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Rapporter et problem med oversettelse
There's a variety of like 4 or 5 in my Snow Assets that I repurpose a lot. You can simply replace the texture on if you just want to make use of those.
Would it be possible to discuss the possibility of commissioning a particular set of assets for my campaign?
Close TTS and Steam, then restart both. Have players do the same.
Unsubbing/Resubbing to the workshop mod doesn't actually change anything unless your mod caching is set up differently and disabled iirc, since the "assets" stay cached on your drive.
One slight problem, how do I remove the cabinet/drawer models? I have one that I spawned in that I can't get rid of, as I can't select it.
I've actually extracted every audioclip from the same source, these were just the most immediate "ambiences" that had the ambience keyword lol. There's quite a few good sound effects (even for single plays) and I'll have to do some volume adjustments as I did for the ambiences, but I'll definitely put one together. :)
As far as posing, if you're using Blender, you can use XPS models that have great armature use and make it easy to pose on your own. There's a great stockpile of models available at DeviantArt.com . If you did choose to use them as a resource I can help if you run into any trouble.
At any rate, I appreciate your time and effort and hope you continue your contributions to this community.
So... more stuff coming.
The other thing is that I didn't pose any of the dead npcs/corpses myself, they were already "posed objects" and all I did was join their head/hair/body meshes together (which were already in correct place). I do think it's possible to extract the T-Posed NPC models with their skeleton or certain animations, but I don't really know anything about how that works lol.
It's something I can work on in the future though, because I'd really like to have "generic" posed villagers and stuff for populating areas (like shops/taverns/roads). I feel like I rarely see anything like that.