players are really getting a kick out of scenes built with your stuff. Thank you very much. Let me know if there is anything I can do to return the favor.
Saught  [author] 14 Nov, 2020 @ 4:00am 
@RadDad It's an issue on your end. Sometimes if Steam is under maintenance, steamcloud items won't load, or occasionally if you've had TTS open for very long periods of time you'll have issues loading. It's typically solved by just simply restarting TTS.

Unsubbing/Resubbing to the workshop mod doesn't actually change anything unless your mod caching is set up differently and disabled iirc, since the "assets" stay cached on your drive.
Radad 13 Nov, 2020 @ 5:33am 
hey dude love the assets however overnight A bunch of the textures dissapeared. I've unsubbed and resubbed and they don't reappear. Can you reupload them or is this something on my end?
smudgethekat 16 Oct, 2020 @ 8:01am 
Great mod, these have greatly expanded my repertoire of available models.

One slight problem, how do I remove the cabinet/drawer models? I have one that I spawned in that I can't get rid of, as I can't select it.
Blackeye 24 Sep, 2020 @ 12:47pm 
Wish I'd discovered your assets when I first started using TTS, fantastic resources. Thank you!
ZireNatrix 16 Sep, 2020 @ 3:39pm 
You are simply incredible Saught. Your assets are now my main source for constructing scenarios.
Ðrim 7 Sep, 2020 @ 11:44am 
Seems to be sorted so you're most likely right. Must be stream acting up.
Saught  [author] 7 Sep, 2020 @ 2:19am 
@Ðrim Are you still having any loading issues with this? Sometimes it's due to steamcloud, and sometimes you might just need to restart TTS. I've checked for the past couple days and it seems to be loading fine for me.
Ðrim 5 Sep, 2020 @ 8:44am 
Hi, some buildings and assets doesnt appear to load correctly. For example the Inn and Smith doesnt load for me
Wileorn 28 Jul, 2020 @ 3:52pm 
@Saught your assests bring such immersion, I cant thank you enough for posting them.
Chro 14 Jul, 2020 @ 10:11am 
@Saught thanks for the quick reply and once again thanks for all your hard work, your assets are a great addition to the TTS rpg community :winter2019happyyul:
Saught  [author] 14 Jul, 2020 @ 6:43am 
@Chro Apologies, I thought I had saved the table with a description on the SFX cube. I guess that got lost somewhere. The sounds actually do play fine, but they have a very quiet intro that gradually increases in volume. That's not really something I can fix as the song itself is intended to be like that. "Dungeon Wild" takes about 6 seconds to become noticeable, and about 18 until it's "louder".

I've actually extracted every audioclip from the same source, these were just the most immediate "ambiences" that had the ambience keyword lol. There's quite a few good sound effects (even for single plays) and I'll have to do some volume adjustments as I did for the ambiences, but I'll definitely put one together. :)
Chro 14 Jul, 2020 @ 12:01am 
Also the sfx cube is amazing, tho some sounds dont seem to be playing properly such as the Dungeon Wild, also some other sounds such as rain or the sound of a market or crowded city would be awesome! Once again thanks for your hard work!:chug:
Chro 13 Jul, 2020 @ 10:58pm 
wow this is awesome, my table will love it, keep up the good work
Phantastic 13 Jul, 2020 @ 9:40pm 
You are quickly becoming the quintessential TTS asset uploader, keep it up
Zeph 11 Jul, 2020 @ 4:58pm 
@Saught Hmmm, I see, didn't realize they came like that. Either way, I'm very impressed with your works so far. These buildings are wonderful pieces to contribute to any town or city map. I'd love to use them for the maps that we put together for our DnD.

As far as posing, if you're using Blender, you can use XPS models that have great armature use and make it easy to pose on your own. There's a great stockpile of models available at DeviantArt.com . If you did choose to use them as a resource I can help if you run into any trouble.

At any rate, I appreciate your time and effort and hope you continue your contributions to this community.
Saught  [author] 11 Jul, 2020 @ 4:32pm 
Thanks for the kind words everyone. I've probably downloaded every single workshop item that has object props in it over the past few years of building D&D maps (I've used Vess' stuff and those Dragon Age props for what feels like forever), and I know we can always use more.

So... more stuff coming. :cozyrealmroyale:
Saught  [author] 11 Jul, 2020 @ 4:20pm 
@Zeph That's something I'd really like to do but unfortunately I have barely any experience with posing. I don't really understand armature or rigging skeletons to models (even with everything provided), though I've toyed around with Mixamo before which can give you a base to work with, but it doesn't always work properly.

The other thing is that I didn't pose any of the dead npcs/corpses myself, they were already "posed objects" and all I did was join their head/hair/body meshes together (which were already in correct place). I do think it's possible to extract the T-Posed NPC models with their skeleton or certain animations, but I don't really know anything about how that works lol.

It's something I can work on in the future though, because I'd really like to have "generic" posed villagers and stuff for populating areas (like shops/taverns/roads). I feel like I rarely see anything like that.
Zeph 11 Jul, 2020 @ 1:53pm 
Hey, love the pack, and love that more people are contributing to RPG styled models into this platform. Is there any way you could make standard poses for the corpses you've included? It's wonderful to have them as corpses, yet are such high quality that it'd be a shame for us not to be able to use them as models for NPCs or the likes.
•VidlerOnTheRoof• 11 Jul, 2020 @ 10:04am 
Thank you for uploading this, there are a lot of great models in here, and I am sure I will be using many of these on my maps in the future!
kyetan22 10 Jul, 2020 @ 7:48am 
Does anyone else see a new Saught"s upload and immediately hit Subscribe, Like and Favorite?
Baryonyx 8 Jul, 2020 @ 5:16pm 
What a huge amount of extremely useful stuff! Thank you so much!
Furt 8 Jul, 2020 @ 2:39pm 
Amazing work! Thank you for your efforts.
Apothecary 8 Jul, 2020 @ 3:46am 
You are the best! Thank you so much for these Assets.